Commit Graph

691 Commits (b1a6f4821b650acf5523d8d7114a8f5c122dedcb)

Author SHA1 Message Date
Tedd Hansen b089ccfa3d Hopefully fixed MySQL DB crash on startup issue (so we can remove 3 sec wait).
Added option to try alternate UDP ports if the one configured is in use.
UDP packets are now bound to the actual outside IP address and hopefully won't "randomly" select IP on multihomed systems.
2008-02-02 06:34:07 +00:00
Tedd Hansen 41516fa2c3 Last patch was a disaster... reset terrain whenever bug occurred. Trying again with some modifications on Mutex. 2008-02-02 05:28:39 +00:00
Tedd Hansen 1fa510d26d And one more patch before sleep
This annoying sleep during startup-problem still sometimes causes exceptions, so added some retry...
2008-02-02 05:14:50 +00:00
Charles Krinke 599f8b884b Add last entry "owner_uuid" back into regions table definition. 2008-02-02 04:17:38 +00:00
Teravus Ovares d4f32649cd * Committing some untested stuff regarding texture animations. This won't break anything, but the llSetTextureAnim function is completely untested.. (though it may be functional once the script engine works again) 2008-02-02 03:57:57 +00:00
Tedd Hansen f4ddf5cf28 Removed "Loading inventory for Primitive" message.
Fixed small bug in thread counter.
2008-02-01 20:19:29 +00:00
lbsa71 f72b834b25 * setting some readonlies 2008-01-31 10:56:40 +00:00
Justin Clarke Casey a4bf98f4ba * Add asset/texture cache statistics to region server console
* You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode
* Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets 
rather than textures
* But I don't have any reason to believe they aren't broadly accurate.
* I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache
* This will require a prebuild
* DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released.  For my part, seeing large cache memory numbers will 
provoke me to think about doing something about this.
* DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers
* DEV: Will refactor the other server stats reporters to do this in one of the next commits
2008-01-31 00:42:31 +00:00
Justin Clarke Casey 881f295e70 * Add 'asset not found' statistics to grid asset server stats 2008-01-30 22:13:47 +00:00
Justin Clarke Casey dee0d1e55d * Print out exception information when a mysql asset fetch fails
* Attempt reconnection on fetch and create exceptions.
2008-01-30 17:39:40 +00:00
Justin Clarke Casey ce07854a45 * Insert 'assets served per hour' speed to asset server stats 2008-01-30 17:19:32 +00:00
Justin Clarke Casey beefbb46d2 * Add total logouts (and total logins) to server side user stats
* Passing the stats collector through object chains is not ideal - this will change when more stats come in
* This change will need a prebuild
2008-01-28 22:00:38 +00:00
Justin Clarke Casey fa5fe6b7f6 * Move AssetStatsReporter to Framework.Statistics
* The hooks are still plugged in too high at the asset server, but then next layer down is the database and this may be refactored soon.
* This change will requires a prebuild
2008-01-28 19:49:07 +00:00
Jeff Ames 582d0a29d5 Set svn properties. 2008-01-26 04:26:12 +00:00
Justin Clarke Casey 7c20ad021e * Add missed out evn:eol-style native
* I intended to think about refactoring the servers to use this common base class, but temporary laziness won out.
* I'm leaving this here as a reminder/mind poke and for reasons of laziness (again)
* If people object to me leaving this kind of thing lying around, please say
2008-01-25 19:40:48 +00:00
Justin Clarke Casey 90c853685c * Add very basic initial login stats to the user server
* Typing 'stats' on the command line will given total number of successful logins today and yesterday
* A little bit more to come, probably
* Refactoring will follow next
2008-01-25 19:24:25 +00:00
Justin Clarke Casey ff59280e9e * Reinsert 3 second land loading delay of r3132 accidentally removed in r3141.
* Sorry Tedd!
2008-01-24 10:08:11 +00:00
Teravus Ovares 09a616e1ea * Added ReadEtcIssue to Util
* If you have Debian running, you should get a platform line that says, 'Found Debian!' when starting up your sim.
* If someone running Debian will confirm this does occur, that would be most helpful.
2008-01-23 23:32:19 +00:00
Sean Dague 781187e16f put the number in front of the migrations to make them easier to deal with 2008-01-23 20:42:50 +00:00
Justin Clarke Casey 51146fc80d * Changing log messages to use 24 hour clock rather than 12 hour - hope nobody objects 2008-01-23 19:38:12 +00:00
Teravus Ovares 5cf96daaf2 * Enabled dead region tracking for ChildAgentDataUpdates
** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region
* Enabled Child_Get_Tasks in grid mode.   
* When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim.   This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance.   This means that with this enabled, you can see prim in other regions in grid mode.   Very experimental.
2008-01-22 08:52:51 +00:00
Teravus Ovares 3fe6b2280d * Shutting down child agents properly in neighbor regions. 2008-01-21 23:04:42 +00:00
Justin Clarke Casey c3594ba7d1 * Following on from sdague's r3144, commenting out other parts of TribalMedia
* This should resolve the current build problem
2008-01-21 18:39:54 +00:00
Justin Clarke Casey 46fe6e2f97 * Scripts edited within a prim will now be persisted correctly
* On restart the latest save will be restored rather than the very first dragged in scripts
* Also add previously missed out database commits to separate prim inventory commit path (sigh)
2008-01-21 16:42:53 +00:00
Sean Dague 38991ba0e6 comment out use of the TribalMedia data mapper layer
for now.  It doesn't build on new mono at the moment, and
isn't currently used.  Please make sure this functions on
mono 1.2.6 prior to adding it back in for the main tree.
2008-01-21 16:40:23 +00:00
Justin Clarke Casey 331aef2bae Method rename 2008-01-21 15:17:09 +00:00
Justin Clarke Casey 7ca8e28a9a Properly lock new separate database accesses 2008-01-21 15:12:00 +00:00
Justin Clarke Casey 504ae63669 * Make object persistence more granular by separating prim and prim inventory persistence 2008-01-21 15:06:49 +00:00
Charles Krinke a025f527cf Add additional mainlog data to LogOffUser
to aid in debugging.
2008-01-21 03:45:50 +00:00
Teravus Ovares da99c2ab10 * Stopped Physical Object saving on SQLite got commented out in my last commit.. un commenting it out now. 2008-01-21 03:13:44 +00:00
Teravus Ovares a3851b3812 * Added hooks for logout to all IUserService and all that implement it.
* Added a Logout message with a name on the console
* Added a *fixme* message to figure out why the current agent session is null
* After updating you may notice that there's a login <user> and also a logout<user>
2008-01-20 23:08:50 +00:00
Brian McBee 59d7165f40 Graceful failure of teleport to unavailable regions might actually work now.
I blame all bugs on the age of my brain cells.
2008-01-20 21:11:55 +00:00
Brian McBee 730e2d6d7c Check if remote simulator is up before attempting teleport. Teleport to a remote region should now fail gracefully if remote simulator is down. 2008-01-20 19:12:00 +00:00
Tedd Hansen 8ffefd2bd6 Tedds temp fix for startup crash: Waiting 3 seconds for stuff to catch up. (Someone please fix! :)) Lets see if it works every time or just some ;) 2008-01-20 12:05:16 +00:00
Tedd Hansen cc635a651a Most is back in its original state :) Hope I didn't break anything... *looks innocent* 2008-01-19 22:23:22 +00:00
Tedd Hansen 459b614b86 That didn't work -- added more debugging 2008-01-19 21:55:43 +00:00
Tedd Hansen 056b2940b4 That didn't work, trying with TableAdapter.FillSchema(DataSet, SchemaType.Source) 2008-01-19 21:51:16 +00:00
Tedd Hansen 462fc84eb2 Removed mega-debugging.
Possibly solved startup crash.
Moved MySQL Commit() to inside each functions respective dataset access mutex because if not other threads would be waiting until function released mutex and modify the dataset before the function could commit
2008-01-19 21:42:03 +00:00
Tedd Hansen 4b56e0e324 removed additional debugging, added temp mega-debugging to StoreLandObject 2008-01-19 21:33:39 +00:00
Brian McBee 17c25796b8 checking return code may make failed teleports fail more gracefully. 2008-01-19 20:34:54 +00:00
Tedd Hansen ca772be0d4 Still hunting, added debug output 2008-01-19 11:17:12 +00:00
Tedd Hansen ef50e6875c Still looking for that startup crash bug. Added some exception handling in prim object load. 2008-01-19 11:08:07 +00:00
Sean Dague 333826903c parametrize like clauses for avatar picker 2008-01-17 20:42:22 +00:00
Justin Clarke Casey e13feaa375 * More prim inventory synchronization
* Remove some mysql verbosity
2008-01-16 21:43:22 +00:00
Justin Clarke Casey b33da2538e * Fix mantis 345 - it is now possible to duplicate prims directly in the region again without breakage
* This includes their inventories
* Also, this revision properly synchronizes prim inventory crud.
2008-01-16 20:27:12 +00:00
Justin Clarke Casey 57519b6dba * Store task inventory when an object is taken into agent inventory
* This means that you can take an object from a region and rez it somewhere else, with its inventory intact.
* As for earlier, at this stage only scripts can be placed in inventory
* This isn't an efficient implementation, a better one will probably need to come along soonish
2008-01-16 18:35:34 +00:00
lbsa71 2c69b006a7 * added missing using clause 2008-01-16 14:52:47 +00:00
lbsa71 5e757d2ad1 * More work on getting the database framework to actually work 2008-01-16 12:25:13 +00:00
Teravus Ovares 5958192398 * Added Packets In/s, Packets Out/s and Current un_acked Packets to the SimStatsReporter
* This doesn't take into account the throttler, it just assumes the throttle limit isn't reached.
2008-01-16 03:33:46 +00:00
Justin Clarke Casey c15eec2cb0 * Restore non dash asset UUID persistence which was made dashed in r3069
* Apologies, any sqlite databases created between r3069 and this change will now contain unfindable assets.
* But sqlite asset databases used previous to r3069 will now work again.
* This change may have been done on purpose, so it's not impossible it will be re-reverted
2008-01-15 22:16:43 +00:00