OpenSimMirror/OpenSim/Region/Physics/OdePlugin
Justin Clark-Casey (justincc) aae76f7be4 Stop logging spurious asset data for {0} is zero length error for sculpts/mesh
ODEPrim, for instance, always hits this code path twice at the moment
Firstly before any sculpt data has been loaded (hence the spurious message)
Secondly when any sculpt data has been loaded or failed to load (when the message would be valid).
Hence comment this out and rely on the message in ODEPrim.MeshAssetReceived() instead
(though this is not ideal since it requires all physics plugins to copy/paste similar code).
2012-11-28 02:01:04 +00:00
..
Tests Consistenly make NUnit test cases inherit from OpenSimTestCase which automatically turns off any logging enabled between tests 2012-11-24 03:15:24 +00:00
AssemblyInfo.cs Added AssemblyInfos to every dll in the OpenSim.Region namespace. 2012-11-14 11:09:43 -08:00
ODECharacter.cs ODECharacter overrides TargetVelocity. No change to existing behavior 2012-11-08 01:18:25 -08:00
ODEDynamics.c_comments Commit initial version of KittoFlora's vehicle changes 2009-09-30 18:51:02 +02:00
ODEDynamics.cs minor: remove some mono compiler warnings 2010-06-25 21:09:15 +01:00
ODEPrim.cs Stop logging spurious asset data for {0} is zero length error for sculpts/mesh 2012-11-28 02:01:04 +00:00
ODERayCastRequestManager.cs Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 2011-11-16 23:01:59 +00:00
OdePhysicsJoint.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
OdePlugin.cs Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process. 2012-02-21 02:52:20 +00:00
OdeScene.cs i update core ode plugin and make it load is meshs (i hope) 2012-10-18 20:58:12 +01:00
drawstuff.cs Minor formatting cleanup. 2008-12-09 12:15:02 +00:00