![]() AvatarUpdate: Added check for if the physics actor is null before attempting to access it. |
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scripting | ||
Avatar.cs | ||
AvatarAnimations.cs | ||
AvatarClient.cs | ||
AvatarUpdate.cs | ||
Entity.cs | ||
Primitive.cs | ||
Primitive2.cs | ||
ScriptEngine.cs | ||
SurfacePatch.cs | ||
World.cs | ||
WorldPacketHandlers.cs | ||
WorldScripting.cs |