OpenSimMirror/OpenSim/Region/Framework/Scenes
Justin Clark-Casey (justincc) a3c0e3ed26 minor: elaborate method doc on Scene.NewUserConnection() 2012-10-09 22:19:47 +01:00
..
Animation Allow default animation to be stopped to be replaced with another one. 2012-10-04 15:42:52 +01:00
Scripting Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Serialization Change attachment handling to remove object from the scene first as per 2012-07-23 21:39:26 +01:00
Tests Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini. 2012-09-27 00:12:34 +01:00
Types remove unused BasicQuadTreeNode 2010-07-30 21:06:45 +01:00
AsyncInventorySender.cs OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 2012-06-12 02:43:33 +01:00
AsyncSceneObjectGroupDeleter.cs Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene. 2012-05-23 01:58:10 +01:00
Border.cs Formatting cleanup. 2009-10-01 09:38:36 +09:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
CoalescedSceneObjects.cs refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 2011-04-13 21:48:16 +01:00
EntityBase.cs Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 2011-11-16 23:01:59 +00:00
EntityManager.cs Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup 2011-11-16 02:33:56 -08:00
EventManager.cs Add bool to TriggerSceneObjectPartUpdated where full = true indicates a full update. There should be a better way to indicate which properties have changed that is non LLUDP-centric 2012-10-05 17:32:07 -07:00
Prioritizer.cs Remove pointless cluttering SOP.ParentGroup != null checks. 2011-09-01 01:22:28 +01:00
RegionStatsHandler.cs Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring. 2012-07-25 23:11:50 +01:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs On receiving TaskInventoryAccepted with a destination folder in the binary bucket slot for RLV, notify the viewer about inventory folder updates. 2012-10-06 02:34:49 +01:00
Scene.PacketHandlers.cs minor: Fix bad log message for failure to create an inventory folder 2012-08-25 00:49:38 +01:00
Scene.Permissions.cs If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. 2012-04-27 20:22:35 +01:00
Scene.cs minor: elaborate method doc on Scene.NewUserConnection() 2012-10-09 22:19:47 +01:00
SceneBase.cs Make SceneManager.OnRegionsReadyStatusChange event available. 2012-07-25 21:00:59 +01:00
SceneCommunicationService.cs Missing parameter in log error message was throwing exception 2012-07-18 13:05:48 -07:00
SceneGraph.cs Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down into the 3-parameter AddNewSceneObject() method instead of always hardcoding true. 2012-08-24 21:36:20 +01:00
SceneManager.cs Added unit tests for multi-region OARs 2012-09-14 20:32:25 +01:00
SceneObjectGroup.Inventory.cs When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts. 2012-07-10 22:41:11 +01:00
SceneObjectGroup.cs Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini. 2012-09-27 00:12:34 +01:00
SceneObjectPart.cs Add bool to TriggerSceneObjectPartUpdated where full = true indicates a full update. There should be a better way to indicate which properties have changed that is non LLUDP-centric 2012-10-05 17:32:07 -07:00
SceneObjectPartInventory.cs Add regression TestDetachScriptedAttachmentToInventory() 2012-07-11 21:43:35 +01:00
ScenePresence.cs formatting 2012-09-04 00:03:43 +01:00
SimStatsReporter.cs Add generic PercentageStat. 2012-10-04 01:27:40 +01:00
TerrainChannel.cs Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. 2012-03-16 13:08:05 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 2011-11-02 14:59:00 -07:00
UuidGatherer.cs This fixes HG attachments' missing assets (textures, etc). 2012-09-21 17:58:44 -07:00