OpenSimMirror/OpenSim/Data
Justin Clark-Casey (justincc) 9d8a67fe13 get rid of PrimitiveBaseShape.MediaRaw staging post
using an OSD serialization rather than auto forces serialization code to be placed in OpenSim.Framework
this makes the media texture raw data staging post in PrimitiveBaseShape redundant, now we just directly call the code in PrimitiveBaseShape.MediaList itself
2010-08-03 16:26:27 +01:00
..
MSSQL get rid of PrimitiveBaseShape.MediaRaw staging post 2010-08-03 16:26:27 +01:00
MySQL get rid of PrimitiveBaseShape.MediaRaw staging post 2010-08-03 16:26:27 +01:00
Null get TestSaveIarV0_1() working again by setting up an OpenSim.Data.Null.UserAuthenticationData plugin 2010-06-04 20:43:05 +01:00
Properties Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Resources Removed a few obsolete mono addin references. Mantis #4854 2010-07-14 14:47:01 -07:00
SQLite get rid of PrimitiveBaseShape.MediaRaw staging post 2010-08-03 16:26:27 +01:00
SQLiteLegacy Hopefully fixes mantis #4852 2010-07-08 16:21:01 -07:00
Tests comment out obsolete assert that 'item has been passed to another user since it was last set' perms flag was set when a prim item was added to a scene object 2010-07-14 17:53:43 +01:00
AssetDataBase.cs Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler. 2010-05-09 17:56:52 +01:00
DBGuids.cs Binary Guids are 16 chars long. Fix parser. 2010-05-18 23:22:30 +01:00
IAssetData.cs Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler. 2010-05-09 17:56:52 +01:00
IAuthenticationData.cs Fully implement unencrypted auth token operations 2009-09-04 07:48:09 +01:00
IAvatarData.cs AvatarStore. Untested, but complete 2010-01-04 02:52:43 +00:00
IFriendsData.cs Implement the friends data adaptor 2010-02-05 12:31:29 +00:00
IGridUserData.cs GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. 2010-05-07 21:29:56 -07:00
IInventoryData.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
IPresenceData.cs GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. 2010-05-07 21:29:56 -07:00
IRegionData.cs Add a Hyperlink flag to the regions table 2010-01-19 04:17:27 +00:00
IUserAccountData.cs Expose Delete at IUserAccountData interface. It was there already. No changes in IUserAccountService, just the data layer. 2010-04-16 16:36:44 -07:00
IXInventoryData.cs Changed XInventoryData's CreatorID to a string. 2010-06-08 15:52:26 -07:00
IniConfig.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Migration.cs minor: fix spelling mistake interupt -> interrupt in migrations 2010-06-25 21:18:52 +01:00