OpenSimMirror/OpenSim/Region/Physics
Justin Clark-Casey (justincc) 951ffad81e If SP.MoveToTarget has been called with a force walk, begin by landing the avatar.
There is a bug here - once an avatar has landed it glides to its new position instead of performing a walk animation
2011-08-11 00:23:54 +01:00
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BasicPhysicsPlugin extend move test to check one beat of the simulator without actually asking the npc to move. 2011-08-03 23:06:18 +01:00
BulletDotNETPlugin Fix some local id issues in physics glue 2011-07-15 20:07:59 +01:00
BulletXPlugin Fix some local id issues in physics glue 2011-07-15 20:07:59 +01:00
Manager refactor: centralize prim geom removal code from four places to one 2011-08-01 06:15:02 +01:00
Meshing refactor: extract method that generates a physics mesh from prim shape data 2011-07-30 02:34:50 +01:00
OdePlugin If SP.MoveToTarget has been called with a force walk, begin by landing the avatar. 2011-08-11 00:23:54 +01:00
POSPlugin Fix some local id issues in physics glue 2011-07-15 20:07:59 +01:00
PhysXPlugin Fix some local id issues in physics glue 2011-07-15 20:07:59 +01:00