OpenSimMirror/OpenSim/Region/ClientStack/Linden/UDP
Diva Canto ab12a14279 Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore. 2016-02-21 11:14:02 -08:00
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Properties Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore. 2016-02-21 11:14:02 -08:00
Tests seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
IncomingPacket.cs Revert "Merge master into teravuswork", it should have been avination, not master. 2012-11-15 10:05:16 -05:00
IncomingPacketHistoryCollection.cs First stab at cleaning up Caps. Compiles. Untested. 2011-04-30 09:24:15 -07:00
J2KImage.cs Revert "removed replacement texture in UDP Texture code. The replacement texture introduces false data into viewer cache. Removing that decreases the necessity for clearing the viewer cache. The viewer knows with ImageNotInDatabase that it is missing and can therefore know what to do about it a lot better than the sim does." 2015-03-04 14:36:26 -05:00
LLClientView.cs Sometimes the viewer sends a null string as mapName; this made the client thread throw an exception with unexpected behavior for users (nothing happens). This commit gives it a sane default: it assumes we're looking for a position in the current region. 2015-11-27 08:22:30 -08:00
LLImageManager.cs Revert "removed replacement texture in UDP Texture code. The replacement texture introduces false data into viewer cache. Removing that decreases the necessity for clearing the viewer cache. The viewer knows with ImageNotInDatabase that it is missing and can therefore know what to do about it a lot better than the sim does." 2015-03-04 14:36:26 -05:00
LLUDPClient.cs check if a packet can be sent imediatly without accounting it as sent on throttles when it is enqueued for later send. 2015-11-10 23:17:56 +00:00
LLUDPServer.cs dont try to process packets for deleted clients 2015-12-09 22:57:13 +00:00
LLUDPServerCommands.cs removed a protocol breaking lludp debug option that no one should try, changed terrain send throotle to be by packets in queue, reduced odds of MTU violation on terrain send (still bad). Most UDP protocol implementations may not mind much, but our code still does 2015-09-22 18:39:59 +01:00
OpenSimUDPBase.cs bad merge? 2015-09-01 14:54:35 +01:00
OutgoingPacket.cs First stab at cleaning up Caps. Compiles. Untested. 2011-04-30 09:24:15 -07:00
PacketPool.cs Packet headers are not zero-encoded so don't try to zero-decode these in PacketPool.GetType() 2013-08-16 00:58:25 +01:00
ThrottleRates.cs bad merge? 2015-09-01 14:54:35 +01:00
TokenBucket.cs add a missing override 2015-11-21 19:56:57 +00:00
UnackedPacketCollection.cs Comment out the debugging statements added in the last commit. Keeping 2014-12-30 14:43:42 -08:00