![]() * These have been mostly replaced by the PriorityQueue sender in LLClientView (it was still using threads and poll processing!) * Thread Reduction! * Might have been sending more image packets then necessary previously, texture times 2. We'll see if this reduces the texture packet load. |
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Agent | ||
Asset | ||
Avatar | ||
Framework | ||
Hypergrid | ||
InterGrid | ||
Resources | ||
Scripting | ||
ServiceConnectorsIn | ||
ServiceConnectorsOut | ||
World |