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Properties
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Added AssemblyInfos to every dll in the OpenSim.Region namespace.
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2012-11-14 11:09:43 -08:00 |
Tests
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BulletSim: fix physics repositioning when under ground to only happen
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2013-01-29 17:04:28 -08:00 |
BSAPIUnman.cs
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BulletSim: fix logic for enabling unmanaged code debug messages.
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2013-01-15 02:21:38 -08:00 |
BSAPIXNA.cs
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* This adds llVolumeDetect functionality to the C# implementation of BulletSim.
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2013-01-25 20:15:37 -05:00 |
BSApiTemplate.cs
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BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to unmanaged code.
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2013-01-28 15:11:20 -08:00 |
BSCharacter.cs
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BulletSim: do not zero an avatar's standing velocity if it is standing
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2013-01-28 15:11:50 -08:00 |
BSConstraint.cs
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BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ...
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2012-12-31 19:57:22 -08:00 |
BSConstraint6Dof.cs
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BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ...
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2012-12-31 19:57:22 -08:00 |
BSConstraintCollection.cs
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BulletSim: Rename some of the interface structures (BulletWorld, ...)
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2012-12-24 20:18:06 -08:00 |
BSConstraintHinge.cs
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BulletSim: another round of conversion: dynamics world and collision object functions.
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2012-12-31 19:57:22 -08:00 |
BSDynamics.cs
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BulletSim: enable angular vertical attraction.
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2013-01-28 17:21:13 -08:00 |
BSLinkset.cs
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BulletSim: fix build break introduced by previous commit
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2013-01-23 14:24:54 -08:00 |
BSLinksetCompound.cs
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BulletSim: disable center-of-mass computation because it does not work yet
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2013-01-27 12:50:06 -08:00 |
BSLinksetConstraints.cs
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BulletSim: remove the unused RestoreBodyDependencies used by linksets
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2013-01-23 14:24:42 -08:00 |
BSMaterials.cs
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BulletSim: Default avatar density changed to 3.5 which is WAY closer
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2012-12-24 20:16:10 -08:00 |
BSMotors.cs
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BulletSim: More aggressive as setting character velocity to zero
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2013-01-20 23:09:54 -08:00 |
BSParam.cs
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BulletSim: enable angular vertical attraction.
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2013-01-28 17:21:13 -08:00 |
BSPhysObject.cs
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BulletSim: do not zero an avatar's standing velocity if it is standing
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2013-01-28 15:11:50 -08:00 |
BSPlugin.cs
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BulletSim: add osGetPhysicsEngineType() LSL function and update
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2013-01-11 16:47:35 -08:00 |
BSPrim.cs
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BulletSim: fix physics repositioning when under ground to only happen
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2013-01-29 17:04:28 -08:00 |
BSScene.cs
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BulletSim: first unit test: vehicle angular attraction
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2013-01-28 17:08:34 -08:00 |
BSShapeCollection.cs
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BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.
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2013-01-15 21:08:46 -08:00 |
BSShapes.cs
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BulletSim: comments and removing small compile errors introduced in last commit.
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2013-01-06 22:56:16 -08:00 |
BSTerrainHeightmap.cs
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BulletSim: move over and port the interface for BulletXNA.
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2013-01-01 17:27:33 -08:00 |
BSTerrainManager.cs
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BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. Only initialization and debug fuctions left.
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2012-12-31 19:57:23 -08:00 |
BSTerrainMesh.cs
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BulletSim: fix exception when re-creating the terrain when loading an OAR file
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2013-01-07 16:04:21 -08:00 |
BulletSimData.cs
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BulletSim: update DLLs and SOs with better debugging output.
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2013-01-06 14:01:15 -08:00 |
BulletSimTODO.txt
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BulletSim: first attempt at reporting top colliders
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2013-01-27 12:50:05 -08:00 |