OpenSimMirror/OpenSim/Region/Physics/BulletSPlugin
Robert Adams a61ecee227 BulletSim: fix physics repositioning when under ground to only happen
for physical objects. Non-physical objects can go anywhere they want.
2013-01-29 17:04:28 -08:00
..
Properties Added AssemblyInfos to every dll in the OpenSim.Region namespace. 2012-11-14 11:09:43 -08:00
Tests BulletSim: fix physics repositioning when under ground to only happen 2013-01-29 17:04:28 -08:00
BSAPIUnman.cs BulletSim: fix logic for enabling unmanaged code debug messages. 2013-01-15 02:21:38 -08:00
BSAPIXNA.cs * This adds llVolumeDetect functionality to the C# implementation of BulletSim. 2013-01-25 20:15:37 -05:00
BSApiTemplate.cs BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to unmanaged code. 2013-01-28 15:11:20 -08:00
BSCharacter.cs BulletSim: do not zero an avatar's standing velocity if it is standing 2013-01-28 15:11:50 -08:00
BSConstraint.cs BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ... 2012-12-31 19:57:22 -08:00
BSConstraint6Dof.cs BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ... 2012-12-31 19:57:22 -08:00
BSConstraintCollection.cs BulletSim: Rename some of the interface structures (BulletWorld, ...) 2012-12-24 20:18:06 -08:00
BSConstraintHinge.cs BulletSim: another round of conversion: dynamics world and collision object functions. 2012-12-31 19:57:22 -08:00
BSDynamics.cs BulletSim: enable angular vertical attraction. 2013-01-28 17:21:13 -08:00
BSLinkset.cs BulletSim: fix build break introduced by previous commit 2013-01-23 14:24:54 -08:00
BSLinksetCompound.cs BulletSim: disable center-of-mass computation because it does not work yet 2013-01-27 12:50:06 -08:00
BSLinksetConstraints.cs BulletSim: remove the unused RestoreBodyDependencies used by linksets 2013-01-23 14:24:42 -08:00
BSMaterials.cs BulletSim: Default avatar density changed to 3.5 which is WAY closer 2012-12-24 20:16:10 -08:00
BSMotors.cs BulletSim: More aggressive as setting character velocity to zero 2013-01-20 23:09:54 -08:00
BSParam.cs BulletSim: enable angular vertical attraction. 2013-01-28 17:21:13 -08:00
BSPhysObject.cs BulletSim: do not zero an avatar's standing velocity if it is standing 2013-01-28 15:11:50 -08:00
BSPlugin.cs BulletSim: add osGetPhysicsEngineType() LSL function and update 2013-01-11 16:47:35 -08:00
BSPrim.cs BulletSim: fix physics repositioning when under ground to only happen 2013-01-29 17:04:28 -08:00
BSScene.cs BulletSim: first unit test: vehicle angular attraction 2013-01-28 17:08:34 -08:00
BSShapeCollection.cs BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP. 2013-01-15 21:08:46 -08:00
BSShapes.cs BulletSim: comments and removing small compile errors introduced in last commit. 2013-01-06 22:56:16 -08:00
BSTerrainHeightmap.cs BulletSim: move over and port the interface for BulletXNA. 2013-01-01 17:27:33 -08:00
BSTerrainManager.cs BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. Only initialization and debug fuctions left. 2012-12-31 19:57:23 -08:00
BSTerrainMesh.cs BulletSim: fix exception when re-creating the terrain when loading an OAR file 2013-01-07 16:04:21 -08:00
BulletSimData.cs BulletSim: update DLLs and SOs with better debugging output. 2013-01-06 14:01:15 -08:00
BulletSimTODO.txt BulletSim: first attempt at reporting top colliders 2013-01-27 12:50:05 -08:00