OpenSimMirror/OpenSim.RegionServer
lbsa71 7169acc47e * Extended Script API with GetRandomAvatar
* The script will now get a IScriptEntity to it's host object with get/sets
* The script gets a IScriptReadnlyEntity interface to entities other than the host object.
* the test script now follows a random avatar.
2007-04-03 19:12:07 +00:00
..
Assets Temporary fix for the object taking bug 2007-04-03 13:37:11 +00:00
CAPS * Extended Script API with GetRandomAvatar 2007-04-03 19:12:07 +00:00
types brought zircon branch into trunk 2007-03-22 10:11:15 +00:00
world * Extended Script API with GetRandomAvatar 2007-04-03 19:12:07 +00:00
AgentAssetUpload.cs attempt at a temporary fix to the shirt creation bug. (Its only temporary as I think the real problem is a deeper one) 2007-04-03 18:25:43 +00:00
ConsoleCmds.cs * Now there's one Console class, and instead the apps responds to cmd's and show's 2007-03-27 08:10:15 +00:00
Grid.cs After hours of searching for a bug, it works - User accounts in sandbox mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout). 2007-03-28 18:10:52 +00:00
OpenSim.RegionServer.csproj * Extended Script API with GetRandomAvatar 2007-04-03 19:12:07 +00:00
OpenSim.RegionServer.dll.build * Extended Script API with GetRandomAvatar 2007-04-03 19:12:07 +00:00
OpenSim.csproj Fixed it so that a Avatar update shouldn't be sent every frame and none should be sent when not moving. 2007-03-23 16:05:32 +00:00
OpenSim.exe.build You want large textures, you shall have! - Xfer system now working for large asset uploads 2007-03-25 17:34:58 +00:00
OpenSimMain.cs Temporary fix for the object taking bug 2007-04-03 13:37:11 +00:00
OpenSimNetworkHandler.cs More refactoring 2007-04-01 20:42:42 +00:00
PacketServer.cs Temporary fix for the object taking bug 2007-04-03 13:37:11 +00:00
QueItem.cs brought zircon branch into trunk 2007-03-22 10:11:15 +00:00
RegionInfo.cs Temporary fix for the object taking bug 2007-04-03 13:37:11 +00:00
SimClient.cs Another temporary bug fix attempt, this time for the packet overflow problem, changed it so for now, packets are ACKed straight away in one PacketAck Packet for each ACK. 2007-04-03 18:47:10 +00:00
SimConsole.cs * Now there's one Console class, and instead the apps responds to cmd's and show's 2007-03-27 08:10:15 +00:00
VersionInfo.cs brought zircon branch into trunk 2007-03-22 10:11:15 +00:00