OpenSimMirror/OpenSim.RegionServer/world
Adam Frisby 2844c56ef4 Terrain / Physics / Storage:
* Added terrain "taint" - if terrain is tainted, the terrain is marked as needing to be saved.
* Added check for taint in the Backup() routine, if taint is found, terrain is saved and physics engine is notified.
2007-04-21 05:51:10 +00:00
..
scripting * The world can not contain ScriptFactories that creates unique instances of scripts for entities. 2007-04-03 20:08:30 +00:00
Avatar.cs A few fixes and stopped sim crossing being attempted in sandbox mode 2007-04-17 12:03:52 +00:00
AvatarAnimations.cs Split Avatar class into three partial classes (hopefully will make it easier to work on) 2007-04-04 16:31:35 +00:00
AvatarClient.cs very very few changes, but just commiting so that svn it upto date with my local version. And also to keep robl^ happy that a commit has been made. 2007-04-06 13:04:46 +00:00
AvatarUpdate.cs A few fixes and stopped sim crossing being attempted in sandbox mode 2007-04-17 12:03:52 +00:00
Entity.cs Documentation! 2007-04-07 17:37:04 +00:00
Primitive.cs * Extended Script API with GetRandomAvatar 2007-04-03 19:12:07 +00:00
Primitive2.cs * Replaced GridHTTPServer and UserHTTPServer with BaseHttpServer 2007-04-11 20:07:58 +00:00
ScriptEngine.cs brought zircon branch into trunk 2007-03-22 10:11:15 +00:00
SurfacePatch.cs brought zircon branch into trunk 2007-03-22 10:11:15 +00:00
World.cs Terrain / Physics / Storage: 2007-04-21 05:51:10 +00:00
WorldPacketHandlers.cs **BREAKING CHANGE** Changing the way terrain is stored and used internally. 2007-04-06 18:48:23 +00:00
WorldScripting.cs small improvement to the jvm and test script 2007-04-11 12:49:00 +00:00