OpenSimMirror/OpenSim/Region/Physics
Robert Adams 872d513daa BulletSim: make avatar animations update properly.
It seems that ODE calls the avatar collision handling routine even
if there are no collisions. This causes the animation to be updated.
So, for instance, going from HOVER to FLY is caused by the physics engine
calling the collision routine each frame with 0 collisions.
2012-03-26 17:36:33 -07:00
..
BasicPhysicsPlugin Remove unused SetAcceleration and add set on Acceleration parameter 2011-12-20 14:45:32 -08:00
BulletSPlugin BulletSim: make avatar animations update properly. 2012-03-26 17:36:33 -07:00
ConvexDecompositionDotNet BulletSim initial checkin 2011-06-20 17:24:42 -07:00
Manager On Windows automatically load the correct native ODE library depending on whether the process is 32-bit or 64-bit 2012-02-18 00:33:52 +00:00
Meshing Add prim name to "[MESH]: No recognized physics mesh..." log message 2012-03-20 23:35:50 +00:00
OdePlugin refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2)) rather than doing it multiple times on every move. 2012-03-20 20:39:33 +00:00
POSPlugin Remove unused SetAcceleration and add set on Acceleration parameter 2011-12-20 14:45:32 -08:00