.. |
Assets
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Hopefully fixed the texture uploading and the crashing when a prim with a uploaded texture on it is moved.
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2007-03-25 20:23:06 +00:00 |
CAPS
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brought zircon branch into trunk
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2007-03-22 10:11:15 +00:00 |
UserServer
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brought zircon branch into trunk
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2007-03-22 10:11:15 +00:00 |
types
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brought zircon branch into trunk
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2007-03-22 10:11:15 +00:00 |
world
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Hopefully fixed the texture uploading and the crashing when a prim with a uploaded texture on it is moved.
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2007-03-25 20:23:06 +00:00 |
AgentAssetUpload.cs
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Hopefully fixed the texture uploading and the crashing when a prim with a uploaded texture on it is moved.
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2007-03-25 20:23:06 +00:00 |
Grid.cs
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brought zircon branch into trunk
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2007-03-22 10:11:15 +00:00 |
OpenSim.RegionServer.csproj
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* Hopefully it builds again...
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2007-03-25 18:40:36 +00:00 |
OpenSim.RegionServer.dll.build
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Added -ode parameter
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2007-03-26 01:08:10 +00:00 |
OpenSim.csproj
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Fixed it so that a Avatar update shouldn't be sent every frame and none should be sent when not moving.
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2007-03-23 16:05:32 +00:00 |
OpenSim.exe.build
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You want large textures, you shall have! - Xfer system now working for large asset uploads
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2007-03-25 17:34:58 +00:00 |
OpenSimApplication.cs
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brought zircon branch into trunk
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2007-03-22 10:11:15 +00:00 |
OpenSimMain.cs
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* Added separate exe project
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2007-03-24 08:06:41 +00:00 |
OpenSimRoot.cs
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brought zircon branch into trunk
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2007-03-22 10:11:15 +00:00 |
QueItem.cs
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brought zircon branch into trunk
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2007-03-22 10:11:15 +00:00 |
SimClient.cs
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Hopefully fixed the texture uploading and the crashing when a prim with a uploaded texture on it is moved.
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2007-03-25 20:23:06 +00:00 |
SimConsole.cs
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brought zircon branch into trunk
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2007-03-22 10:11:15 +00:00 |
VersionInfo.cs
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brought zircon branch into trunk
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2007-03-22 10:11:15 +00:00 |