Major change in the way inventory is downloaded: added a method throughout IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is.

inv-download
Diva Canto 2015-05-07 19:24:08 -07:00
parent ca4569eeb4
commit c74cef0f42
14 changed files with 626 additions and 95 deletions

View File

@ -57,104 +57,113 @@ namespace OpenSim.Capabilities.Handlers
m_LibraryService = libService;
}
public string FetchInventoryDescendentsRequest(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
// lock (m_fetchLock)
// {
// m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Received request {0}", request);
// nasty temporary hack here, the linden client falsely
// identifies the uuid 00000000-0000-0000-0000-000000000000
// as a string which breaks us
//
// correctly mark it as a uuid
//
request = request.Replace("<string>00000000-0000-0000-0000-000000000000</string>", "<uuid>00000000-0000-0000-0000-000000000000</uuid>");
// nasty temporary hack here, the linden client falsely
// identifies the uuid 00000000-0000-0000-0000-000000000000
// as a string which breaks us
//
// correctly mark it as a uuid
//
request = request.Replace("<string>00000000-0000-0000-0000-000000000000</string>", "<uuid>00000000-0000-0000-0000-000000000000</uuid>");
// another hack <integer>1</integer> results in a
// System.ArgumentException: Object type System.Int32 cannot
// be converted to target type: System.Boolean
//
request = request.Replace("<key>fetch_folders</key><integer>0</integer>", "<key>fetch_folders</key><boolean>0</boolean>");
request = request.Replace("<key>fetch_folders</key><integer>1</integer>", "<key>fetch_folders</key><boolean>1</boolean>");
// another hack <integer>1</integer> results in a
// System.ArgumentException: Object type System.Int32 cannot
// be converted to target type: System.Boolean
//
request = request.Replace("<key>fetch_folders</key><integer>0</integer>", "<key>fetch_folders</key><boolean>0</boolean>");
request = request.Replace("<key>fetch_folders</key><integer>1</integer>", "<key>fetch_folders</key><boolean>1</boolean>");
Hashtable hash = new Hashtable();
Hashtable hash = new Hashtable();
try
{
hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
}
catch (LLSD.LLSDParseException e)
{
m_log.ErrorFormat("[WEB FETCH INV DESC HANDLER]: Fetch error: {0}{1}" + e.Message, e.StackTrace);
m_log.Error("Request: " + request);
}
ArrayList foldersrequested = (ArrayList)hash["folders"];
string response = "";
string bad_folders_response = "";
List<LLSDFetchInventoryDescendents> folders = new List<LLSDFetchInventoryDescendents>();
for (int i = 0; i < foldersrequested.Count; i++)
{
Hashtable inventoryhash = (Hashtable)foldersrequested[i];
LLSDFetchInventoryDescendents llsdRequest = new LLSDFetchInventoryDescendents();
try
{
hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
LLSDHelpers.DeserialiseOSDMap(inventoryhash, llsdRequest);
}
catch (LLSD.LLSDParseException e)
catch (Exception e)
{
m_log.ErrorFormat("[WEB FETCH INV DESC HANDLER]: Fetch error: {0}{1}" + e.Message, e.StackTrace);
m_log.Error("Request: " + request);
m_log.Debug("[WEB FETCH INV DESC HANDLER]: caught exception doing OSD deserialize" + e);
continue;
}
ArrayList foldersrequested = (ArrayList)hash["folders"];
string response = "";
string bad_folders_response = "";
for (int i = 0; i < foldersrequested.Count; i++)
folders.Add(llsdRequest);
}
if (folders.Count > 0)
{
List<InventoryCollectionWithDescendents> invcollSet = Fetch(folders);
//m_log.DebugFormat("[XXX]: Got {0} folders from a request of {1}", invcollSet.Count, folders.Count);
if (invcollSet == null)
{
string inventoryitemstr = "";
Hashtable inventoryhash = (Hashtable)foldersrequested[i];
m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Multiple folder fetch failed. Trying old protocol.");
return FetchInventoryDescendentsRequest(foldersrequested, httpRequest, httpResponse);
}
LLSDFetchInventoryDescendents llsdRequest = new LLSDFetchInventoryDescendents();
string inventoryitemstr = string.Empty;
foreach (InventoryCollectionWithDescendents icoll in invcollSet)
{
LLSDInventoryDescendents reply = ToLLSD(icoll.Collection, icoll.Descendents);
try
{
LLSDHelpers.DeserialiseOSDMap(inventoryhash, llsdRequest);
}
catch (Exception e)
{
m_log.Debug("[WEB FETCH INV DESC HANDLER]: caught exception doing OSD deserialize" + e);
}
LLSDInventoryDescendents reply = FetchInventoryReply(llsdRequest);
if (null == reply)
{
bad_folders_response += "<uuid>" + llsdRequest.folder_id.ToString() + "</uuid>";
}
else
{
inventoryitemstr = LLSDHelpers.SerialiseLLSDReply(reply);
inventoryitemstr = inventoryitemstr.Replace("<llsd><map><key>folders</key><array>", "");
inventoryitemstr = inventoryitemstr.Replace("</array></map></llsd>", "");
}
inventoryitemstr = LLSDHelpers.SerialiseLLSDReply(reply);
inventoryitemstr = inventoryitemstr.Replace("<llsd><map><key>folders</key><array>", "");
inventoryitemstr = inventoryitemstr.Replace("</array></map></llsd>", "");
response += inventoryitemstr;
}
}
if (response.Length == 0)
if (response.Length == 0)
{
/* Viewers expect a bad_folders array when not available */
if (bad_folders_response.Length != 0)
{
/* Viewers expect a bad_folders array when not available */
if (bad_folders_response.Length != 0)
{
response = "<llsd><map><key>bad_folders</key><array>" + bad_folders_response + "</array></map></llsd>";
}
else
{
response = "<llsd><map><key>folders</key><array /></map></llsd>";
}
response = "<llsd><map><key>bad_folders</key><array>" + bad_folders_response + "</array></map></llsd>";
}
else
{
if (bad_folders_response.Length != 0)
{
response = "<llsd><map><key>folders</key><array>" + response + "</array><key>bad_folders</key><array>" + bad_folders_response + "</array></map></llsd>";
}
else
{
response = "<llsd><map><key>folders</key><array>" + response + "</array></map></llsd>";
}
response = "<llsd><map><key>folders</key><array /></map></llsd>";
}
}
else
{
if (bad_folders_response.Length != 0)
{
response = "<llsd><map><key>folders</key><array>" + response + "</array><key>bad_folders</key><array>" + bad_folders_response + "</array></map></llsd>";
}
else
{
response = "<llsd><map><key>folders</key><array>" + response + "</array></map></llsd>";
}
}
// m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Replying to CAPS fetch inventory request");
//m_log.Debug("[WEB FETCH INV DESC HANDLER] "+response);
// m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Replying to CAPS fetch inventory request");
// m_log.Debug("[WEB FETCH INV DESC HANDLER] "+response);
return response;
return response;
// }
}
/// <summary>
@ -203,18 +212,130 @@ namespace OpenSim.Capabilities.Handlers
contents.descendents = descendents;
contents.version = version;
// m_log.DebugFormat(
// "[WEB FETCH INV DESC HANDLER]: Replying to request for folder {0} (fetch items {1}, fetch folders {2}) with {3} items and {4} folders for agent {5}",
// invFetch.folder_id,
// invFetch.fetch_items,
// invFetch.fetch_folders,
// contents.items.Array.Count,
// contents.categories.Array.Count,
// invFetch.owner_id);
//m_log.DebugFormat(
// "[WEB FETCH INV DESC HANDLER]: Replying to request for folder {0} (fetch items {1}, fetch folders {2}) with {3} items and {4} folders for agent {5}",
// invFetch.folder_id,
// invFetch.fetch_items,
// invFetch.fetch_folders,
// contents.items.Array.Count,
// contents.categories.Array.Count,
// invFetch.owner_id);
return reply;
}
private LLSDInventoryDescendents ToLLSD(InventoryCollection inv, int descendents)
{
LLSDInventoryDescendents reply = new LLSDInventoryDescendents();
LLSDInventoryFolderContents contents = new LLSDInventoryFolderContents();
contents.agent_id = inv.OwnerID;
contents.owner_id = inv.OwnerID;
contents.folder_id = inv.FolderID;
reply.folders.Array.Add(contents);
if (inv.Folders != null)
{
foreach (InventoryFolderBase invFolder in inv.Folders)
{
contents.categories.Array.Add(ConvertInventoryFolder(invFolder));
}
descendents += inv.Folders.Count;
}
if (inv.Items != null)
{
foreach (InventoryItemBase invItem in inv.Items)
{
contents.items.Array.Add(ConvertInventoryItem(invItem));
}
}
contents.descendents = descendents;
contents.version = inv.Version;
return reply;
}
/// <summary>
/// Old style. Soon to be deprecated.
/// </summary>
/// <param name="request"></param>
/// <param name="httpRequest"></param>
/// <param name="httpResponse"></param>
/// <returns></returns>
[Obsolete]
private string FetchInventoryDescendentsRequest(ArrayList foldersrequested, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
//m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Received request for {0} folders", foldersrequested.Count);
string response = "";
string bad_folders_response = "";
for (int i = 0; i < foldersrequested.Count; i++)
{
string inventoryitemstr = "";
Hashtable inventoryhash = (Hashtable)foldersrequested[i];
LLSDFetchInventoryDescendents llsdRequest = new LLSDFetchInventoryDescendents();
try
{
LLSDHelpers.DeserialiseOSDMap(inventoryhash, llsdRequest);
}
catch (Exception e)
{
m_log.Debug("[WEB FETCH INV DESC HANDLER]: caught exception doing OSD deserialize" + e);
}
LLSDInventoryDescendents reply = FetchInventoryReply(llsdRequest);
if (null == reply)
{
bad_folders_response += "<uuid>" + llsdRequest.folder_id.ToString() + "</uuid>";
}
else
{
inventoryitemstr = LLSDHelpers.SerialiseLLSDReply(reply);
inventoryitemstr = inventoryitemstr.Replace("<llsd><map><key>folders</key><array>", "");
inventoryitemstr = inventoryitemstr.Replace("</array></map></llsd>", "");
}
response += inventoryitemstr;
}
if (response.Length == 0)
{
/* Viewers expect a bad_folders array when not available */
if (bad_folders_response.Length != 0)
{
response = "<llsd><map><key>bad_folders</key><array>" + bad_folders_response + "</array></map></llsd>";
}
else
{
response = "<llsd><map><key>folders</key><array /></map></llsd>";
}
}
else
{
if (bad_folders_response.Length != 0)
{
response = "<llsd><map><key>folders</key><array>" + response + "</array><key>bad_folders</key><array>" + bad_folders_response + "</array></map></llsd>";
}
else
{
response = "<llsd><map><key>folders</key><array>" + response + "</array></map></llsd>";
}
}
// m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Replying to CAPS fetch inventory request");
//m_log.Debug("[WEB FETCH INV DESC HANDLER] "+response);
return response;
// }
}
/// <summary>
/// Handle the caps inventory descendents fetch.
/// </summary>
@ -226,6 +347,7 @@ namespace OpenSim.Capabilities.Handlers
/// <param name="sortOrder"></param>
/// <param name="version"></param>
/// <returns>An empty InventoryCollection if the inventory look up failed</returns>
[Obsolete]
private InventoryCollection Fetch(
UUID agentID, UUID folderID, UUID ownerID,
bool fetchFolders, bool fetchItems, int sortOrder, out int version, out int descendents)
@ -264,7 +386,6 @@ namespace OpenSim.Capabilities.Handlers
m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Could not get contents of folder {0} for user {1}", folderID, agentID);
return contents;
}
contents = fetchedContents;
InventoryFolderBase containingFolder = new InventoryFolderBase();
containingFolder.ID = folderID;
@ -273,9 +394,9 @@ namespace OpenSim.Capabilities.Handlers
if (containingFolder != null)
{
// m_log.DebugFormat(
// "[WEB FETCH INV DESC HANDLER]: Retrieved folder {0} {1} for agent id {2}",
// containingFolder.Name, containingFolder.ID, agentID);
//m_log.DebugFormat(
// "[WEB FETCH INV DESC HANDLER]: Retrieved folder {0} {1} for agent id {2}",
// containingFolder.Name, containingFolder.ID, agentID);
version = containingFolder.Version;
@ -410,6 +531,160 @@ namespace OpenSim.Capabilities.Handlers
return contents;
}
private void AddLibraryFolders(List<LLSDFetchInventoryDescendents> fetchFolders, List<InventoryCollectionWithDescendents> result)
{
InventoryFolderImpl fold;
if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null)
{
List<LLSDFetchInventoryDescendents> libfolders = fetchFolders.FindAll(f => f.owner_id == m_LibraryService.LibraryRootFolder.Owner);
fetchFolders.RemoveAll(f => libfolders.Contains(f));
foreach (LLSDFetchInventoryDescendents f in libfolders)
{
if ((fold = m_LibraryService.LibraryRootFolder.FindFolder(f.folder_id)) != null)
{
InventoryCollectionWithDescendents ret = new InventoryCollectionWithDescendents();
ret.Collection = new InventoryCollection();
ret.Collection.Folders = new List<InventoryFolderBase>();
ret.Collection.Items = fold.RequestListOfItems();
ret.Collection.OwnerID = m_LibraryService.LibraryRootFolder.Owner;
ret.Collection.FolderID = f.folder_id;
ret.Collection.Version = fold.Version;
ret.Descendents = ret.Collection.Items.Count;
result.Add(ret);
}
}
}
}
private List<InventoryCollectionWithDescendents> Fetch(List<LLSDFetchInventoryDescendents> fetchFolders)
{
//m_log.DebugFormat(
// "[WEB FETCH INV DESC HANDLER]: Fetching {0} folders for owner {1}", fetchFolders.Count, fetchFolders[0].owner_id);
// FIXME MAYBE: We're not handling sortOrder!
List<InventoryCollectionWithDescendents> result = new List<InventoryCollectionWithDescendents>();
AddLibraryFolders(fetchFolders, result);
if (fetchFolders.Count > 0)
{
UUID[] fids = new UUID[fetchFolders.Count];
int i = 0;
foreach (LLSDFetchInventoryDescendents f in fetchFolders)
fids[i++] = f.folder_id;
InventoryCollection[] fetchedContents = m_InventoryService.GetMultipleFoldersContent(fetchFolders[0].owner_id, fids);
if (fetchedContents == null || (fetchedContents != null && fetchedContents.Length == 0))
{
//m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Could not get contents of multiple folders for user {0}", fetchFolders[0].owner_id);
return null;
}
i = 0;
// Do some post-processing. May need to fetch more from inv server for links
foreach (InventoryCollection contents in fetchedContents)
{
InventoryCollectionWithDescendents coll = new InventoryCollectionWithDescendents();
coll.Collection = contents;
// Find the original request
LLSDFetchInventoryDescendents freq = fetchFolders[i++];
// The inventory server isn't sending FolderID in the collection...
// Must fetch it individually
if (contents.FolderID == UUID.Zero)
{
InventoryFolderBase containingFolder = new InventoryFolderBase();
containingFolder.ID = freq.folder_id;
containingFolder.Owner = freq.owner_id;
containingFolder = m_InventoryService.GetFolder(containingFolder);
if (containingFolder != null)
{
contents.FolderID = containingFolder.ID;
contents.OwnerID = containingFolder.Owner;
contents.Version = containingFolder.Version;
}
else
{
m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Unable to fetch folder {0}", freq.folder_id);
continue;
}
}
if (freq.fetch_items && contents.Items != null)
{
List<InventoryItemBase> itemsToReturn = contents.Items;
List<InventoryItemBase> originalItems = new List<InventoryItemBase>(itemsToReturn);
// descendents must only include the links, not the linked items we add
coll.Descendents = originalItems.Count;
// Add target items for links in this folder before the links themselves.
foreach (InventoryItemBase item in originalItems)
{
if (item.AssetType == (int)AssetType.Link)
{
InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
// Take care of genuinely broken links where the target doesn't exist
// HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
// but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
// rather than having to keep track of every folder requested in the recursion.
if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
{
itemsToReturn.Insert(0, linkedItem);
}
}
}
// Now scan for folder links and insert the items they target and those links at the head of the return data
foreach (InventoryItemBase item in originalItems)
{
if (item.AssetType == (int)AssetType.LinkFolder)
{
InventoryCollection linkedFolderContents = m_InventoryService.GetFolderContent(coll.Collection.OwnerID, item.AssetID);
List<InventoryItemBase> links = linkedFolderContents.Items;
itemsToReturn.InsertRange(0, links);
foreach (InventoryItemBase link in linkedFolderContents.Items)
{
// Take care of genuinely broken links where the target doesn't exist
// HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
// but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
// rather than having to keep track of every folder requested in the recursion.
if (link != null)
{
//m_log.DebugFormat(
// "[WEB FETCH INV DESC HANDLER]: Adding item {0} {1} from folder {2} linked from {3}",
// link.Name, (AssetType)link.AssetType, item.AssetID, contents.FolderID);
InventoryItemBase linkedItem
= m_InventoryService.GetItem(new InventoryItemBase(link.AssetID));
if (linkedItem != null)
itemsToReturn.Insert(0, linkedItem);
}
}
}
}
}
result.Add(coll);
}
}
return result;
}
/// <summary>
/// Convert an internal inventory folder object into an LLSD object.
/// </summary>
@ -462,4 +737,10 @@ namespace OpenSim.Capabilities.Handlers
return llsdItem;
}
}
struct InventoryCollectionWithDescendents
{
public InventoryCollection Collection;
public int Descendents;
}
}

View File

@ -37,6 +37,8 @@ namespace OpenSim.Framework
{
public List<InventoryFolderBase> Folders;
public List<InventoryItemBase> Items;
public UUID UserID;
public UUID OwnerID;
public UUID FolderID;
public int Version;
}
}

View File

@ -201,7 +201,7 @@ namespace OpenSim.Region.ClientStack.Linden
Scene.EventManager.OnRegisterCaps += RegisterCaps;
int nworkers = 1; // was 2
int nworkers = 2; // was 2
if (ProcessQueuedRequestsAsync && m_workerThreads == null)
{
m_workerThreads = new Thread[nworkers];
@ -365,7 +365,11 @@ namespace OpenSim.Region.ClientStack.Linden
requestinfo.request["body"].ToString(), String.Empty, String.Empty, null, null);
lock (responses)
{
if (responses.ContainsKey(requestID))
m_log.WarnFormat("[FETCH INVENTORY DESCENDENTS2 MODULE]: Caught in the act of loosing responses! Please report this on mantis #7054");
responses[requestID] = response;
}
WebFetchInvDescModule.ProcessedRequestsCount++;
}

View File

@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.Framework.Library
{
InventoryFolderImpl folder = null;
InventoryCollection inv = new InventoryCollection();
inv.UserID = m_Library.Owner;
inv.OwnerID = m_Library.Owner;
if (folderID != m_Library.ID)
{
@ -87,6 +87,18 @@ namespace OpenSim.Region.CoreModules.Framework.Library
return inv;
}
public virtual InventoryCollection[] GetMultipleFoldersContent(UUID principalID, UUID[] folderIDs)
{
InventoryCollection[] invColl = new InventoryCollection[folderIDs.Length];
int i = 0;
foreach (UUID fid in folderIDs)
{
invColl[i++] = GetFolderContent(principalID, fid);
}
return invColl;
}
/// <summary>
/// Add a new folder to the user's inventory
/// </summary>

View File

@ -389,6 +389,25 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return connector.GetFolderContent(userID, folderID);
}
public InventoryCollection[] GetMultipleFoldersContent(UUID userID, UUID[] folderIDs)
{
string invURL = GetInventoryServiceURL(userID);
if (invURL == null) // not there, forward to local inventory connector to resolve
lock (m_Lock)
return m_LocalGridInventoryService.GetMultipleFoldersContent(userID, folderIDs);
else
{
InventoryCollection[] coll = new InventoryCollection[folderIDs.Length];
int i = 0;
foreach (UUID fid in folderIDs)
coll[i++] = GetFolderContent(userID, fid);
return coll;
}
}
public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
{
//m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolderItems " + folderID);

View File

@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
if (m_Inventories.TryGetValue(userID, out inv))
{
c = new InventoryCollection();
c.UserID = userID;
c.OwnerID = userID;
c.Folders = inv.Folders.FindAll(delegate(InventoryFolderBase f)
{

View File

@ -195,6 +195,19 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return invCol;
}
public virtual InventoryCollection[] GetMultipleFoldersContent(UUID principalID, UUID[] folderIDs)
{
InventoryCollection[] invColl = new InventoryCollection[folderIDs.Length];
int i = 0;
foreach (UUID fid in folderIDs)
{
invColl[i++] = GetFolderContent(principalID, fid);
}
return invColl;
}
public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
{
return m_InventoryService.GetFolderItems(userID, folderID);

View File

@ -204,6 +204,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return invCol;
}
public virtual InventoryCollection[] GetMultipleFoldersContent(UUID principalID, UUID[] folderIDs)
{
return m_RemoteConnector.GetMultipleFoldersContent(principalID, folderIDs);
}
public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
{
return m_RemoteConnector.GetFolderItems(userID, folderID);

View File

@ -41,7 +41,9 @@ using OpenSim.Server.Handlers.Base;
using log4net;
using OpenMetaverse;
namespace OpenSim.Server.Handlers.Asset
using System.Threading;
namespace OpenSim.Server.Handlers.Inventory
{
public class XInventoryInConnector : ServiceConnector
{
@ -123,6 +125,8 @@ namespace OpenSim.Server.Handlers.Asset
return HandleGetFolderForType(request);
case "GETFOLDERCONTENT":
return HandleGetFolderContent(request);
case "GETMULTIPLEFOLDERSCONTENT":
return HandleGetMultipleFoldersContent(request);
case "GETFOLDERITEMS":
return HandleGetFolderItems(request);
case "ADDFOLDER":
@ -284,6 +288,8 @@ namespace OpenSim.Server.Handlers.Asset
InventoryCollection icoll = m_InventoryService.GetFolderContent(principal, folderID);
if (icoll != null)
{
result["FID"] = icoll.FolderID.ToString();
result["VERSION"] = icoll.Version.ToString();
Dictionary<string, object> folders = new Dictionary<string, object>();
int i = 0;
if (icoll.Folders != null)
@ -314,7 +320,71 @@ namespace OpenSim.Server.Handlers.Asset
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
byte[] HandleGetFolderItems(Dictionary<string,object> request)
byte[] HandleGetMultipleFoldersContent(Dictionary<string, object> request)
{
Dictionary<string, object> resultSet = new Dictionary<string, object>();
UUID principal = UUID.Zero;
UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
string folderIDstr = request["FOLDERS"].ToString();
int count = 0;
Int32.TryParse(request["COUNT"].ToString(), out count);
UUID[] fids = new UUID[count];
string[] uuids = folderIDstr.Split(',');
int i = 0;
foreach (string id in uuids)
{
UUID fid = UUID.Zero;
if (UUID.TryParse(id, out fid))
fids[i] = fid;
i += 1;
}
count = 0;
InventoryCollection[] icollList = m_InventoryService.GetMultipleFoldersContent(principal, fids);
if (icollList != null && icollList.Length > 0)
{
foreach (InventoryCollection icoll in icollList)
{
Dictionary<string, object> result = new Dictionary<string, object>();
result["FID"] = icoll.FolderID.ToString();
result["VERSION"] = icoll.Version.ToString();
result["OWNER"] = icoll.OwnerID.ToString();
Dictionary<string, object> folders = new Dictionary<string, object>();
i = 0;
if (icoll.Folders != null)
{
foreach (InventoryFolderBase f in icoll.Folders)
{
folders["folder_" + i.ToString()] = EncodeFolder(f);
i++;
}
result["FOLDERS"] = folders;
}
i = 0;
if (icoll.Items != null)
{
Dictionary<string, object> items = new Dictionary<string, object>();
foreach (InventoryItemBase it in icoll.Items)
{
items["item_" + i.ToString()] = EncodeItem(it);
i++;
}
result["ITEMS"] = items;
}
resultSet["F_" + fids[count++]] = result;
//m_log.DebugFormat("[XXX]: Sending {0} {1}", fids[count-1], icoll.FolderID);
}
}
string xmlString = ServerUtils.BuildXmlResponse(resultSet);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
byte[] HandleGetFolderItems(Dictionary<string, object> request)
{
Dictionary<string,object> result = new Dictionary<string,object>();
UUID principal = UUID.Zero;

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@ -205,7 +205,7 @@ namespace OpenSim.Services.Connectors
InventoryCollection inventory = new InventoryCollection();
inventory.Folders = new List<InventoryFolderBase>();
inventory.Items = new List<InventoryItemBase>();
inventory.UserID = principalID;
inventory.OwnerID = principalID;
try
{
@ -235,7 +235,86 @@ namespace OpenSim.Services.Connectors
return inventory;
}
public virtual InventoryCollection[] GetMultipleFoldersContent(UUID principalID, UUID[] folderIDs)
{
InventoryCollection[] inventoryArr = new InventoryCollection[folderIDs.Length];
//m_log.DebugFormat("[XXX]: In GetMultipleFoldersContent {0}", folderIDs.Length);
try
{
Dictionary<string, object> resultSet = MakeRequest("GETMULTIPLEFOLDERSCONTENT",
new Dictionary<string, object> {
{ "PRINCIPAL", principalID.ToString() },
{ "FOLDERS", String.Join(",", folderIDs) },
{ "COUNT", folderIDs.Length.ToString() }
});
if (!CheckReturn(resultSet))
return null;
int i = 0;
foreach (KeyValuePair<string, object> kvp in resultSet)
{
InventoryCollection inventory = new InventoryCollection();
if (kvp.Key.StartsWith("F_"))
{
UUID fid = UUID.Zero;
if (UUID.TryParse(kvp.Key.Substring(2), out fid) && fid == folderIDs[i])
{
inventory.Folders = new List<InventoryFolderBase>();
inventory.Items = new List<InventoryItemBase>();
Dictionary<string, object> ret = (Dictionary<string, object>)kvp.Value;
if (ret.ContainsKey("FID"))
{
if (!UUID.TryParse(ret["FID"].ToString(), out inventory.FolderID))
m_log.WarnFormat("[XINVENTORY SERVICES CONNECTOR]: Could not parse folder id {0}", ret["FID"].ToString());
}
else
m_log.WarnFormat("[XINVENTORY SERVICES CONNECTOR]: FID key not present in response");
inventory.Version = -1;
if (ret.ContainsKey("VERSION"))
Int32.TryParse(ret["VERSION"].ToString(), out inventory.Version);
if (ret.ContainsKey("OWNER"))
UUID.TryParse(ret["OWNER"].ToString(), out inventory.OwnerID);
//m_log.DebugFormat("[XXX]: Received {0} ({1}) {2} {3}", inventory.FolderID, fid, inventory.Version, inventory.OwnerID);
Dictionary<string, object> folders =
(Dictionary<string, object>)ret["FOLDERS"];
Dictionary<string, object> items =
(Dictionary<string, object>)ret["ITEMS"];
foreach (Object o in folders.Values) // getting the values directly, we don't care about the keys folder_i
{
inventory.Folders.Add(BuildFolder((Dictionary<string, object>)o));
}
foreach (Object o in items.Values) // getting the values directly, we don't care about the keys item_i
{
inventory.Items.Add(BuildItem((Dictionary<string, object>)o));
}
inventoryArr[i] = inventory;
}
else
{
m_log.WarnFormat("[XINVENTORY SERVICES CONNECTOR]: Folder id does not match. Expected {0} got {1}",
folderIDs[i], fid);
}
i += 1;
}
}
}
catch (Exception e)
{
m_log.WarnFormat("[XINVENTORY SERVICES CONNECTOR]: Exception in GetMultipleFoldersContent: {0}", e.Message);
}
return inventoryArr;
}
public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
{
Dictionary<string,object> ret = MakeRequest("GETFOLDERITEMS",

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@ -340,7 +340,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
{
InventoryCollection inventory = new InventoryCollection();
inventory.UserID = userID;
inventory.OwnerID = userID;
NameValueCollection requestArgs = new NameValueCollection
{
@ -371,6 +371,18 @@ namespace OpenSim.Services.Connectors.SimianGrid
return inventory;
}
public virtual InventoryCollection[] GetMultipleFoldersContent(UUID principalID, UUID[] folderIDs)
{
InventoryCollection[] invColl = new InventoryCollection[folderIDs.Length];
int i = 0;
foreach (UUID fid in folderIDs)
{
invColl[i++] = GetFolderContent(principalID, fid);
}
return invColl;
}
/// <summary>
/// Gets the items inside a folder
/// </summary>
@ -380,7 +392,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
{
InventoryCollection inventory = new InventoryCollection();
inventory.UserID = userID;
inventory.OwnerID = userID;
NameValueCollection requestArgs = new NameValueCollection
{

View File

@ -153,7 +153,14 @@ namespace OpenSim.Services.HypergridService
//public InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
//{
//}
// NOGO
//
public override InventoryCollection[] GetMultipleFoldersContent(UUID principalID, UUID[] folderID)
{
return new InventoryCollection[0];
}
//public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
//{
//}

View File

@ -76,6 +76,14 @@ namespace OpenSim.Services.Interfaces
/// <param name="folderID"></param>
/// <returns>Inventory content. null if the request failed.</returns>
InventoryCollection GetFolderContent(UUID userID, UUID folderID);
/// <summary>
/// Gets everything (folders and items) inside a folder
/// </summary>
/// <param name="userId"></param>
/// <param name="folderIDs"></param>
/// <returns>Inventory content. null if the request failed.</returns>
InventoryCollection[] GetMultipleFoldersContent(UUID userID, UUID[] folderIDs);
/// <summary>
/// Gets the items inside a folder

View File

@ -291,7 +291,7 @@ namespace OpenSim.Services.InventoryService
//
//m_log.DebugFormat("[XINVENTORY SERVICE]: Fetch contents for folder {0}", folderID.ToString());
InventoryCollection inventory = new InventoryCollection();
inventory.UserID = principalID;
inventory.OwnerID = principalID;
inventory.Folders = new List<InventoryFolderBase>();
inventory.Items = new List<InventoryItemBase>();
@ -315,8 +315,27 @@ namespace OpenSim.Services.InventoryService
inventory.Items.Add(ConvertToOpenSim(i));
}
InventoryFolderBase f = new InventoryFolderBase(folderID, principalID);
f = GetFolder(f);
if (f != null)
{
inventory.Version = f.Version;
inventory.OwnerID = f.Owner;
}
inventory.FolderID = folderID;
return inventory;
}
public virtual InventoryCollection[] GetMultipleFoldersContent(UUID principalID, UUID[] folderIDs)
{
InventoryCollection[] multiple = new InventoryCollection[folderIDs.Length];
int i = 0;
foreach (UUID fid in folderIDs)
multiple[i++] = GetFolderContent(principalID, fid);
return multiple;
}
public virtual List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
{