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Animation
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minor: remove some mono compiler warnings
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2011-12-08 18:56:07 +00:00 |
Scripting
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
Serialization
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Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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2011-11-02 14:59:00 -07:00 |
Tests
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Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsColliding
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2011-12-12 02:43:38 -08:00 |
Types
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remove unused BasicQuadTreeNode
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2010-07-30 21:06:45 +01:00 |
AsyncInventorySender.cs
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minor: remove mono compiler warning
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2011-07-11 02:11:37 +01:00 |
AsyncSceneObjectGroupDeleter.cs
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Make the AsyncSceneObjectDeleter send a list of kills. This will make large
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2011-11-06 20:43:49 +00:00 |
Border.cs
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Formatting cleanup.
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2009-10-01 09:38:36 +09:00 |
Cardinals.cs
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Add copyright headers. Formatting cleanup.
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2009-09-03 02:04:17 +09:00 |
CoalescedSceneObjects.cs
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refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
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2011-04-13 21:48:16 +01:00 |
EntityBase.cs
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Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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2011-11-16 23:01:59 +00:00 |
EntityManager.cs
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Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup
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2011-11-16 02:33:56 -08:00 |
EventManager.cs
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Don't pass on ChaneWaterHeight event from EventManager is new water height is less than 0
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2011-12-16 21:16:01 +00:00 |
Prioritizer.cs
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Remove pointless cluttering SOP.ParentGroup != null checks.
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2011-09-01 01:22:28 +01:00 |
RegionStatsHandler.cs
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Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead of OSHttpRequest/OSHttpResponse.
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2011-12-05 20:44:20 +00:00 |
ReturnInfo.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
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Move client id check in Scene.Inventory.cs:UpdateInventoryItemAsset so that it doesn't trigger an exception if the item hasn't been found.
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2011-12-09 22:36:51 +00:00 |
Scene.PacketHandlers.cs
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Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs as this is updating SOG/SOP.GroupID, which is arguably generic.
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2011-12-19 23:03:45 +00:00 |
Scene.Permissions.cs
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Add permissions hooks for object transfers
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2011-01-03 19:42:58 +00:00 |
Scene.cs
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rename Scene.m_physicalPrim to PhysicalPrims since its public and access external as a property
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2011-12-22 19:57:50 +00:00 |
SceneBase.cs
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Get rid of IScene.PresenceChildStatus() which always had to execute a lookup in favour of IClientAPI.ISceneAgent.IsChildAgent instead.
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2011-12-09 23:07:53 +00:00 |
SceneCommunicationService.cs
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Changed the async approach on close child agents. This may improve crossings a little bit.
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2011-12-16 17:24:50 -08:00 |
SceneGraph.cs
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Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()
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2011-12-22 19:52:09 +00:00 |
SceneManager.cs
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Remove unused SceneManager.TryGetAvatarsScene()
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2011-12-07 21:17:13 +00:00 |
SceneObjectGroup.Inventory.cs
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Stop attempts to rewear already worn items from removing and reattaching.
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2011-09-13 22:13:58 +01:00 |
SceneObjectGroup.cs
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Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()
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2011-12-22 19:52:09 +00:00 |
SceneObjectPart.cs
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rename Scene.m_physicalPrim to PhysicalPrims since its public and access external as a property
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2011-12-22 19:57:50 +00:00 |
SceneObjectPartInventory.cs
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Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conversion rather than the arrays in TaskInventoryItem
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2011-11-25 22:15:29 +00:00 |
ScenePresence.cs
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And a typo fix
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2011-12-22 16:57:49 +00:00 |
SimStatsReporter.cs
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Tie reported FPS correction factor into the minimum frame time rather than setting separately.
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2011-10-13 22:07:55 +01:00 |
TerrainChannel.cs
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* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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2009-10-02 18:31:08 -07:00 |
TerrainUtil.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
UndoState.cs
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Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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2011-11-02 14:59:00 -07:00 |
UuidGatherer.cs
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Comment out the uuid gatherer lines that I accidentally left in.
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2011-10-23 03:14:32 +01:00 |