OpenSimMirror/OpenSim/Region/Framework/Scenes
Oren Hurvitz 4ad1468165 Better handling of invalid XML: a) prevent infinite loop on EOF; b) better logging
If the XML was truncated for some reason then ExecuteReadProcessors() would get into an infinite loop, using high CPU. Now it detects EOF (and several other error cases) and aborts.

The rest of the changes just improve logging of XML in case of errors, so that we can see what the bad XML is.
2015-08-11 07:35:37 +01:00
..
Animation Close streams immediately when we finish using them 2014-07-21 08:30:03 +01:00
Scripting Remove very long unused IScriptHost and NullScriptHost 2013-02-06 02:15:54 +00:00
Serialization Better handling of invalid XML: a) prevent infinite loop on EOF; b) better logging 2015-08-11 07:35:37 +01:00
Tests Refactored some code that is used in two different dlls related to SOP rewriting. Also added some unit tests that relate to mantis #7514 2015-05-05 20:59:09 -07:00
Types remove unused BasicQuadTreeNode 2010-07-30 21:06:45 +01:00
AsyncInventorySender.cs OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 2012-06-12 02:43:33 +01:00
AsyncSceneObjectGroupDeleter.cs Only send one kill object to the deleter when they derez an object rather than two. 2013-05-09 18:53:34 +01:00
Border.cs Add "show borders" command to show the borders of a region. 2013-03-23 00:45:21 +00:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
CoalescedSceneObjects.cs refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 2011-04-13 21:48:16 +01:00
EntityBase.cs Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 2011-11-16 23:01:59 +00:00
EntityManager.cs Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. 2012-12-07 00:47:04 +00:00
EventManager.cs Allow for richer semantics of object derez. Specifically, allow the existence of region modules that do other kinds of garbage collection. Instead of placing deleted objects in the user's Trash folder, or deleting them immediately (UseTrashOnDelete = false), a module may decide to take garbage collection under its control. For example, it may place derezzed objects in a certain area inworld and delete them later. 2014-12-25 12:17:07 -08:00
KeyframeMotion.cs Close streams immediately when we finish using them 2014-07-21 08:30:03 +01:00
Prioritizer.cs Remove pointless cluttering SOP.ParentGroup != null checks. 2011-09-01 01:22:28 +01:00
RegionStatsHandler.cs Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap 2013-07-08 22:03:07 +01:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs Better handling of invalid XML: a) prevent infinite loop on EOF; b) better logging 2015-08-11 07:35:37 +01:00
Scene.PacketHandlers.cs If the SnedInventoryAync() method receives an exception log this but make sure it does not terminate the process. 2015-01-21 20:54:23 +00:00
Scene.Permissions.cs If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. 2012-04-27 20:22:35 +01:00
Scene.cs Add an option to processes physics collisions using FireAndForget. 2015-08-02 22:31:53 -07:00
SceneBase.cs Remove long unused region parameters from SceneBase. Some of these weren't even being set. Region parameters come from Scene.RegionInfo instead. 2014-12-03 21:44:22 +00:00
SceneCommunicationService.cs minor: correct SceneCommunicationService.LogHeader spelling 2015-01-20 00:19:33 +00:00
SceneGraph.cs Moved over metrics from previous OpenSim 0.8.0.3 repository (this new repository is now the master branch from OpenSim). 2015-04-21 14:29:17 -04:00
SceneManager.cs varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z. 2013-12-14 07:53:01 -08:00
SceneObjectGroup.Inventory.cs If the owner of an object is taking a copy from the scene (e.g. via the "take copy" option on a viewer) then only require owner copy perms, not copy and transfer. 2015-02-03 23:43:30 +00:00
SceneObjectGroup.cs Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag) 2015-05-13 12:16:14 -05:00
SceneObjectPart.cs Removed unused variable 2015-08-03 15:31:48 +03:00
SceneObjectPartInventory.cs Fix regression where the stored state of every second script in an object rezzed from inventory (e.g. attachments) was no longer loaded. 2015-01-23 00:27:57 +00:00
ScenePresence.cs The only purpose of this commit is to remove an erroneous comment. It turns out that rezzing the attachments is necessary in modern viewers too. Proof: commenting the lines below the comment results in no attachments seen in the avatar. 2015-06-05 09:47:36 -07:00
ScenePresenceStateMachine.cs Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion. 2013-09-02 19:15:10 +01:00
SimStatsReporter.cs Updated phase 2 to have the changes originally done in phase 1 for the defaultNumberFramesStored. 2015-04-30 16:02:45 -04:00
TerrainChannel.cs Fix issue where terrain height values > 327 caused chaotic spiked terrain. 2014-04-25 22:56:25 +01:00
TerrainCompressor.cs Send multiple terrain patches per terrain update packet if terrain 2014-06-01 19:23:49 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 2011-11-02 14:59:00 -07:00
UuidGatherer.cs Fix bug where the uuid gatherer was not inspecting UUIDs for items in an embedded object's inventory. 2015-02-25 21:12:46 +00:00