872d513daa
It seems that ODE calls the avatar collision handling routine even if there are no collisions. This causes the animation to be updated. So, for instance, going from HOVER to FLY is caused by the physics engine calling the collision routine each frame with 0 collisions. |
||
---|---|---|
.. | ||
BasicPhysicsPlugin | ||
BulletSPlugin | ||
ConvexDecompositionDotNet | ||
Manager | ||
Meshing | ||
OdePlugin | ||
POSPlugin |