OpenSimMirror/OpenSim/Framework
Tedd Hansen b089ccfa3d Hopefully fixed MySQL DB crash on startup issue (so we can remove 3 sec wait).
Added option to try alternate UDP ports if the one configured is in use.
UDP packets are now bound to the actual outside IP address and hopefully won't "randomly" select IP on multihomed systems.
2008-02-02 06:34:07 +00:00
..
AssetLoader/Filesystem * Mother of all commits: 2008-01-15 02:09:55 +00:00
Communications * setting some readonlies 2008-01-31 10:56:40 +00:00
Configuration * Mother of all commits: 2008-01-15 02:09:55 +00:00
Console Hopefully fixed MySQL DB crash on startup issue (so we can remove 3 sec wait). 2008-02-02 06:34:07 +00:00
Data Add last entry "owner_uuid" back into regions table definition. 2008-02-02 04:17:38 +00:00
Data.DB4o * Added hooks for logout to all IUserService and all that implement it. 2008-01-20 23:08:50 +00:00
Data.MSSQL * Added hooks for logout to all IUserService and all that implement it. 2008-01-20 23:08:50 +00:00
Data.MySQL Hopefully fixed MySQL DB crash on startup issue (so we can remove 3 sec wait). 2008-02-02 06:34:07 +00:00
Data.SQLite put the number in front of the migrations to make them easier to deal with 2008-01-23 20:42:50 +00:00
RegionLoader * Mother of all commits: 2008-01-15 02:09:55 +00:00
Servers * Add missed out evn:eol-style native 2008-01-25 19:40:48 +00:00
Statistics * Add asset/texture cache statistics to region server console 2008-01-31 00:42:31 +00:00
ACL.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
AgentCircuitData.cs * Mother of all commits: 2008-01-15 02:09:55 +00:00
AgentCircuitManager.cs * Optimized usings 2007-12-27 21:41:48 +00:00
AgentInventory.cs * Mother of all commits: 2008-01-15 02:09:55 +00:00
AssemblyInfo.cs * Mother of all commits: 2008-01-15 02:09:55 +00:00
AssetBase.cs * Mother of all commits: 2008-01-15 02:09:55 +00:00
AssetConfig.cs * Mother of all commits: 2008-01-15 02:09:55 +00:00
AssetLandmark.cs * Optimized usings 2007-12-27 21:41:48 +00:00
AssetRequest.cs Set svn:eol-style. Cleaned up set-eol-style.sh a bit. 2007-12-15 02:36:31 +00:00
AssetStorage.cs * Optimized usings 2007-12-27 21:41:48 +00:00
AuthenticateResponse.cs * Optimized usings 2007-12-27 21:41:48 +00:00
AvatarWearable.cs * Optimized usings 2007-12-27 21:41:48 +00:00
BlockingQueue.cs * Added lock to Contains to avoid enumeration exceptions 2008-01-03 12:55:23 +00:00
ChildAgentDataUpdate.cs * Enabled dead region tracking for ChildAgentDataUpdates 2008-01-22 08:52:51 +00:00
ClientManager.cs * possibly the least significant commit so far into 2008 2008-01-04 21:18:01 +00:00
ConfigurationMember.cs * Mother of all commits: 2008-01-15 02:09:55 +00:00
ConfigurationOption.cs * Mother of all commits: 2008-01-15 02:09:55 +00:00
Culture.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
EstateSettings.cs * Mother of all commits: 2008-01-15 02:09:55 +00:00
FriendListItem.cs * More message server methods 2008-01-07 07:48:35 +00:00
GridConfig.cs * Mother of all commits: 2008-01-15 02:09:55 +00:00
GridInstantMessage.cs * You can add and remove a friend in standalone now within the same simulator. It saves. 2008-01-01 06:12:04 +00:00
IAssetLoader.cs * Refactored out function to load specified AssetSet Xml 2008-01-02 07:13:34 +00:00
IAssetProvider.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
IAssetServer.cs Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main 2007-12-28 22:13:43 +00:00
IClientAPI.cs * Committing some untested stuff regarding texture animations. This won't break anything, but the llSetTextureAnim function is completely untested.. (though it may be functional once the script engine works again) 2008-02-02 03:57:57 +00:00
IGenericConfig.cs * Optimized usings 2007-12-27 21:41:48 +00:00
IPlugin.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
IRegionCommsListener.cs * Shutting down child agents properly in neighbor regions. 2008-01-21 23:04:42 +00:00
IRegionLoader.cs * Optimized usings 2007-12-27 21:41:48 +00:00
IScene.cs * Added the ability for estate managers to use the magic secondlife blue card of death to send out region and estate messages. 2008-01-04 02:24:05 +00:00
IUserData.cs * Added hooks for logout to all IUserService and all that implement it. 2008-01-20 23:08:50 +00:00
IUserService.cs * Added hooks for logout to all IUserService and all that implement it. 2008-01-20 23:08:50 +00:00
InventoryConfig.cs * Mother of all commits: 2008-01-15 02:09:55 +00:00
InventoryItemBase.cs Correctly output library inventory folder type and version information 2007-12-31 18:26:24 +00:00
LandData.cs * Mother of all commits: 2008-01-15 02:09:55 +00:00
Login.cs * Mother of all commits: 2008-01-15 02:09:55 +00:00
MapBlockData.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
MessageServerConfig.cs * Mother of all commits: 2008-01-15 02:09:55 +00:00
NeighbourInfo.cs * Optimized usings 2007-12-27 21:41:48 +00:00
NetworkServersInfo.cs * Mother of all commits: 2008-01-15 02:09:55 +00:00
PacketPool.cs Whitespace cleanup. 2008-01-10 06:49:29 +00:00
PrimitiveBaseShape.cs * removed unused PrimScale on PrimitiveBaseShape (use Scale instead) 2008-01-10 13:37:59 +00:00
RegionCommsListener.cs * Shutting down child agents properly in neighbor regions. 2008-01-21 23:04:42 +00:00
RegionHandle.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
RegionInfo.cs Hopefully fixed MySQL DB crash on startup issue (so we can remove 3 sec wait). 2008-02-02 06:34:07 +00:00
Remoting.cs * Optimized usings 2007-12-27 21:41:48 +00:00
SerializableRegionInfo.cs Hopefully fixed MySQL DB crash on startup issue (so we can remove 3 sec wait). 2008-02-02 06:34:07 +00:00
TaskInventoryItem.cs * Fix mantis 345 - it is now possible to duplicate prims directly in the region again without breakage 2008-01-16 20:27:12 +00:00
UserConfig.cs * Mother of all commits: 2008-01-15 02:09:55 +00:00
UserProfileData.cs * Added a hashtable based HTTP processor in preparation of the web_login_key 2008-01-09 04:13:04 +00:00
Util.cs * Added ReadEtcIssue to Util 2008-01-23 23:32:19 +00:00
sLLVector3.cs * You can add and remove a friend in standalone now within the same simulator. It saves. 2008-01-01 06:12:04 +00:00