OpenSimMirror/OpenSim/Framework
Teravus Ovares a553e6f67c * Avatar picker works in grid mode now.
* To test, click the communicate button, then click the 'add' button and type a name.  You will get a list of closely matching avatar names.
* Before this'll work on your sim in grid mode, the UGA needs to be updated.  If it isn't updated, then you'll get a message on the sim console when searching like, 'got invalid queryid'.
2007-12-04 16:07:59 +00:00
..
Communications * More console message fixes 2007-12-04 10:22:09 +00:00
Configuration * Optimized usings 2007-10-30 09:05:31 +00:00
Console * More console message fixes 2007-12-04 10:22:09 +00:00
Data * Removed references to "new LLUUID()", replaced with LLUUID.Zero. 2007-11-24 10:36:54 +00:00
Data.DB4o * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. 2007-11-13 22:48:19 +00:00
Data.MSSQL * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. 2007-11-13 22:48:19 +00:00
Data.MySQL * Avatar picker works in grid mode now. 2007-12-04 16:07:59 +00:00
Data.SQLite * Fixed a bug in my 'user already logged in' fix that could cause a null reference exception. 2007-11-30 21:01:03 +00:00
RegionLoader * Small touchup of console messages 2007-11-04 20:37:55 +00:00
Servers * Fixed compile issue. 2007-12-04 07:56:23 +00:00
ACL.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
AgentCircuitData.cs fix typo in filename 2007-10-31 14:08:12 +00:00
AgentCircuitManager.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
AgentInventory.cs * Removed references to "new LLUUID()", replaced with LLUUID.Zero. 2007-11-24 10:36:54 +00:00
AgentWearable.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
AssemblyInfo.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
AssetBase.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
AssetConfig.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
AssetLandmark.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
AssetStorage.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
AuthenticateResponse.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
BlockingQueue.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
ClientManager.cs * Refactored IClientAPI.OutPacket to require a second mandatory parameter. This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset. 2007-11-18 15:54:05 +00:00
ConfigurationMember.cs * Fixed a whole bunch of console messages. 2007-12-04 10:13:13 +00:00
ConfigurationOption.cs *Master Avatar can be specified by a previous UUID in either grid mode or standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified. 2007-11-03 17:49:45 +00:00
Culture.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
EstateSettings.cs there is no real reason to write this value back to estate settings, 2007-11-19 23:00:08 +00:00
GridConfig.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
IAssetProvider.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
IAssetServer.cs renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback. 2007-11-01 17:28:38 +00:00
IClientAPI.cs From Justin Casey (IBM) 2007-12-03 20:06:01 +00:00
IGenericConfig.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
IPlugin.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
IRegionCommsListener.cs * Restarting regions with the estate tools works in sandbox mode. I'm still working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either. 2007-11-26 05:02:18 +00:00
IRegionLoader.cs normalized line endings 2007-11-04 14:34:45 +00:00
IScene.cs * Restarting regions with the estate tools works in sandbox mode. I'm still working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either. 2007-11-26 05:02:18 +00:00
IUserData.cs * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. 2007-11-13 22:48:19 +00:00
IUserService.cs Initial working Grid Inventory server. Only been tested on a very small grid, so likely to have problems on a larger grid with more people? 2007-12-01 18:49:17 +00:00
InventoryConfig.cs Initial working Grid Inventory server. Only been tested on a very small grid, so likely to have problems on a larger grid with more people? 2007-12-01 18:49:17 +00:00
InventoryItemBase.cs Initial working Grid Inventory server. Only been tested on a very small grid, so likely to have problems on a larger grid with more people? 2007-12-01 18:49:17 +00:00
LandData.cs * Removed references to "new LLUUID()", replaced with LLUUID.Zero. 2007-11-24 10:36:54 +00:00
Login.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
MapBlockData.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
NeighbourInfo.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
NetworkServersInfo.cs * Diuerse beavtificatems 2007-11-01 19:19:05 +00:00
PrimitiveBaseShape.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
RegionCommsListener.cs Fixed an event in the events chain in inter-region communications. 2007-11-27 13:46:52 +00:00
RegionHandle.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
RegionInfo.cs * Restaring the sim works fine in grid mode now. Sims announce themselves to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up. 2007-11-28 06:18:07 +00:00
Remoting.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
SerializableRegionInfo.cs set svn:eol-style 2007-11-29 01:57:59 +00:00
UserConfig.cs * Added SSL Support to HttpListener 2007-12-04 05:47:51 +00:00
UserProfileData.cs * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. 2007-11-13 22:48:19 +00:00
Util.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00