OpenSimMirror/OpenSim/Region/Environment/Scenes
MW b618802e53 Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of CommsManager and into a module (AgentAgentTransactionModule), still needs cleaning up though.
But its one more thing out of the CommsManager. One day we will kill the CommsManager!
2008-02-16 13:01:42 +00:00
..
Scripting Converted logging to use log4net. 2008-02-05 19:44:27 +00:00
AvatarAnimations.cs Consolidated LoadAnims and AvatarAnimations constructor. 2008-02-06 10:19:30 +00:00
AvatarAppearance.cs First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. 2008-02-04 12:04:02 +00:00
EntityBase.cs refactor - remove unused m_children from EntityBase 2008-02-08 20:11:45 +00:00
IScenePresenceBody.cs * Optimized usings 2007-12-27 21:41:48 +00:00
InnerScene.cs Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of CommsManager and into a module (AgentAgentTransactionModule), still needs cleaning up though. 2008-02-16 13:01:42 +00:00
Scene.Inventory.cs Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of CommsManager and into a module (AgentAgentTransactionModule), still needs cleaning up though. 2008-02-16 13:01:42 +00:00
Scene.PacketHandlers.cs Some changes to remove some of the direct calls to CommsManager from Scene, so that they now go through the SceneCommunicationService. As a small step towards the day we can kill the CommsManager (YAY!) 2008-02-16 11:55:09 +00:00
Scene.cs Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of CommsManager and into a module (AgentAgentTransactionModule), still needs cleaning up though. 2008-02-16 13:01:42 +00:00
SceneBase.cs * Removed some catch-all-ignores from UDPServer in an attempt to look for #305. 2008-02-14 16:13:53 +00:00
SceneCommunicationService.cs Some changes to remove some of the direct calls to CommsManager from Scene, so that they now go through the SceneCommunicationService. As a small step towards the day we can kill the CommsManager (YAY!) 2008-02-16 11:55:09 +00:00
SceneEvents.cs * Refactored the sound calls to SceneObjectPart 2008-02-05 05:26:18 +00:00
SceneManager.cs Resolve mantis #572 - terrain help printed multiple times when change-region has not been invoked 2008-02-15 16:05:49 +00:00
SceneObjectGroup.Inventory.cs Clean up logging calls using String.Format explicitly 2008-02-10 01:57:59 +00:00
SceneObjectGroup.cs * ODE Stability update 4 :D 2008-02-15 21:35:52 +00:00
SceneObjectPart.Inventory.cs Clean up logging calls using String.Format explicitly 2008-02-10 01:57:59 +00:00
SceneObjectPart.cs Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of CommsManager and into a module (AgentAgentTransactionModule), still needs cleaning up though. 2008-02-16 13:01:42 +00:00
ScenePresence.cs * Made new Framework.Constants class, added RegionSize member. 2008-02-14 12:16:33 +00:00
SceneXmlLoader.cs * Physical prim cross borders and continue from where the left off on the other side now, assuming the region on the other side has physical prim enabled. 2008-02-12 07:32:32 +00:00
SimStatsReporter.cs * A bunch of updates to make things more smooth. 2008-02-12 04:27:20 +00:00