OpenSimMirror/OpenSim/Region/Framework/Scenes
Justin Clark-Casey (justincc) 7ccd8f8f1d rename Scene.m_physicalPrim to PhysicalPrims since its public and access external as a property 2011-12-22 19:57:50 +00:00
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Animation minor: remove some mono compiler warnings 2011-12-08 18:56:07 +00:00
Scripting Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Serialization Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 2011-11-02 14:59:00 -07:00
Tests Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsColliding 2011-12-12 02:43:38 -08:00
Types remove unused BasicQuadTreeNode 2010-07-30 21:06:45 +01:00
AsyncInventorySender.cs minor: remove mono compiler warning 2011-07-11 02:11:37 +01:00
AsyncSceneObjectGroupDeleter.cs Make the AsyncSceneObjectDeleter send a list of kills. This will make large 2011-11-06 20:43:49 +00:00
Border.cs Formatting cleanup. 2009-10-01 09:38:36 +09:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
CoalescedSceneObjects.cs refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 2011-04-13 21:48:16 +01:00
EntityBase.cs Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 2011-11-16 23:01:59 +00:00
EntityManager.cs Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup 2011-11-16 02:33:56 -08:00
EventManager.cs Don't pass on ChaneWaterHeight event from EventManager is new water height is less than 0 2011-12-16 21:16:01 +00:00
Prioritizer.cs Remove pointless cluttering SOP.ParentGroup != null checks. 2011-09-01 01:22:28 +01:00
RegionStatsHandler.cs Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead of OSHttpRequest/OSHttpResponse. 2011-12-05 20:44:20 +00:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs Move client id check in Scene.Inventory.cs:UpdateInventoryItemAsset so that it doesn't trigger an exception if the item hasn't been found. 2011-12-09 22:36:51 +00:00
Scene.PacketHandlers.cs Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs as this is updating SOG/SOP.GroupID, which is arguably generic. 2011-12-19 23:03:45 +00:00
Scene.Permissions.cs Add permissions hooks for object transfers 2011-01-03 19:42:58 +00:00
Scene.cs rename Scene.m_physicalPrim to PhysicalPrims since its public and access external as a property 2011-12-22 19:57:50 +00:00
SceneBase.cs Get rid of IScene.PresenceChildStatus() which always had to execute a lookup in favour of IClientAPI.ISceneAgent.IsChildAgent instead. 2011-12-09 23:07:53 +00:00
SceneCommunicationService.cs Changed the async approach on close child agents. This may improve crossings a little bit. 2011-12-16 17:24:50 -08:00
SceneGraph.cs Remove unused m_physicalPrim parameter from SOG.ApplyPhysics() 2011-12-22 19:52:09 +00:00
SceneManager.cs Remove unused SceneManager.TryGetAvatarsScene() 2011-12-07 21:17:13 +00:00
SceneObjectGroup.Inventory.cs Stop attempts to rewear already worn items from removing and reattaching. 2011-09-13 22:13:58 +01:00
SceneObjectGroup.cs Remove unused m_physicalPrim parameter from SOG.ApplyPhysics() 2011-12-22 19:52:09 +00:00
SceneObjectPart.cs rename Scene.m_physicalPrim to PhysicalPrims since its public and access external as a property 2011-12-22 19:57:50 +00:00
SceneObjectPartInventory.cs Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conversion rather than the arrays in TaskInventoryItem 2011-11-25 22:15:29 +00:00
ScenePresence.cs And a typo fix 2011-12-22 16:57:49 +00:00
SimStatsReporter.cs Tie reported FPS correction factor into the minimum frame time rather than setting separately. 2011-10-13 22:07:55 +01:00
TerrainChannel.cs * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 2009-10-02 18:31:08 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 2011-11-02 14:59:00 -07:00
UuidGatherer.cs Comment out the uuid gatherer lines that I accidentally left in. 2011-10-23 03:14:32 +01:00