OpenSimMirror/OpenSim/Region
Justin Clark-Casey (justincc) d69e992665 Split out actual scene object insertion code from Scene.Inventory.RezObject and move into SceneGraph.AddNewSceneObject()
The new SceneGraph method is more consumable by region modules that want to extract objects from inventory and add them to the scene in separate stages.
This change also reduces the number of redundant client updates scheduled when an object is rezzed directly by a script or region module
This code does not touch direct rez by a user
2010-08-24 23:25:19 +01:00
..
Application Some code cleanup for console command "create region". 2010-08-20 19:35:52 +01:00
ClientStack Plumb the region type through to the ProductName field in estate messages 2010-08-24 12:41:21 +01:00
CoreModules Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-08-24 22:29:32 +01:00
DataSnapshot refactor: Use SOP.Flags rather than SOP.ObjectFlags 2010-08-13 20:23:53 +01:00
Examples/SimpleModule Added SendTeleportProgress to IClientAPI. Ya know what that means... 8 files affected. 2010-08-16 11:39:46 -07:00
Framework Split out actual scene object insertion code from Scene.Inventory.RezObject and move into SceneGraph.AddNewSceneObject() 2010-08-24 23:25:19 +01:00
OptionalModules * Changed a few OSD.FromBinary() calls to the more accurate OSD.FromULong() to fix the build 2010-08-17 13:50:04 -07:00
Physics minor: remove some mono compiler warnings 2010-06-25 21:09:15 +01:00
RegionCombinerModule remove gods event subscription to gods module from scene 2010-07-30 21:58:24 +01:00
ReplaceableModules Some module reshuffling, no user functionality yet 2009-07-10 20:46:16 +00:00
ScriptEngine Patch by Apelsin that fixes behaviour of llSetPos and llGetLocalPos for attachments. 2010-08-24 19:19:26 +01:00
UserStatistics Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 2010-03-19 15:16:35 -07:00