OpenSimMirror/OpenSim/Region/ClientStack/LindenUDP
John Hurliman 0bebe94231 Rolling back the recent libomv update but keeping the ExpiringCache cleanups (as much as is possible). There was a report of non-finite avatar positions after the update 2010-09-07 15:45:33 -07:00
..
Tests Beginning work on the new LLUDP implementation 2009-10-05 17:38:14 -07:00
IncomingPacket.cs * Added missing references to prebuild.xml and commented out the LindenUDP tests until a new test harness is written 2009-10-06 12:13:16 -07:00
IncomingPacketHistoryCollection.cs * Continued work on the new LLUDP implementation. Appears to be functioning, although not everything is reimplemented yet 2009-10-06 02:38:00 -07:00
J2KImage.cs Got rid of all hyperassets references. Also fixed accessing textures in user's inventory in foreign grids. 2010-07-04 14:59:15 -07:00
LLClientView.cs Rolling back the recent libomv update but keeping the ExpiringCache cleanups (as much as is possible). There was a report of non-finite avatar positions after the update 2010-09-07 15:45:33 -07:00
LLImageManager.cs Got rid of all hyperassets references. Also fixed accessing textures in user's inventory in foreign grids. 2010-07-04 14:59:15 -07:00
LLUDPClient.cs * Cache packed throttle data to avoid repeated allocations in CheckForSignificantMovement() 2010-03-05 17:04:20 -08:00
LLUDPServer.cs In my crusade against facelights, I am striking the killing blow. Add a 2010-08-08 01:57:02 +01:00
OpenSimUDPBase.cs minor: remove some mono compiler warnings 2009-11-09 17:09:56 +00:00
OutgoingPacket.cs * Added missing references to prebuild.xml and commented out the LindenUDP tests until a new test harness is written 2009-10-06 12:13:16 -07:00
ThrottleRates.cs * Moving parcel media and avatar update packets from the unthrottled category to task 2009-10-30 00:43:46 -07:00
TokenBucket.cs Revert "Comment noisy "CONNECTION DEBUGGING" messages, because they push more" 2010-05-27 19:02:20 +01:00
UnackedPacketCollection.cs Rolling back the recent libomv update but keeping the ExpiringCache cleanups (as much as is possible). There was a report of non-finite avatar positions after the update 2010-09-07 15:45:33 -07:00