OpenSimMirror/OpenSim/Region/CoreModules/World/Terrain
Diva Canto 16c911dcbb Implemented terrain save-tile command. Does the opposite of load-tile. For now, only saves to .png. 2011-04-12 19:46:27 -07:00
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Effects move ChannelDigger from its own project into the main terrain module with the rest of the effects 2010-07-30 20:34:14 +01:00
FileLoaders Implemented terrain save-tile command. Does the opposite of load-tile. For now, only saves to .png. 2011-04-12 19:46:27 -07:00
FloodBrushes Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
PaintBrushes Thanks Michelle Argus for Mantis #0003742: Terrain editor - Flatten tool lowers Land 2009-06-18 23:02:12 +00:00
Tests * Remove hard coded 256 limitations from various places. There's no more 256m limitation within the OpenSimulator framework, however, the LLClient ClientView does not support regions larger then 256 meters so, if you try and make your region larger by setting Constants.RegionSize = 512; in OpenSim.Framework.Constants.cs, the terrain will not display on clients using the LLUDP protocol 2009-08-07 18:40:56 -04:00
ITerrainFloodEffect.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
ITerrainLoader.cs Implemented terrain save-tile command. Does the opposite of load-tile. For now, only saves to .png. 2011-04-12 19:46:27 -07:00
ITerrainPaintableEffect.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
TerrainException.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
TerrainModule.cs Implemented terrain save-tile command. Does the opposite of load-tile. For now, only saves to .png. 2011-04-12 19:46:27 -07:00