OpenSimMirror/OpenSim/Framework
Melanie Thielker adcb1d8798 Allow setting the stats log file location in OpenSim.ini rather than app.exe.config 2017-03-31 14:38:41 +01:00
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AssetLoader/Filesystem Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Client Revert "Merge master into teravuswork", it should have been avination, not master. 2012-11-15 10:05:16 -05:00
Console Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Monitoring Secure sim stats with an (optional) password. 2017-02-01 15:30:17 +00:00
Serialization Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Servers Allow setting the stats log file location in OpenSim.ini rather than app.exe.config 2017-03-31 14:38:41 +01:00
ServiceAuth Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Tests Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
AgentCircuitData.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
AgentCircuitManager.cs
AgentUpdateArgs.cs minor: dont let rcvd agentupdates time jump back 2016-11-16 22:34:56 +00:00
Animation.cs Eliminated many warnings 2014-04-23 16:37:36 +03:00
AnimationSet.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
AssemblyInfo.cs Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore. 2016-02-21 11:14:02 -08:00
AssetBase.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
AssetLandmark.cs
AssetPermissions.cs Revert "Merge master into teravuswork", it should have been avination, not master. 2012-11-15 10:05:16 -05:00
AssetRequestToClient.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
AuthenticateResponse.cs
AvatarAppearance.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
AvatarAttachment.cs
AvatarPickerAvatar.cs
AvatarPickerReplyAgentDataArgs.cs
AvatarPickerReplyDataArgs.cs
AvatarWearable.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
AvatarWearingArgs.cs
BasicDOSProtector.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
BlockingQueue.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Cache.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
CachedTextureEventArg.cs Adds an event and a method so that handling of the CachedTexture 2013-05-08 13:13:51 -07:00
CapsUtil.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ChatTypeEnum.cs
ChildAgentDataUpdate.cs fix/simplify validation of god_data update field 2017-01-06 03:45:47 +00:00
CircularBuffer.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ClientInfo.cs Fix an issue where specifying both max client and server outgoing UDP throttles would cause client throttles to be lower than expected when total requests exceeded the scene limit. 2014-11-25 23:21:38 +00:00
ClientManager.cs
CnmMemoryCache.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
CnmSynchronizedCache.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ColliderData.cs Add a link number field to ColliderArgs 2014-09-24 00:16:04 +02:00
ConfigSettings.cs Remove legacy sqlite lines added internally by OpenSimulator to the [Startup] section. 2013-10-28 18:03:34 +00:00
ConfigurationMember.cs missing file 2015-09-03 18:50:51 +01:00
ConfigurationOption.cs
Constants.cs viewer crash bug fix: fis the udp packets split of SendEstateList() large lists; Enforce size limits on the estate lists since currently required for viewers compatibily; improve handling of changes with large selected items. This is still bad, users may need to close and reopen the region/estate information to get correct Allowed and Banned lists after a change. This happens because of viewer resent/outOfOrder packets that completly break this lists updates protocol 2016-10-24 10:23:31 +01:00
Culture.cs
CustomTypes.cs Fix stupid stuff. 2014-09-24 00:21:14 +02:00
DAMap.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
DOMap.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
DoubleDictionaryThreadAbortSafe.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
EntityTransferContext.cs Add forgotten file 2015-11-02 01:21:28 +01:00
EstateBan.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
EstateSettings.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
EventData.cs
ExtraPhysicsData.cs Partial port of Avination's support for the new physics parameters. 2013-02-06 08:03:04 +00:00
FriendListItem.cs
GcNotify.cs If "debug scene updates true" then print out to log when a garbage collection occurs. 2012-03-21 02:02:14 +00:00
GridInstantMessage.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
GroupData.cs
IAssetCache.cs Refactor asset handling as per Ubit's suggestion 2017-02-01 16:31:01 +00:00
IAssetLoader.cs
IClientAPI.cs change GenerateClientFlags(...) to work with a scenepresence; make use of the new IsGod to check its God rights; remove the non standard estate manager right to move other ppl prims i added on last commits; coment out a test method i added sometime ago 2017-01-11 01:02:57 +00:00
ICnmCache.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ICommandConsole.cs minor: add method doc to ICommands.HasCommand() 2014-07-18 22:31:04 +01:00
IConsole.cs factor out common HandleShow code for "show uptime" 2012-11-22 04:05:09 +00:00
IGenericConfig.cs
ILandChannel.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ILandObject.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
IMoneyModule.cs Add some additional checks to llTransferLindenDollars. 2016-07-18 11:12:14 +01:00
IPeople.cs solving HG IM, HGFriends issues based on falsified GridUser data 2015-03-05 16:17:12 -05:00
IPlugin.cs
IPrimCounts.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
IRegionCreator.cs
IRegistryCore.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
IScene.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ISceneAgent.cs Change improperly named isNPC to be IsNPC as a property should be uppercase 2017-01-07 20:30:51 +00:00
ISceneEntity.cs
ISceneObject.cs Fix a regression where objects crossing regions in the same simulator (on their own or as attachments) with AppDomainLoading = false would create the new state in the source region area rather than the dest. 2014-12-10 00:25:27 +00:00
InventoryCollection.cs Major change in the way inventory is downloaded: added a method throughout IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is. 2015-05-07 19:24:08 -07:00
InventoryFolderBase.cs WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. 2015-08-08 12:12:50 -07:00
InventoryFolderImpl.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
InventoryItemBase.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
InventoryNodeBase.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
LandData.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
LandStatReportItem.cs
LandUpdateArgs.cs Try to plumb the other half 2014-07-29 04:41:38 +02:00
Lazy.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Location.cs * Thanks Plugh for pointing out that the constructor that takes a ulong regionhandle and saves it to to X,Y vars in the OpenSim.Framework.Location object was inverting the X and Y resulting in X and Y confusion. The test also used 256x256 in the uint,uint constructor so it was unable to determine if the X and Y components swapped. I don't expect much upheaval from this commit, not a lot of features were using the ulong Location object constructor. The database never stores the ulong regionhandle... the prims are loaded by region Guid. LLUDPServer used it to determine regions that it handled in a service definition where there was simply a X == X test which has the same logical result un-switched as it did switched. Again, thanks LibOMV for the regionhandle code. 2013-08-01 16:32:36 -05:00
LocklessQueue.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
LogWriter.cs All physics plugins are now region modules. Compiles but doesn't run. 2015-08-31 13:02:51 -07:00
Login.cs
MainConsole.cs
MapAndArray.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
MapBlockData.cs varregion: add varregion and TerrainData use in LLClientView. 2015-03-28 08:30:52 -07:00
MapItemReplyStruct.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
MetricsCollector.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
MinHeap.cs Commiting Avination's memleak fix-a-thon, installment #1 2012-07-23 19:21:59 +01:00
MultipartForm.cs Rename the stream extension method WebUtil.CopyTo() to WebUtil.CopyStream(). 2012-03-12 10:07:04 -07:00
NetworkServersInfo.cs Allow opening a https port using only http so that nginx can be used for ssl 2014-04-26 02:42:30 +02:00
NetworkUtil.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
OSChatMessage.cs Revert "Mantis 5977 Corrections to llRegionSayTo" 2012-06-28 22:02:20 +01:00
ObjectChangeData.cs Refactor, move OjectChangeData into it's own file and rename 2012-03-13 13:08:32 +01:00
OutboundUrlFilter.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ParcelMediaCommandEnum.cs
PermissionsUtil.cs Fix errors introduced by incomplete understanding of what folded perms are 2017-01-06 13:17:43 +00:00
PluginLoader.cs seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
PluginManager.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Pool.cs Revert "Merge master into teravuswork", it should have been avination, not master. 2012-11-15 10:05:16 -05:00
PresenceType.cs
PrimeNumberHelper.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
PrimitiveBaseShape.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
PriorityQueue.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
RegionFlags.cs Allow one to specify a DefaultHGRegion flag in [GridService] in order to allow different default regions for HG and direct grid logins. 2013-09-02 17:27:45 +01:00
RegionHandshakeArgs.cs
RegionInfo.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
RegionInfoForEstateMenuArgs.cs
RegionSettings.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
RegistryCore.cs
RequestAssetArgs.cs
RestClient.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
SLUtil.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
SimStats.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
SurfaceTouchEventArgs.cs
TaskInventoryDictionary.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
TaskInventoryItem.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
TerrainData.cs store all terrain in Variable2DGzip format 2016-09-17 19:13:46 +01:00
TextureRequestArgs.cs
ThreadSafeRandom.cs Use thread-safe version of .NET Random as the SDK class is not thread-safe. 2014-07-14 20:08:11 +01:00
ThrottleOutPacketType.cs Add a way to put things at the front of the queue for any throttle group. 2013-01-16 19:29:27 +01:00
UpdateShapeArgs.cs
UserAgentData.cs
UserProfileData.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
UserProfiles.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Util.cs Allow setting the stats log file location in OpenSim.ini rather than app.exe.config 2017-03-31 14:38:41 +01:00
VersionInfo.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ViewerEffectEventHandlerArg.cs
WearableCacheItem.cs Refactor asset handling as per Ubit's suggestion 2017-02-01 16:31:01 +00:00
WebUtil.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00