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Hypergrid
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Bug fix related to the filling out the remoting port in RegionInfo. It still must be there because of attachments.
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2009-02-07 23:51:30 +00:00 |
Scripting
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
Tests
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* reinstate OpenSim/Region/Framework/Scenes/Tests
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2009-02-06 21:37:10 +00:00 |
Types
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
Animation.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
AnimationSet.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
AsyncSceneObjectGroupDeleter.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
AvatarAnimations.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
EntityBase.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
EntityManager.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
EventManager.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
IScenePresenceBody.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
ReturnInfo.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
Scene.Inventory.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
Scene.PacketHandlers.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
Scene.Permissions.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
Scene.cs
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Replace the console for all OpenSim apps with a new console featuring command
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2009-02-07 12:25:39 +00:00 |
SceneBase.cs
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Replace the console for all OpenSim apps with a new console featuring command
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2009-02-07 12:25:39 +00:00 |
SceneCommunicationService.cs
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* Removed the duplicate AddCapsHandler that existed in ScenePresence.MakeRootAgent; CAPs are already in place when this runs.
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2009-02-08 00:54:56 +00:00 |
SceneGraph.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
SceneManager.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
SceneObjectGroup.Inventory.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
SceneObjectGroup.cs
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* Once again, fixing linked prim collisions by putting AbsolutePosition = AbsolutePosition; back in the linking routine. Why was it removed? It's critical to the physics scene.
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2009-02-08 18:05:12 +00:00 |
SceneObjectPart.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
SceneObjectPartInventory.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
ScenePresence.cs
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* Removed the duplicate AddCapsHandler that existed in ScenePresence.MakeRootAgent; CAPs are already in place when this runs.
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2009-02-08 00:54:56 +00:00 |
SceneXmlLoader.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
SimStatsReporter.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
TerrainChannel.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
TerrainUtil.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
UndoState.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |