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Animation
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Add "debug set set animations true|false" region console command.
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2013-01-18 23:22:02 +00:00 |
Scripting
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
Serialization
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Change attachment handling to remove object from the scene first as per
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2012-07-23 21:39:26 +01:00 |
Tests
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Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, causing subsequent issues if physics was re-enabled.
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2012-12-14 22:15:40 +00:00 |
Types
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remove unused BasicQuadTreeNode
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2010-07-30 21:06:45 +01:00 |
AsyncInventorySender.cs
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OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
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2012-06-12 02:43:33 +01:00 |
AsyncSceneObjectGroupDeleter.cs
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Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene.
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2012-05-23 01:58:10 +01:00 |
Border.cs
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Formatting cleanup.
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2009-10-01 09:38:36 +09:00 |
Cardinals.cs
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Add copyright headers. Formatting cleanup.
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2009-09-03 02:04:17 +09:00 |
CoalescedSceneObjects.cs
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refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
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2011-04-13 21:48:16 +01:00 |
EntityBase.cs
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Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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2011-11-16 23:01:59 +00:00 |
EntityManager.cs
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Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.
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2012-12-07 00:47:04 +00:00 |
EventManager.cs
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Save attachments on detach/exit if a contained script state has been changed.
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2013-01-11 01:46:36 +00:00 |
Prioritizer.cs
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Remove pointless cluttering SOP.ParentGroup != null checks.
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2011-09-01 01:22:28 +01:00 |
RegionStatsHandler.cs
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Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.
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2012-07-25 23:11:50 +01:00 |
ReturnInfo.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
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Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
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2013-01-16 02:07:43 +00:00 |
Scene.PacketHandlers.cs
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Fix script error messages not showing up in viewer 3 and associated viewers.
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2012-10-25 03:26:12 +01:00 |
Scene.Permissions.cs
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If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region.
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2012-04-27 20:22:35 +01:00 |
Scene.cs
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Add the Avination physics raycast glue so Core Physics can implement raycast
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2013-01-23 21:03:24 +00:00 |
SceneBase.cs
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Remove the old style module loader and all references to it
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2012-11-12 22:50:28 +00:00 |
SceneCommunicationService.cs
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Missing parameter in log error message was throwing exception
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2012-07-18 13:05:48 -07:00 |
SceneGraph.cs
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Allow "show object", "show part", "dump object" and "delete object" to accept a local ID as well as a UUID.
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2012-10-24 04:10:22 +01:00 |
SceneManager.cs
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Fix problem where restarting the currently selected region would stop various console commands (e.g. "show users") from working.
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2012-11-23 02:22:30 +00:00 |
SceneObjectGroup.Inventory.cs
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When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts.
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2012-07-10 22:41:11 +01:00 |
SceneObjectGroup.cs
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Fix llGetLinkKey() to return the last sat avatar as the last link number.
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2013-01-04 20:34:39 +00:00 |
SceneObjectPart.cs
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Have SOP and LSL_Api call the proper GetCenterOfMass and GetGeometricCenter
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2013-01-21 15:55:54 -08:00 |
SceneObjectPartInventory.cs
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Make "show object part" command correctly display script status.
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2012-10-31 00:31:18 +00:00 |
ScenePresence.cs
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Check the existing ScenePresence.ParentPart to make sure we're not trying to sit on a prim we're already sat upon, rather than looking up the part from scratch.
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2013-01-19 02:29:02 +00:00 |
SimStatsReporter.cs
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Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool.
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2012-10-23 01:52:10 +01:00 |
TerrainChannel.cs
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Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
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2012-03-16 13:08:05 -07:00 |
TerrainUtil.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
UndoState.cs
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Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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2011-11-02 14:59:00 -07:00 |
UuidGatherer.cs
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minor: Rename assetCache constructor param in UUIDGatherer to assetService which is what it is.
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2012-10-20 02:35:39 +01:00 |