OpenSimMirror/OpenSim/Framework
UbitUmarov 9b9f93c4b2 and yes HG uri again 2016-12-16 20:31:07 +00:00
..
AssetLoader/Filesystem Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore. 2016-02-21 11:14:02 -08:00
Client Revert "Merge master into teravuswork", it should have been avination, not master. 2012-11-15 10:05:16 -05:00
Console REST console v2. This is an incompatible protocol change. It degrades gracefully. 2016-11-19 02:28:31 +00:00
Monitoring close a resource on jobengine.close() 2016-11-22 22:29:13 +00:00
Serialization Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore. 2016-02-21 11:14:02 -08:00
Servers JsonRpc: don't try to connect to a empty uri 2016-12-08 23:56:14 +00:00
ServiceAuth Don't log http auth details by default. 2015-03-16 23:48:16 +00:00
Tests work around some 'tests' error: normalization of <0,0,0> no longer causes argument exception, missed a few more 2015-11-16 19:00:53 +00:00
AgentCircuitData.cs More EntityTransferContext plumbing 2015-11-01 19:37:14 +01:00
AgentCircuitManager.cs
AgentUpdateArgs.cs minor: dont let rcvd agentupdates time jump back 2016-11-16 22:34:56 +00:00
Animation.cs Eliminated many warnings 2014-04-23 16:37:36 +03:00
AnimationSet.cs Merge branch 'ubitworkmaster' 2014-10-03 18:27:27 +02:00
AssemblyInfo.cs Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore. 2016-02-21 11:14:02 -08:00
AssetBase.cs revert changes to asset desc size, my bad.. this field will possible go away in future 2016-11-24 14:39:08 +00:00
AssetLandmark.cs
AssetPermissions.cs Revert "Merge master into teravuswork", it should have been avination, not master. 2012-11-15 10:05:16 -05:00
AssetRequestToClient.cs
AuthenticateResponse.cs
AvatarAppearance.cs Fix a merge conflict 2015-11-16 15:30:39 +01:00
AvatarAttachment.cs
AvatarPickerAvatar.cs
AvatarPickerReplyAgentDataArgs.cs
AvatarPickerReplyDataArgs.cs
AvatarWearable.cs add default eyes to default wearables, and revert previus bad commit 2015-12-04 18:29:31 +00:00
AvatarWearingArgs.cs
BasicDOSProtector.cs * Add a session concurrency option per key. Allows developer/config to specify number of concurrent requests on a service. 2013-10-09 22:21:25 -05:00
BlockingQueue.cs dont try dequeues if didnt reacquired lock 2016-07-17 16:21:37 +01:00
Cache.cs a few changes to cache.cs ( currently not much used ) 2016-12-01 03:43:49 +00:00
CachedTextureEventArg.cs Adds an event and a method so that handling of the CachedTexture 2013-05-08 13:13:51 -07:00
CapsUtil.cs
ChatTypeEnum.cs
ChildAgentDataUpdate.cs cancel sending group powers on crossings, they are no longer needed. 2016-08-04 22:54:29 +01:00
CircularBuffer.cs * Added a Basic DOS protection container/base object for the most common HTTP Server handlers. XMLRPC Handler, GenericHttpHandler and <Various>StreamHandler 2013-10-07 21:35:55 -05:00
ClientInfo.cs Fix an issue where specifying both max client and server outgoing UDP throttles would cause client throttles to be lower than expected when total requests exceeded the scene limit. 2014-11-25 23:21:38 +00:00
ClientManager.cs
CnmMemoryCache.cs
CnmSynchronizedCache.cs
ColliderData.cs Add a link number field to ColliderArgs 2014-09-24 00:16:04 +02:00
ConfigSettings.cs Remove legacy sqlite lines added internally by OpenSimulator to the [Startup] section. 2013-10-28 18:03:34 +00:00
ConfigurationMember.cs missing file 2015-09-03 18:50:51 +01:00
ConfigurationOption.cs
Constants.cs viewer crash bug fix: fis the udp packets split of SendEstateList() large lists; Enforce size limits on the estate lists since currently required for viewers compatibily; improve handling of changes with large selected items. This is still bad, users may need to close and reopen the region/estate information to get correct Allowed and Banned lists after a change. This happens because of viewer resent/outOfOrder packets that completly break this lists updates protocol 2016-10-24 10:23:31 +01:00
Culture.cs
CustomTypes.cs Fix stupid stuff. 2014-09-24 00:21:14 +02:00
DAMap.cs minor: remove now unused migration-hack bool from DAMap 2013-07-08 23:32:19 +01:00
DOMap.cs Make the concept of namespaces explicit in dynamic attributes 2013-06-27 23:14:28 +01:00
DoubleDictionaryThreadAbortSafe.cs a few more changes on potencial mem issues 2016-11-18 00:12:09 +00:00
EntityTransferContext.cs Add forgotten file 2015-11-02 01:21:28 +01:00
EstateBan.cs Fixed a few things pertaining to interfacing with the estate service. Specifically, StoreEstateSettings was not being used anywhere; instead EstatSetting.Save was being called, but that method is a trigger to the DB-layer code directly, which, besides being wrong, was making it impossible to replace the service with a remote connector. 2014-06-01 10:06:26 -07:00
EstateSettings.cs viewer crash bug fix: fis the udp packets split of SendEstateList() large lists; Enforce size limits on the estate lists since currently required for viewers compatibily; improve handling of changes with large selected items. This is still bad, users may need to close and reopen the region/estate information to get correct Allowed and Banned lists after a change. This happens because of viewer resent/outOfOrder packets that completly break this lists updates protocol 2016-10-24 10:23:31 +01:00
EventData.cs
ExtraPhysicsData.cs Partial port of Avination's support for the new physics parameters. 2013-02-06 08:03:04 +00:00
FriendListItem.cs
GcNotify.cs
GridInstantMessage.cs revert adding a new IM parameter ( commit bf604c85c6 2016-07-28 08:22:51 +01:00
GroupData.cs
IAssetLoader.cs
IClientAPI.cs Rename charterMember to membershipType to show what it actually is. 2016-12-12 11:09:38 +00:00
ICnmCache.cs
ICommandConsole.cs minor: add method doc to ICommands.HasCommand() 2014-07-18 22:31:04 +01:00
IConsole.cs factor out common HandleShow code for "show uptime" 2012-11-22 04:05:09 +00:00
IGenericConfig.cs
IImprovedAssetCache.cs minor: Add method doc to IImproveAssetCache 2014-01-18 00:15:38 +00:00
ILandChannel.cs MESS: changes in MakeRootAgent and CompleteMovement reordering things. 2014-07-31 03:10:50 +01:00
ILandObject.cs replace GetNearestPoint... funtions 2015-12-15 17:13:32 +00:00
IMoneyModule.cs Add some additional checks to llTransferLindenDollars. 2016-07-18 11:12:14 +01:00
IPeople.cs solving HG IM, HGFriends issues based on falsified GridUser data 2015-03-05 16:17:12 -05:00
IPlugin.cs
IPrimCounts.cs
IRegionCreator.cs
IRegistryCore.cs
IScene.cs refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent() 2013-09-27 22:27:39 +01:00
ISceneAgent.cs dont let ignored AgentUpdates change their throttles. Apply respective movement to physics on the handling thread, not heartbeat, avoiding missing transitions that should get into physics. Make some usefull sp state flags visible everywhere 2016-10-05 13:17:23 +01:00
ISceneEntity.cs
ISceneObject.cs Fix a regression where objects crossing regions in the same simulator (on their own or as attachments) with AppDomainLoading = false would create the new state in the source region area rather than the dest. 2014-12-10 00:25:27 +00:00
InventoryCollection.cs Major change in the way inventory is downloaded: added a method throughout IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is. 2015-05-07 19:24:08 -07:00
InventoryFolderBase.cs WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. 2015-08-08 12:12:50 -07:00
InventoryFolderImpl.cs Remove manually permissions settings on all current library items so that they use the defaults instead. 2011-07-23 02:13:11 +01:00
InventoryItemBase.cs WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. 2015-08-08 12:12:50 -07:00
InventoryNodeBase.cs
LandData.cs Still related to mantis #7917, parcel prims info. Now sending the correct numbers for "Simulator primitive usage" related to the parcel owner, not the entire region. 2016-06-19 09:17:04 -07:00
LandStatReportItem.cs
LandUpdateArgs.cs Try to plumb the other half 2014-07-29 04:41:38 +02:00
Lazy.cs
Location.cs * Thanks Plugh for pointing out that the constructor that takes a ulong regionhandle and saves it to to X,Y vars in the OpenSim.Framework.Location object was inverting the X and Y resulting in X and Y confusion. The test also used 256x256 in the uint,uint constructor so it was unable to determine if the X and Y components swapped. I don't expect much upheaval from this commit, not a lot of features were using the ulong Location object constructor. The database never stores the ulong regionhandle... the prims are loaded by region Guid. LLUDPServer used it to determine regions that it handled in a service definition where there was simply a X == X test which has the same logical result un-switched as it did switched. Again, thanks LibOMV for the regionhandle code. 2013-08-01 16:32:36 -05:00
LocklessQueue.cs counting issus safeguard 2016-11-17 20:59:13 +00:00
LogWriter.cs All physics plugins are now region modules. Compiles but doesn't run. 2015-08-31 13:02:51 -07:00
Login.cs
MainConsole.cs
MapAndArray.cs
MapBlockData.cs varregion: add varregion and TerrainData use in LLClientView. 2015-03-28 08:30:52 -07:00
MapItemReplyStruct.cs varregion: enable teleporting to a varregion by clicking on the map and 2014-01-26 19:32:28 -08:00
MetricsCollector.cs Report "Script Execution Time" as the time spent executing the script in the last 30 seconds. Use a sliding window to calculate this. 2015-08-11 08:42:26 +01:00
MinHeap.cs Commiting Avination's memleak fix-a-thon, installment #1 2012-07-23 19:21:59 +01:00
MultipartForm.cs
NetworkServersInfo.cs Allow opening a https port using only http so that nginx can be used for ssl 2014-04-26 02:42:30 +02:00
NetworkUtil.cs
OSChatMessage.cs Revert "Mantis 5977 Corrections to llRegionSayTo" 2012-06-28 22:02:20 +01:00
ObjectChangeData.cs
OutboundUrlFilter.cs Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework. 2015-09-04 14:39:23 -07:00
ParcelMediaCommandEnum.cs
PermissionsUtil.cs dont assume that all zero folded perms are to ignore ( coerence with old 2014-08-05 17:55:30 +01:00
PluginLoader.cs seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
PluginManager.cs minor: Remove some mono compiler warnings in OpenSim.Framework.dll 2013-03-13 23:17:27 +00:00
Pool.cs Revert "Merge master into teravuswork", it should have been avination, not master. 2012-11-15 10:05:16 -05:00
PresenceType.cs
PrimeNumberHelper.cs
PrimitiveBaseShape.cs Merge branch 'master' into careminster 2013-10-04 20:03:12 +01:00
PriorityQueue.cs several changes related to culling option 2016-08-07 21:13:01 +01:00
RegionFlags.cs Allow one to specify a DefaultHGRegion flag in [GridService] in order to allow different default regions for HG and direct grid logins. 2013-09-02 17:27:45 +01:00
RegionHandshakeArgs.cs
RegionInfo.cs Remove the AllowAlternatePorts option. It wasn't implemented anyway. 2016-12-13 19:47:26 +00:00
RegionInfoForEstateMenuArgs.cs
RegionSettings.cs Merge branch 'master' into careminster 2014-01-28 21:02:20 +00:00
RegistryCore.cs Update svn properties, add copyright headers, minor formatting cleanup. 2009-03-01 09:15:31 +00:00
RequestAssetArgs.cs
RestClient.cs Change some minor log messages to debug level in Rest client code. 2016-11-20 13:52:06 +00:00
SLUtil.cs WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. 2015-08-08 12:12:50 -07:00
SimStats.cs let extra stats travel side by side with viewers ones... try to fix damm array indexes all over the place 2015-09-06 00:32:20 +01:00
SurfaceTouchEventArgs.cs
TaskInventoryDictionary.cs add a missing dispose 2016-11-17 17:37:22 +00:00
TaskInventoryItem.cs The new Constant: integer OBJECT_REZZER_KEY = 32; 2016-12-04 17:18:56 +00:00
TerrainData.cs store all terrain in Variable2DGzip format 2016-09-17 19:13:46 +01:00
TextureRequestArgs.cs
ThreadSafeRandom.cs Use thread-safe version of .NET Random as the SDK class is not thread-safe. 2014-07-14 20:08:11 +01:00
ThrottleOutPacketType.cs Add a way to put things at the front of the queue for any throttle group. 2013-01-16 19:29:27 +01:00
UpdateShapeArgs.cs
UserAgentData.cs
UserProfileData.cs seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
UserProfiles.cs seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
Util.cs and yes HG uri again 2016-12-16 20:31:07 +00:00
VersionInfo.cs Flip master to 0.9.1 2016-10-24 09:21:44 -07:00
ViewerEffectEventHandlerArg.cs
WearableCacheItem.cs dont send baked textures assets, but send cache information 2014-10-26 18:13:44 +00:00
WebUtil.cs add to SynchronousRestFormsRequester a keepalive disable option, and make use of it on some friends conns 2016-11-23 19:30:55 +00:00