OpenSimMirror/OpenSim/Services
Justin Clark-Casey (justincc) a0d80140f2 Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing.
From pure code inspection, it looks like the uuid gatherer may get most asset uuids because the scene object serializer naively pulls non-root parts from all contained scene objects into one mega-object.  However, root part uuids may well still be missing, and there may be other odd artifacts from this bug.
It appears that storing the size of the coalescence and the offsets is redundant, since one can work out this information from the position data already in the scene object groups.
2011-04-15 00:42:06 +01:00
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AssetService Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing. 2011-04-15 00:42:06 +01:00
AuthenticationService Rename some member fields to standard m_ OpenSim code convention 2011-03-26 02:44:46 +00:00
AuthorizationService updated the IAuthorizationService interface so that a message is passed back and can be displayed at the client when an avatar is denied access to a region 2009-09-16 10:04:07 -07:00
AvatarService This commit fixes all the appearance related null refs. Still can't log in, 2010-10-30 02:25:25 +01:00
Base Formatting cleanup. Add copyright notices. 2010-03-10 13:15:36 +09:00
Connectors Moved 3 request handlers from OpenSim.Framework.Servers.HttpServer up to OpenSim.Framework -- just pasted them in WebUtil. This is so that code that uses the Service connectors don't need to include the HttpServer dll -- that was odd. 2011-04-12 20:24:28 -07:00
FreeswitchService Remove username and password from the publicly accessible FS config 2010-11-21 22:45:04 +00:00
Friends Make the service loader pump out the error to the log (in red) and include the dll/interface/args that caused the problem 2010-03-03 18:28:30 +00:00
GridService Improvement over 2 commits ago: make the hyperlink check understand port 80. 2011-03-28 19:34:55 -07:00
HypergridService Normalizing comparison to lower case, just in case ppl set their config vars inconsistently. (maybe related to mantis #5386) 2011-03-01 09:20:50 -08:00
Interfaces Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing. 2011-04-15 00:42:06 +01:00
InventoryService WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs. 2010-11-25 11:14:16 -08:00
LLLoginService Also set Godlike flag. Might be useful 2011-01-27 05:33:01 +00:00
PresenceService Delete existing presences for a user ID when they log in again. 2010-11-05 13:31:45 +00:00
UserAccountService Part two of the previous commit, making IGridUserService.LoggedOut() more flexible without changing current behavior 2010-09-29 14:34:02 -07:00