![]() * These have been mostly replaced by the PriorityQueue sender in LLClientView (it was still using threads and poll processing!) * Thread Reduction! * Might have been sending more image packets then necessary previously, texture times 2. We'll see if this reduces the texture packet load. |
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Application | ||
ClientStack | ||
Communications | ||
CoreModules | ||
DataSnapshot | ||
Examples/SimpleModule | ||
Framework | ||
OptionalModules | ||
Physics | ||
ReplaceableModules | ||
ScriptEngine | ||
UserStatistics |