OpenSimMirror/OpenSim/Region/Physics
Robert Adams 96dce3e16c Use GetMeshKey from PrimitiveBaseShape. 2011-08-29 10:10:48 -07:00
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BasicPhysicsPlugin extend move test to check one beat of the simulator without actually asking the npc to move. 2011-08-03 23:06:18 +01:00
BulletDotNETPlugin Fix some local id issues in physics glue 2011-07-15 20:07:59 +01:00
BulletSPlugin Use GetMeshKey from PrimitiveBaseShape. 2011-08-29 10:10:48 -07:00
BulletXPlugin Fix some local id issues in physics glue 2011-07-15 20:07:59 +01:00
ConvexDecompositionDotNet BulletSim initial checkin 2011-06-20 17:24:42 -07:00
Manager Merge branch 'master' into bulletsim 2011-08-29 09:55:34 -07:00
Meshing Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape 2011-08-28 16:50:54 -04:00
OdePlugin If SP.MoveToTarget has been called with a force walk, begin by landing the avatar. 2011-08-11 00:23:54 +01:00
POSPlugin Fix some local id issues in physics glue 2011-07-15 20:07:59 +01:00
PhysXPlugin Fix some local id issues in physics glue 2011-07-15 20:07:59 +01:00