OpenSimMirror/OpenSim/Region/Framework/Scenes
Justin Clarke Casey e7427f21bd * Remove some pointless CachedUserInfo != null tests since these are already made in earlier code 2009-02-12 17:17:04 +00:00
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Hypergrid * optimized usings. 2009-02-12 09:53:12 +00:00
Scripting This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
Tests Sending this to Justin, so that he can see what's wrong with the StandaloneTeleportTests when we add RESTInterregionComms module to the ScenePresenceTests. 2009-02-12 04:26:13 +00:00
Types This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
Animation.cs * optimized usings. 2009-02-12 09:53:12 +00:00
AnimationSet.cs * optimized usings. 2009-02-12 09:53:12 +00:00
AsyncSceneObjectGroupDeleter.cs * optimized usings. 2009-02-12 09:53:12 +00:00
AvatarAnimations.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
EntityBase.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
EntityManager.cs * optimized usings. 2009-02-12 09:53:12 +00:00
EventManager.cs * optimized usings. 2009-02-12 09:53:12 +00:00
IScenePresenceBody.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
ReturnInfo.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
Scene.Inventory.cs * Remove some pointless CachedUserInfo != null tests since these are already made in earlier code 2009-02-12 17:17:04 +00:00
Scene.PacketHandlers.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
Scene.Permissions.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
Scene.cs * optimized usings. 2009-02-12 09:53:12 +00:00
SceneBase.cs Add proper handling for shared vs. unshared modules to the command 2009-02-10 23:15:48 +00:00
SceneCommunicationService.cs * Removed the duplicate AddCapsHandler that existed in ScenePresence.MakeRootAgent; CAPs are already in place when this runs. 2009-02-08 00:54:56 +00:00
SceneGraph.cs Moved prim crossing out of OGS1 and into RESTComms and LocalInterregionComms. This breaks interregion comms with older versions in what concerns prim crossing. In the process of moving the comms, a few things seem to be working better, namely this may address mantis #3011, mantis #1698. Hopefully, this doesn't break anything else. But I'm still seeing weirdnesses with attchments jumping out of place after a cross/TP. 2009-02-09 22:27:27 +00:00
SceneManager.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
SceneObjectGroup.Inventory.cs Fixes the problem of attachment offset after crossings/TPs. Hopefully it fixes mantis #3126, as well as other random displacements. The problem was that the new object at the receiving region was being marked as attachment before AttachObject was called. That made its AbsolutePosition be the position of the avie, and that was what was being given to AttachObject. 2009-02-10 22:54:05 +00:00
SceneObjectGroup.cs * minor: remove some mono compiler warnings 2009-02-11 20:36:17 +00:00
SceneObjectPart.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
SceneObjectPartInventory.cs From Alan Webb <awebb@linux.vnet.ibm.com> 2009-02-09 21:47:55 +00:00
ScenePresence.cs * refactor: Move RequestInventoryForUser() from service to CachedUserInfo 2009-02-12 17:07:44 +00:00
SceneXmlLoader.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
SimStatsReporter.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
TerrainChannel.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
TerrainUtil.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00
UndoState.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00