OpenSimMirror/OpenSim/Region/Framework/Scenes
Teravus Ovares d85fce99f4 * Once again, fixing linked prim collisions by putting AbsolutePosition = AbsolutePosition; back in the linking routine. Why was it removed? It's critical to the physics scene.
* Fixes mantis #3108
2009-02-08 18:05:12 +00:00
..
Hypergrid Bug fix related to the filling out the remoting port in RegionInfo. It still must be there because of attachments. 2009-02-07 23:51:30 +00:00
Scripting This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
Tests * reinstate OpenSim/Region/Framework/Scenes/Tests 2009-02-06 21:37:10 +00:00
Types This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
Animation.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
AnimationSet.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
AsyncSceneObjectGroupDeleter.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
AvatarAnimations.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
EntityBase.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
EntityManager.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
EventManager.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
IScenePresenceBody.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
ReturnInfo.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
Scene.Inventory.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
Scene.PacketHandlers.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
Scene.Permissions.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
Scene.cs Replace the console for all OpenSim apps with a new console featuring command 2009-02-07 12:25:39 +00:00
SceneBase.cs Replace the console for all OpenSim apps with a new console featuring command 2009-02-07 12:25:39 +00:00
SceneCommunicationService.cs * Removed the duplicate AddCapsHandler that existed in ScenePresence.MakeRootAgent; CAPs are already in place when this runs. 2009-02-08 00:54:56 +00:00
SceneGraph.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
SceneManager.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
SceneObjectGroup.Inventory.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
SceneObjectGroup.cs * Once again, fixing linked prim collisions by putting AbsolutePosition = AbsolutePosition; back in the linking routine. Why was it removed? It's critical to the physics scene. 2009-02-08 18:05:12 +00:00
SceneObjectPart.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
SceneObjectPartInventory.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
ScenePresence.cs * Removed the duplicate AddCapsHandler that existed in ScenePresence.MakeRootAgent; CAPs are already in place when this runs. 2009-02-08 00:54:56 +00:00
SceneXmlLoader.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
SimStatsReporter.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
TerrainChannel.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
TerrainUtil.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
UndoState.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00