.. |
Hypergrid
|
this is step 2 of 2 of the OpenSim.Region.Environment refactor.
|
2009-02-10 13:10:57 +00:00 |
Scripting
|
This changeset is the step 1 of 2 in refactoring
|
2009-02-06 16:55:34 +00:00 |
Tests
|
this is step 2 of 2 of the OpenSim.Region.Environment refactor.
|
2009-02-10 13:10:57 +00:00 |
Types
|
This changeset is the step 1 of 2 in refactoring
|
2009-02-06 16:55:34 +00:00 |
Animation.cs
|
This changeset is the step 1 of 2 in refactoring
|
2009-02-06 16:55:34 +00:00 |
AnimationSet.cs
|
This changeset is the step 1 of 2 in refactoring
|
2009-02-06 16:55:34 +00:00 |
AsyncSceneObjectGroupDeleter.cs
|
This changeset is the step 1 of 2 in refactoring
|
2009-02-06 16:55:34 +00:00 |
AvatarAnimations.cs
|
This changeset is the step 1 of 2 in refactoring
|
2009-02-06 16:55:34 +00:00 |
EntityBase.cs
|
This changeset is the step 1 of 2 in refactoring
|
2009-02-06 16:55:34 +00:00 |
EntityManager.cs
|
This changeset is the step 1 of 2 in refactoring
|
2009-02-06 16:55:34 +00:00 |
EventManager.cs
|
This changeset is the step 1 of 2 in refactoring
|
2009-02-06 16:55:34 +00:00 |
IScenePresenceBody.cs
|
This changeset is the step 1 of 2 in refactoring
|
2009-02-06 16:55:34 +00:00 |
ReturnInfo.cs
|
This changeset is the step 1 of 2 in refactoring
|
2009-02-06 16:55:34 +00:00 |
Scene.Inventory.cs
|
This changeset is the step 1 of 2 in refactoring
|
2009-02-06 16:55:34 +00:00 |
Scene.PacketHandlers.cs
|
This changeset is the step 1 of 2 in refactoring
|
2009-02-06 16:55:34 +00:00 |
Scene.Permissions.cs
|
This changeset is the step 1 of 2 in refactoring
|
2009-02-06 16:55:34 +00:00 |
Scene.cs
|
* minor: remove some mono compiler warnings
|
2009-02-11 20:36:17 +00:00 |
SceneBase.cs
|
Add proper handling for shared vs. unshared modules to the command
|
2009-02-10 23:15:48 +00:00 |
SceneCommunicationService.cs
|
* Removed the duplicate AddCapsHandler that existed in ScenePresence.MakeRootAgent; CAPs are already in place when this runs.
|
2009-02-08 00:54:56 +00:00 |
SceneGraph.cs
|
Moved prim crossing out of OGS1 and into RESTComms and LocalInterregionComms. This breaks interregion comms with older versions in what concerns prim crossing. In the process of moving the comms, a few things seem to be working better, namely this may address mantis #3011, mantis #1698. Hopefully, this doesn't break anything else. But I'm still seeing weirdnesses with attchments jumping out of place after a cross/TP.
|
2009-02-09 22:27:27 +00:00 |
SceneManager.cs
|
This changeset is the step 1 of 2 in refactoring
|
2009-02-06 16:55:34 +00:00 |
SceneObjectGroup.Inventory.cs
|
Fixes the problem of attachment offset after crossings/TPs. Hopefully it fixes mantis #3126, as well as other random displacements. The problem was that the new object at the receiving region was being marked as attachment before AttachObject was called. That made its AbsolutePosition be the position of the avie, and that was what was being given to AttachObject.
|
2009-02-10 22:54:05 +00:00 |
SceneObjectGroup.cs
|
* minor: remove some mono compiler warnings
|
2009-02-11 20:36:17 +00:00 |
SceneObjectPart.cs
|
This changeset is the step 1 of 2 in refactoring
|
2009-02-06 16:55:34 +00:00 |
SceneObjectPartInventory.cs
|
From Alan Webb <awebb@linux.vnet.ibm.com>
|
2009-02-09 21:47:55 +00:00 |
ScenePresence.cs
|
Moved prim crossing out of OGS1 and into RESTComms and LocalInterregionComms. This breaks interregion comms with older versions in what concerns prim crossing. In the process of moving the comms, a few things seem to be working better, namely this may address mantis #3011, mantis #1698. Hopefully, this doesn't break anything else. But I'm still seeing weirdnesses with attchments jumping out of place after a cross/TP.
|
2009-02-09 22:27:27 +00:00 |
SceneXmlLoader.cs
|
This changeset is the step 1 of 2 in refactoring
|
2009-02-06 16:55:34 +00:00 |
SimStatsReporter.cs
|
This changeset is the step 1 of 2 in refactoring
|
2009-02-06 16:55:34 +00:00 |
TerrainChannel.cs
|
This changeset is the step 1 of 2 in refactoring
|
2009-02-06 16:55:34 +00:00 |
TerrainUtil.cs
|
This changeset is the step 1 of 2 in refactoring
|
2009-02-06 16:55:34 +00:00 |
UndoState.cs
|
This changeset is the step 1 of 2 in refactoring
|
2009-02-06 16:55:34 +00:00 |