OpenSimMirror/OpenSim/Region/Framework/Scenes
MW 58b05e5cbe A commit to retrigger panda 2009-07-13 15:14:44 +00:00
..
Hypergrid * Corrected CAPS namespaces 2009-06-18 14:33:35 +00:00
Scripting Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Serialization * refactor: split out part xml writing in SceneObjectSerializer 2009-06-05 18:44:44 +00:00
Tests Formatting cleanup, ignore some generated files. 2009-06-22 11:04:09 +00:00
Types Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
AnimationSet.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
AsyncSceneObjectGroupDeleter.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
AvatarAnimations.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
BinBVHAnimation.cs * Commit some BinBVH rotation convenience. Calculates the W element of the joint rotation quaternion and provides a property so consumer doesn't have to. 2009-07-10 00:13:42 +00:00
EntityBase.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
EntityManager.cs * optimized usings. 2009-02-12 09:53:12 +00:00
EventManager.cs When a shared module hooks OnClientClosed, it has no way of finding 2009-06-19 20:46:17 +00:00
RegionStatsHandler.cs Formatting cleanup. 2009-06-10 04:28:56 +00:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs Changed it so that when rezzing prims from inventory, a bounding box containing all the prims in the group is used for working out the rezzing point. So that none of the child prims are underground. Or at least thats what it is meant to do, still needs more testing and there are still some issues with link sets getting rezzed too high above the ground/target prim. 2009-07-13 14:42:46 +00:00
Scene.PacketHandlers.cs From: Chris Yeoh <yeohc@au1.ibm.com> 2009-06-19 12:21:20 +00:00
Scene.Permissions.cs Fixes Mantis #3793 . Committing thomax/Snoopy's patch to allow deeding of objects, with changes: 2009-06-14 21:44:34 +00:00
Scene.cs Changed it so that when rezzing prims from inventory, a bounding box containing all the prims in the group is used for working out the rezzing point. So that none of the child prims are underground. Or at least thats what it is meant to do, still needs more testing and there are still some issues with link sets getting rezzed too high above the ground/target prim. 2009-07-13 14:42:46 +00:00
SceneBase.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
SceneCommunicationService.cs * Corrected CAPS namespaces 2009-06-18 14:33:35 +00:00
SceneGraph.cs Explicitly set the changed status of the prim groups affected in a delink 2009-06-02 08:19:32 +00:00
SceneManager.cs Formatting cleanup. 2009-06-10 04:28:56 +00:00
SceneObjectGroup.Inventory.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
SceneObjectGroup.cs A commit to retrigger panda 2009-07-13 15:14:44 +00:00
SceneObjectPart.cs Extracted the code that handles the sending of prim updates to the client, from ScenePresence into ISceneViewer/SceneViewer. Currently ScenePresence "has" a ISceneViewer, although if we had a proper Node based scenegraph then it would most likely be attached directly to the nodes. 2009-06-26 12:09:43 +00:00
SceneObjectPartInventory.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
ScenePresence.cs Prevent teleports from ending underground 2009-07-08 08:38:23 +00:00
SceneViewer.cs Update svn properties. 2009-06-27 04:31:49 +00:00
SimStatsReporter.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
TerrainChannel.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right. 2009-06-24 09:49:49 +00:00
UuidGatherer.cs * minor: tiny tweak just to trigger another panda build 2009-06-05 19:53:24 +00:00