OpenSimMirror/OpenSim
Dan Lake 94dc7d07eb Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
the 3 iteration functions so more of them are using the correct
iteration for the action they are performing. The 3 iterators that seem
to fit all actions within OpenSim at this time are:

ForEachAvatar: Perform an action on all avatars (root presences)
ForEachClient: Perform an action on all clients (root or child clients)
ForEachRootClient: Perform an action on all clients that have an avatar

There are still a dozen places or so calling the old
ForEachScenePresence that will take a little more refactoring to
eliminate.
2011-11-03 17:06:08 -07:00
..
ApplicationPlugins Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to 2011-11-03 17:06:08 -07:00
Capabilities Save the default terrain texture UUIDs for a new region instead of leaving them as UUID.Zero. 2011-09-09 00:38:04 +01:00
ConsoleClient Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 2011-10-25 20:24:21 +01:00
Data Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 2011-11-02 14:59:00 -07:00
Framework Restart the event queue worker threads that I accidentally disabled earlier today in 8a0a78c. 2011-10-25 23:26:21 +01:00
Region Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to 2011-11-03 17:06:08 -07:00
Server Catch any exceptions exiting the top of the robust console, as we already do for the main simulator. 2011-11-02 13:16:02 +00:00
Services Drop the CopyTo parameter from Int32.MaxValue to 4096. This is a buffer size 2011-11-02 18:55:54 -07:00
Tests Get UUIDGatherer to scan notecards in the graph for asset uuids. 2011-10-22 02:16:46 +01:00
Tools remove the pointless check of the face texture struct against null in Bot.Objects_NewPrim() 2011-11-03 22:52:14 +00:00