OpenSimMirror/OpenSim.RegionServer/world
MW 274ce6987e Border crossing back to mostly working, still seems a problem in that you need to stop walking just after you cross the border for it to work properly (else you will continue moving into a negative position in the first sim) 2007-05-19 18:32:01 +00:00
..
scripting * sing loud, sing proud, sing from the heart 2007-05-16 20:36:35 +00:00
Avatar.Client.cs started to refactor startup code and to move udp server code out to its own class (currently not being used though) so that a single instance can handle multiple regions (each will need to be listening on a separate udp port) 2007-05-16 12:44:58 +00:00
Avatar.Update.cs started to refactor startup code and to move udp server code out to its own class (currently not being used though) so that a single instance can handle multiple regions (each will need to be listening on a separate udp port) 2007-05-16 12:44:58 +00:00
Avatar.cs Added RemoveAvatar() method to physics plugins, should be called on log out (needs doing) and when downgrading a client to a child-avatar (should be working) 2007-05-15 21:26:10 +00:00
AvatarAnimations.cs 93 warnings in the compiler, 93 warnings appear, you fix one up, create two more, 94 warnings in the compiler... 2007-05-12 15:32:04 +00:00
Entity.cs Documentation! 2007-04-07 17:37:04 +00:00
Primitive.cs Small clean up of files and directories 2007-04-25 13:03:48 +00:00
Primitive2.cs Added very basic support for maps (likely to only work in sandbox mode due to the non functioning remote asset server), also currently just uses textures that we already had added to the asset server (this is the first thing that needs fixing) 2007-05-13 12:25:08 +00:00
SceneObject.cs Attempt to fix trunk which someone broke <looks innocent> 2007-05-17 13:23:53 +00:00
World.PacketHandlers.cs More OO and abstract goodness for Gareth to drool over. Cleaned up the World class a bit and added a WorldBase class (that World now inherits from) 2007-05-17 10:24:10 +00:00
World.Scripting.cs started to refactor startup code and to move udp server code out to its own class (currently not being used though) so that a single instance can handle multiple regions (each will need to be listening on a separate udp port) 2007-05-16 12:44:58 +00:00
World.cs Border crossing back to mostly working, still seems a problem in that you need to stop walking just after you cross the border for it to work properly (else you will continue moving into a negative position in the first sim) 2007-05-19 18:32:01 +00:00
WorldBase.cs More OO and abstract goodness for Gareth to drool over. Cleaned up the World class a bit and added a WorldBase class (that World now inherits from) 2007-05-17 10:24:10 +00:00