Commit Graph

691 Commits (b1a6f4821b650acf5523d8d7114a8f5c122dedcb)

Author SHA1 Message Date
Justin Clarke Casey c470efea57 Make copying of scripts into prim inventories more reliable on the first attempt when the asset server is lagging by formalising the de facto polling.
This may not be the best solution in the long run, but should improve things for now.
This may also improve reliability when updating inventory item metadata (e.g. renaming an item) and in retrieving textures
for the main map view.
2007-12-22 19:48:01 +00:00
Justin Clarke Casey ed0f8bd572 minor refactor 2007-12-22 16:45:44 +00:00
Justin Clarke Casey 42bc256e4f Refix bug where inventory textures don't appear in prim edit texture selection box
unless previously expanded in inventory.
2007-12-21 19:47:45 +00:00
Teravus Ovares a453672edb * Remapped the Connection shutdown path.
* This fixes a *bunch* of Mantis bugs related to the following
* -- Neighbouring simulators not appearing after relog
* -- Login to simulator only to be logged off by simulator.
* -- ThreadAbort 
* -- Unable to shutdown circuitCode: x
2007-12-21 16:55:03 +00:00
Teravus Ovares 23f761231d * and another :/ 2007-12-20 23:37:41 +00:00
Teravus Ovares f1f57ca267 * Fixed implicit .ToString() in shape fetch. 2007-12-20 23:34:30 +00:00
Teravus Ovares 97c78ce0fd * fixed a few Implicit uses of .ToString() 2007-12-20 23:25:19 +00:00
Justin Clarke Casey e2fa5efb59 Revert a couple of UUIDs back to hyphenated since we actually sometimes store as hyphenated, sometimes not... 2007-12-20 22:56:30 +00:00
Justin Clarke Casey 30a8e27c40 Convert an sqlite user LLUUID I'd missed 2007-12-20 22:42:24 +00:00
Teravus Ovares 7cd8f808c8 * Matched up all previous .ToString() references (r2764) in OpenSim.Framework.Data.MySQL with Justincc's Util.ToRawUuidString() 2007-12-20 22:36:18 +00:00
Justin Clarke Casey 288e7def7d Convert some inventory ids I managed to miss 2007-12-20 21:49:21 +00:00
Justin Clarke Casey f1ebe79824 Fix up other sqlite db interactions to use non-hyphenated uuid
Inventory contents retrieval and persistent region storage standalone now appear to work as well as they did before :)
This patch will not fix grid problems.
May be bugs present due to conversions I didn't spot.
I personally probably don't have any more time for this today.  I'm also not entirely convinced this is the right way forward
so this might be a handy pause for thought.  I'll also be delighted if I wake up tommorrow and everything is fine again.
2007-12-20 19:13:34 +00:00
Justin Clarke Casey dd1e2c8eb9 Establish Util.ToRawUuidString to get LLUUIDs in unhyphenated form
Apply method to UUID crud in SqliteInventoryStore as an initial test
This appears now to successfully recover inventory upon login
This will almost certainly only work on standalone
2007-12-20 18:43:39 +00:00
Teravus Ovares 8aae909412 * Added a configuration parameter on the Grid Server to disallow forceful banlists.
* Added a way for Grid based configuration parameters to (generally used in overriding functionality) to get to the regions on Registration.
2007-12-20 06:31:03 +00:00
Jeff Ames be2ad79e52 Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532 2007-12-20 05:43:02 +00:00
Jeff Ames 36a8f70931 Extended svn:eol-style to check some other file types. 2007-12-20 01:01:42 +00:00
Justin Clarke Casey 45567b71b8 Refactor asset request processing for consistent status information on whether an asset was actually found or not 2007-12-19 18:05:45 +00:00
Jeff Ames 6702b03733 Misc. cleanup:
* added Util.Clip(value, min, max)
* modified asset cache's numPackets calculation to use max packet size (600) instead of 1000
* removed a few magic numbers
2007-12-19 08:44:25 +00:00
mingchen bd16dddce5 *Added Ban Lines around parcels for banned avatars, but there is no actual blocking done yet.
*Made the OnSignificantClientMovement distance from .02 to .45 to make it easier on the server.
2007-12-19 04:28:54 +00:00
mingchen fd3195ea53 *Parcels now fully work on MySQL as a datastore after a few tweaks and bug fixes after testing 2007-12-18 23:48:36 +00:00
mingchen 43b82099ca *Fixed MySQLDataStore bug causing errors on startup 2007-12-18 22:20:42 +00:00
mingchen 20eecd4155 *Using Mysql as the datastore should now store parcels across multiple sessions 2007-12-18 20:31:51 +00:00
mingchen 128f2b1e1b *Parcels and their access lists now store over multiple sessions when the datastore is sqlite 2007-12-18 17:42:02 +00:00
Teravus Ovares ccc8ffaaec * Added Incomplete Handling of the RegionInfoRequest packet
* Added Incomplete Handling of the EstateCovenantRequest packet 
* Added Incomplete Handling of the EstateOwnerMessageRequest.ChangeEstateCovenantid method
* Fixed a race condition with avatar animations
2007-12-18 12:08:34 +00:00
lbsa71 03635aa336 * Renamed AgentWearable to AvatarWearable
* Made Terrain texture temp (it's re-created on every run)
2007-12-18 07:57:06 +00:00
Teravus Ovares afe63faa2e * Fix for mantis 0000040 After client logout remote host closed connection on Simulator makes sim unuseable->'Closed Connection Called'
* I've fundamentally changed a few things, so this is experimental
* The routine that I used needs to be tested on Linux.  I don't expect it to cause a problem, but hey, it might.
* Child agents are still not logged off properly, so when the first set time out, the second set get logged off also, on the second log in if the second login is initiated before the first one fully times out.
2007-12-18 00:34:42 +00:00
Teravus Ovares adf7afb606 * Turned all instances of ForEach loops in ClientManager into Local Arrays.
* Added Locking while the Copy is taking place.
* Added an error message to describe what's actually happening.
2007-12-17 20:24:49 +00:00
mingchen d845da215f *Land has now been linked to the StorageManager. Next step is to fill in the functions for the different datastore interfaces for Land Objects. 2007-12-17 03:49:13 +00:00
Charles Krinke 5bec7f5ff3 Clean up the Login message on UserServer console just
before CustomizeResponse is called (this one redundant).
2007-12-16 23:37:40 +00:00
mingchen e2ed1a4e1f *Adding and Removing Avatars from the Access/Ban List for a parcel now works, but the actual ban lines, etc are not done. 2007-12-16 19:53:27 +00:00
Justin Clarke Casey 2061f55007 Reposition 'user profile not found' messages to stop spurious messages caused by other usermanager usage
This should stop the regular spurious messages in the grid user console
2007-12-16 13:57:08 +00:00
Justin Clarke Casey 019d662606 Put out a more comprehensible message when user authentication fails than the current NullReferenceException based one 2007-12-15 21:58:07 +00:00
Teravus Ovares e3dd15bef0 * Added support for multiple terrain blocks to be edited at the same time
* Now sending South and East cords to the terrain editor..    
* No new functionality from a user perspective 
* Programming wise, there's enough information to get the select based terrain editor working in an upcoming revision.
2007-12-15 17:10:12 +00:00
lbsa71 653a41fa03 * some work on not storing the circuitPack (bad thing if we're going to reuse packets)
* some work on encapsulation, code convention compliance and beautification.
* also, some ignores
2007-12-15 12:19:29 +00:00
Brian McBee 8a8c89a0f3 Grid Inventory feature upgrade: renaming folders should now be correct, subfolders work, moving folders works.
Tested only in MYSQL, but may work in MSSQL and sqlite.
Probably not working in standalone mode.
2007-12-15 04:57:14 +00:00
Jeff Ames 53b5fa4974 Set svn:eol-style. Cleaned up set-eol-style.sh a bit. 2007-12-15 02:36:31 +00:00
Charles Krinke 0ef0c9f4fb Thanks, Justin, for:
Message to confirm inventory retrieval rather than simply
 relying on the absence of a not found message.
2007-12-14 21:19:13 +00:00
Charles Krinke 4e7763f8de Thank you Justin for:
0000188: Clean up of some AssetCache.ProcessAssetQueue() code
2007-12-14 20:09:44 +00:00
lbsa71 9ed2b26232 * Just making Create public 2007-12-14 15:29:51 +00:00
lbsa71 0a4a5bbcef * ARequest changed name to AssetRequest and moved to own file.
* The AssetServerBase is now responsible for dequeueing, the server implementations merely recieves ProcessRequest( AssetRequest req )
* Catchall added around queue processing thread so thread won't abort on exceptions.
2007-12-14 08:47:15 +00:00
Teravus Ovares 79935881aa * Patch from Justincc that swaps out LLUUIDs for Guid on the inventory REST calls 2007-12-14 07:55:33 +00:00
Teravus Ovares fef8c77a8a patch from justincc for Mantis #163 - Opening a script in inventory longer than 1500characters can cause looping crash. 2007-12-14 00:54:12 +00:00
Jeff Ames 8d995a5a5d Minor cleanup 2007-12-13 18:45:32 +00:00
lbsa71 1cf4278862 * Debugging Shape
* Adding namesetting to Create
2007-12-13 14:47:44 +00:00
Teravus Ovares 2fd2e0285c * Killed hard coded heart after stats update
* Did some voodoo math on the sim FPS to make the values 0-50
2007-12-12 13:36:53 +00:00
Teravus Ovares 83f727bb7c * Patch from justincc to fix Inconsistent automatic mysql table creation - see bug 169 2007-12-12 01:23:15 +00:00
MW 909fcd554f A few minor changes/additions/fixes. 2007-12-11 16:05:53 +00:00
lbsa71 ffd60baa48 * The 'Create' functions should be called to factor up a new, otherwise empty, but with the Id and 1-to-1 child fields instantiated and randomized.
* Added two shape constants that
2007-12-11 13:30:08 +00:00
Brian McBee 16903ec488 Implementing updateinventoryfolder: Should now be able to rename folders in inventory 2007-12-11 03:51:32 +00:00
Jeff Ames 712efda9b9 added copyright notices 2007-12-11 01:26:06 +00:00
Sean Dague ce1ed11aba enable autocreation of mysql inventory tables again. I think
I stopped the looping issue on continous upgrade with this as well.
2007-12-10 22:12:52 +00:00
Teravus Ovares 2349dc2e27 * Added comments to many methods in the listed files. 2007-12-10 21:12:38 +00:00
Teravus Ovares eac9bc6889 * More refactoring to prepare for draw distance based agent sim notification. 2007-12-10 19:16:50 +00:00
Jeff Ames 40fd37f95a Refactored animation handling in ScenePresence. Now maintains a list of current animations.
* Fixes weirdness when typing and sitting at the same time
* Should fix bug #32 (getting stuck in edit appearance pose)
* Crouchwalk and possibly jump may need more looking into
2007-12-10 15:08:44 +00:00
MW 611327e104 more work on texture downloading.
Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon.
Removed the old texture handling/sending code from AssetCache.
A few other small changes/fixes.
2007-12-10 13:27:23 +00:00
Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom 2007-12-10 05:25:16 +00:00
Jeff Ames e278d07220 refactored ChatModule a bit.
misc cleanup and code convention fixes.
2007-12-10 02:29:42 +00:00
Teravus Ovares e595f82489 * Hooked up the GridComm event ChildDataUpdate to the scene.
* Added List<RegionInfo> m_neighbours to Scene 
* Hooked up the OnRegionUp event to m_neighbours list 
* Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail.  (when the region comes up, this gets reset to false and the region will try again.
* Added SetChildAgentThrottle(byte[]) to IClientAPI 
* Several other insignificant changes related to passing child pertanant agent data from sim to sim.
2007-12-10 00:46:56 +00:00
Sean Dague 934c54de5a From Justin Casey (IBM)
This corrects an off by one mistake in my previous patch - with this patch
the user root inventory folder should once again be correctly returned
under sqlite.
This was done correctly for mysql and mssql, my only (feeble) defence is
that with sqlite the code was a little different and I was eliminating
clauses rather than slightly modifying them.
2007-12-09 21:48:29 +00:00
Teravus Ovares 1074e5adc8 * Added more info to ChildAgentDataUpdate
* Added (at sdauge's suggestion) byte[] GetThrottlesPacked(float multiplier)
2007-12-09 18:05:08 +00:00
Teravus Ovares f2b175ef08 * Added some inter-region comms glue for allowing sims to chat amongst themsevles about an agent behind the agent's back.
* Will be using this glue Tomorrow/today to tell other regions what the agent's draw distance is and what region they're actually in so the region can make decisions on what prim to send, if any.
2007-12-09 05:59:49 +00:00
Brian McBee 890a7c2e80 Adding an explicit close() and dispose() in the hope that it might help with assetserver issues. 2007-12-08 23:47:41 +00:00
Brian McBee 383eccc543 hackish code to allow emptying of trash. This really should be done on the inventory server, and not from the region.
Also: it appeared to work the first try, so I have probably done something horribly wrong.
2007-12-08 20:41:37 +00:00
Brian McBee beca2373e1 Allow moving, deleting, and restoring objects in inventory.
Note: only tested in grid mode, and emptying trash is still not implemented.
2007-12-08 19:13:10 +00:00
Sean Dague 0855066968 This patch fixes mantis 105. Basically, it stops the index exception when
no root folder is found and it makes the user server wait longer for the
inventory server to do its work.

From Justin Casey (IBM)
2007-12-08 14:27:12 +00:00
Jeff Ames 5e08911400 set svn:eol-style 2007-12-08 10:04:06 +00:00
Teravus Ovares 5f516c9fb2 * All remoting calls are now using Serializable values
* There's still goofyness though, because other regions are denying child agent avatar.
* Still more debugging required.
2007-12-07 23:21:32 +00:00
MW a71f4c021b "Borrowed" the LLSD class from a older version of libsl, so that our LLSD decoding (used by CAPS) works again. 2007-12-07 22:29:16 +00:00
Teravus Ovares 25ec01311d * Serialized data properly for the InterRegionSingleton InformRegionChild method
* This isn't really that big of a deal(worth lots of commits) doing this, however I'm doing it in small chunks because I'm multi-tasking.
2007-12-07 18:20:34 +00:00
Teravus Ovares cbc8a27b34 * Added class sAgentCircuitData and unmarked AgentCircuitData as Serializable.
* Created converter constructors between sAgentCircuitData and AgentCircuitData
2007-12-07 15:56:16 +00:00
lbsa71 9414d6a1e1 * miniscule changes just to keep myself in synch 2007-12-07 13:49:33 +00:00
Adam Johnson 3d938f76b7 Updates to LibSL revision 1498. Thanks Johan! 2007-12-07 08:54:31 +00:00
Teravus Ovares 57f666497b * Added hacked support for 'anyone can move' and 'anyone can copy'.
* BACKUP YOUR PRIM BEFORE UPDATING TO THIS and then double check the prim permissions after applying it with a different avatar (then the master avatar or the prim owner avatar).
* Also, beware that any objects created under the old permission scheme may react oddly.  They may automatically allow anyone to modify them, (which you'll then have to un-set).  
* It's hacked support because when 'anyone can move is set', any avatar can modify the prim (texture, shape, scale, etc)
2007-12-07 07:42:03 +00:00
Jeff Ames a45118d35e added one more command to the console help. 2007-12-07 02:00:35 +00:00
Sean Dague 1ad83bcf1b reversing the r2599 patch, as this started causing CreateThread errors for
me on Mono 1.2.4, which led to client crashes.  I think the Timer.Stop() 
wasn't doing what was desired on Mono.  The Queue refactoring should address
the readability issues lbsa71 was working on as soon as I get the merge together.
2007-12-06 20:13:02 +00:00
Jeff Ames 73599c0f25 removed obsolete Verbose() function 2007-12-06 18:17:44 +00:00
lbsa71 395637acdd * now the throttle timer is stopped whilst processing Queue so that it won't fire twice
* started to refactored throttling method
* some code convention refactorings
2007-12-06 14:08:22 +00:00
MW 44caa7ae8e Fixed conversation bug in InventoryConfig 2007-12-06 10:29:53 +00:00
Jeff Ames 4bde56457f removed some duplicate hard-coded port numbers. changed ports to uint. 2007-12-06 01:41:41 +00:00
MW d2736437d4 Some refactoring of the RestObjectPoster (and related classes). 2007-12-05 19:02:57 +00:00
Teravus Ovares 71fd737a66 * Applied MSSQL Patch from akokko, Thanks! akokko
* This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
2007-12-05 15:53:58 +00:00
Teravus Ovares bb824eadee * Refactored Permissions into ScenePresence as requested by MW
* Un-hackerized generating the client_flags 
* Now handling the ObjectPermissions Update packet 
* Warning: Backup your prim before updating.  If you fail to do so and something goes wrong then, All Yr prim are belong to us!
2007-12-05 06:44:32 +00:00
Jeff Ames f195725db4 keeping opensim safe for children -- made some namespace references less explicit 2007-12-04 22:14:53 +00:00
Teravus Ovares a553e6f67c * Avatar picker works in grid mode now.
* To test, click the communicate button, then click the 'add' button and type a name.  You will get a list of closely matching avatar names.
* Before this'll work on your sim in grid mode, the UGA needs to be updated.  If it isn't updated, then you'll get a message on the sim console when searching like, 'got invalid queryid'.
2007-12-04 16:07:59 +00:00
Adam Frisby 01db4cd71d * More console message fixes
* Tagged Verbose("msg",...) as obsolete. Please use Verbose("AREA","msg",...) instead.
2007-12-04 10:22:09 +00:00
Adam Frisby 91c1e8a734 * Fixed a whole bunch of console messages. 2007-12-04 10:13:13 +00:00
Adam Frisby be7ae3dd3e * Removed 12 compiler warnings. 2007-12-04 08:18:09 +00:00
Adam Frisby e820159fb5 * Fixed compile issue. 2007-12-04 07:56:23 +00:00
Adam Frisby 7d5f032203 * Added SSL Support to HttpListener
* Added SSL Option to User Server to allow logins to be done via SSL.
* Added sane handling for when Remote Admin Plugin configuration is not found
* Added some performance boosts to an area of libTerrain which was highlighted in profiling.
2007-12-04 05:47:51 +00:00
Sean Dague 8f58a9a107 From Justin Casey (IBM)
While exploring what it would take to get the 'new script' button working,
I encountered the fact, some way down in the rabbit hole, that if a user
renamed an item in their inventory and logged out (without a restart of
the simulator), on log in the new name was not preserved.

As far as I can see, this was because any updates which didn't occur
inside a transaction were ignored by opensim.  This patch pays attention
to those changes.  It generates a new asset when an item is updated and
changes the user's inventory properties appropriately.  I believe this
behaviour is in line with the copy-on-write semantics used in the Second
Life protocol - perhaps it could be optimized if we knew for sure that the
only copy of the object was in the user's inventory.

This also means that if you rename an item (e.g. a script) before you drag
it into an object's inventory, the inventory will receive the item's most
recent name and description.
2007-12-03 20:06:01 +00:00
Sean Dague c29105aa3e This is a simple patch which just renames an IClientAPI method to
SendInventoryItemCreateUpdate() in order to reflect the actual packet it
sends (UpdateCreateInventoryItem).

From Justin Casey (IBM)
2007-12-03 17:24:27 +00:00
Jeff Ames 4c0ddacc16 minor meaningless changes 2007-12-03 07:26:27 +00:00
MW ac77c32453 Attempt to fix mantis issue #82, taking prims into inventory and then rezzing them in another region. 2007-12-02 20:43:21 +00:00
MW 5ae8759de1 Added some error handling (and console output) to BaseHttpServer.
a few other bits of refactoring.
2007-12-02 18:49:42 +00:00
MW cac98171e5 Very partial Avatar Appearance (ie, clothes/body parts) "storage". In standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist.
Just need to store this data out to a database.
2007-12-02 14:56:23 +00:00
MW 86ae8e97cd Fixes a bug that my last commit introduced. 2007-12-02 14:12:56 +00:00
MW 80609c2b15 Some refactoring , mainly on Inventory code. 2007-12-02 13:59:15 +00:00
MW b92df4aaaf New Inventory folder should now be stored to the inventory server/database. This also seems to fix the problem of Body parts not being persisted properly. 2007-12-02 10:21:17 +00:00
MW 5c866bc6ff as a Test, attempted to disable mysql inventory table auto creation. 2007-12-01 21:03:10 +00:00
MW 4dee53c7fb Attempt to fix mantis issue # 73 2007-12-01 20:57:14 +00:00
MW 5df851761a Initial working Grid Inventory server. Only been tested on a very small grid, so likely to have problems on a larger grid with more people?
To use , both the user server and Inventory server need to be running this latest revision. (older regions should be able to still be used, just the user won't have inventory on them). Also and HERE IS THE BIG BREAK ISSUE, currently, so that the initial inventory details for a user are added to the inventory db , you need to recreate the accounts using the user server "create user" feature. It should be quite easy to manual populate the inventory database instead but I someone else will need to look into that) Also I've only tested using SQLite as the database provider, there is a Mysql inventory provider but I don't know if it works (SQLite is set as default, so you will need to change it in the inventory server config.xml)
2007-12-01 18:49:17 +00:00
MW fff468dcfe Attempt to fix mantis issue # 65, seems like it is a race condition between two regions trying to add a user to the AssetTransactionManager at the same time. So have placed a lock around the Dictionary add. 2007-12-01 16:40:26 +00:00
MW 27f182ac54 Part 1 of a commit. This revision will not compile, part 2 will be added in a couple of minutes that should fix that.
Some work towards persisting Avatar Appearance (what is being worn).
Added OnAvatarNowWearing event to IClientAPI that is triggered by AgentIsNowWearing packets.
stub code to subscribe to this event in AvatarFactoryModule. 
Todo: code needs to be added to AvatarFactoryModule to save the uuids to a database and then read them back when that modules TryGetIntialAvatarAppearance() method is called.
Done some changes to Scene to make it easier to subclass it: including changed some private fields to protected and made some methods virtual.
2007-12-01 14:20:37 +00:00
Teravus Ovares b287015028 * Fixed a bug in my 'user already logged in' fix that could cause a null reference exception. 2007-11-30 21:01:03 +00:00
Sean Dague b167507e32 Patch for mantis 0000015: Textures don't display in the object
properties window

From Justin Casey (IBM)
2007-11-30 20:16:40 +00:00
Sean Dague d2fe290bb6 return of the inv-lib-root patch from Justin Casey (IBM)
Should fix libsl login ability.  No long breaks my login
to test environment.
2007-11-30 15:27:56 +00:00
Teravus Ovares 3ab3392def * This extends my first hack to clear out the useragent table for that specific user.
* This helps people who have multiple records in their useragent table.
* This update should be looked at..  because really what it should be doing is initiating a grid wide logoff.
2007-11-30 02:14:29 +00:00
Teravus Ovares 57e6b51639 * Here's the issue, on log-off, the routine sets up a null useragent member and then tries to save it to the database.. where it was going wrong, is the database had a check to do *nothing* when it got a null useragent. I made it delete the userAgent row. This should be a good enough fix to solve the problem. It still needs to be looked at by a DB guy 2007-11-30 02:01:12 +00:00
Teravus Ovares 5eb091ceee * Temporary fix for 'User already online' issue in standalone mode.
* Revert this once we get a working logoff.
2007-11-30 01:20:31 +00:00
Sean Dague d3ab5ad506 revert r2510, this seems to break normal logins, at least from
Linux clients.
2007-11-29 20:20:11 +00:00
Sean Dague af9eb87ad1 return an appropriate inv_lib_root, which the libsl folks have
identified as the reason libsl can't currently connect to OpenSim.

Patch from Justin Casey (IBM)
2007-11-29 17:14:06 +00:00
Teravus Ovares 4bd38fc65a * Thanks to _SomeOne_, Server side permissions on object editing. Be aware, that if you're editing an object on your client that you're not allowed to, it'll appear that it's moving to you, but won't actually be moving on the sim. 2007-11-29 15:24:31 +00:00
Jeff Ames 6d7ce67db1 fixed duplicate login in standalone mode (mostly untested in grid mode) 2007-11-29 07:22:11 +00:00
Teravus Ovares 81ba94fde8 * Fixed about 7 issues with restarting sims and resolved interRegion comms issues. This includes the issue that MW described this morning.
There's a lot of little nit picky changes that make a world of difference.
2007-11-29 02:07:19 +00:00
Jeff Ames 2364e6779b set svn:eol-style 2007-11-29 01:57:59 +00:00
MW ac77c50ba9 Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications).
Deleted the CreateTerrainTextureInitial Method which was a 99% duplicate of CreateTerrainTexture, with just a bool field setting difference. That bool is now passed to CreateTerrainTexture as a param.
2007-11-28 12:36:09 +00:00
Teravus Ovares b7d596a6af * Restaring the sim works fine in grid mode now. Sims announce themselves to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up.
* Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine.
2007-11-28 06:18:07 +00:00
Teravus Ovares 082f2baebe Fixed an event in the events chain in inter-region communications.
As a consequence, restarting sims in the same process instance now shows them when they come back up in grid mode and standalone mode.
2007-11-27 13:46:52 +00:00
Brian McBee 232613638f Attempt to handle MYSQL error fetching assets 2007-11-26 16:39:00 +00:00
Teravus Ovares 175b6115f1 * Restarting regions with the estate tools works in sandbox mode. I'm still working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either. 2007-11-26 05:02:18 +00:00
Brian McBee 35472b3666 Added new configuration item to User Server: X and Y of region to send user to if their logon region is down. Known good region, sort of. 2007-11-25 21:21:44 +00:00
Teravus Ovares d263a044b1 * Added the ability to restart your individual sims from within them using the estate tools.
* The sims properly restart, however they don't yet notify the existing avatars that they are up.  To see the sim again, you'll need to log-out and back in until I can figure out how to get the proper data to the sims and to the avatar so they reconnect again.
2007-11-25 04:52:14 +00:00
Adam Frisby 0951f895ef * Removed references to "new LLUUID()", replaced with LLUUID.Zero. 2007-11-24 10:36:54 +00:00
Teravus Ovares 944b118c62 * Added a way for the Region master user to kick individual users from their sim with a custom message. Their client says, "You've been logged off of secondlife, <Your custom message here> and logs them off.
* Added a way for the Region master user to kick *ALL* users from *ALL* their regions in the estate with a custom message.
2007-11-24 03:28:42 +00:00
Teravus Ovares 52714c339e * Hanling RequestGodlikePowers. On Request.. sends the sim owner's client the appropriate messages to make it think it's got god status. Will be used for finding more unimplemented packets.... 2007-11-24 01:38:36 +00:00
lbsa71 fb2588b409 * Refactored NumPackets calculation 2007-11-23 13:21:39 +00:00
Teravus Ovares f97aeab916 * Quelled a Log format exception in the logging routines.
* Tweaked some esoteric throttle settings
* Removed AgentThrottle from the unsupported packet list.
2007-11-22 21:40:53 +00:00
Teravus Ovares 999eec603e Created a client driven packet throttler. The sim now respects the client's network throttle settings but does sanity checks to avoid too little(nothing gets sent) or too much(the sim crashes) data.
* Consider this experimental..   however, it looks very promising.
2007-11-22 19:01:53 +00:00
lbsa71 ae5999c3d5 * removed erroneous comments 2007-11-22 15:43:28 +00:00
Teravus Ovares e69c810486 * Added code to capture the draw distance setting from the client.
* Added a support function to InnerScene to calculate the distance between two vectors.
2007-11-22 01:32:13 +00:00
Teravus Ovares 7cb38712d5 * Did some initial work for prim crossing. Just glue so far.
* Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler.   This flag gets purposely disabled in grid mode.  This flag also has the consequence that you can see the prim in neighboring regions without going into them.  Be warned, this causes tons of dropped packets.
2007-11-21 02:17:24 +00:00
Sean Dague ec5186c98a there is no real reason to write this value back to estate settings,
and it is the most often tickled part of this race condition.
2007-11-19 23:00:08 +00:00
lbsa71 ce3a87daa5 * Changed namespace 2007-11-19 11:20:36 +00:00
Teravus Ovares 615b40b68b * Refactored IClientAPI.OutPacket to require a second mandatory parameter. This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset. 2007-11-18 15:54:05 +00:00
Jeff Ames 924026d01c cleaned up some mono compiler warnings 2007-11-18 15:14:37 +00:00
Jeff Ames d10c79d421 first stab at implementation of CopyInventoryItem 2007-11-18 13:50:46 +00:00
Dalien Talbot 793813a6a6 Added handler for MapNameRequest - OnMapNameRequest 2007-11-18 04:00:04 +00:00
MW a4a1ff3d9b Added ClickAction property to SceneObjectPart (and the relevant changes in IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client. 2007-11-17 12:03:20 +00:00
Jeff Ames 6ad471abc0 set svn:eol-style 2007-11-17 08:39:59 +00:00
Jeff Ames a473289738 minor cleanup of some dodgy bits 2007-11-17 08:14:17 +00:00
Jeff Ames 946db5461c catch exceptions when loading malformed xml files 2007-11-17 05:53:12 +00:00
MW 483377adae More cleaning up when deleting regions from a instance. NOTE: IGridServices.DeregisterRegion() method needs implementing for grid mode. 2007-11-16 13:39:11 +00:00
lbsa71 3aed77bd2c *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM OpenSim.ini.example **
* Now moved region storage from region to application, so we have one storage per application, instead of one per region.
* Changed so that the region store providers use connectionstrings, not filenames
* Removed various unfit fields and properties (call me Darwin)
2007-11-15 19:53:10 +00:00
lbsa71 57ff76850d * Added MySQLDataStore (adapted from MonoSqlite
* Made startup a little bit more forgiving on dll load
* Minor renamings and musings
2007-11-15 15:32:28 +00:00
Teravus Ovares 179695909a * Implemented the little friendly pop tooltip messages that appear when you hover your mouse over prim with the object name, description, ownerid.. etc. 2007-11-15 07:32:24 +00:00
Teravus Ovares 3cb2b5eb66 * Copied objects are now owned by the object copier (Next Owner) (however next owner permissions are not applied yet)
* In Serverside permissions mode; If you've copied an object, then you can delete it and clean up after yourself.  The rest of the permissions functionality is still unchanged.  Admin can delete any object..  etc.
2007-11-14 11:56:57 +00:00
Brian McBee 666bd6f06e Another try: Fix moon bleeding over into linden grid. Need to clear your cache to fix it. 2007-11-14 06:00:03 +00:00
Teravus Ovares 9f6b3e2357 * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D.
* Grid mode always returns 0 results until the Grid Communications portion is done.
2007-11-13 22:48:19 +00:00
Sean Dague eb41ec00c9 first pass on unlinking of objects. From Jay Clarke (IBM) 2007-11-13 19:57:11 +00:00
MW 297cc7ef4f Some work on cleanly removing Regions. 2007-11-13 12:23:05 +00:00
MW 7f8a69f181 Some work on being able to set/send a users Buddylist info. (added handling code to LoginResponse).
And as a test each user signing in will get the test account ("Mr OpenSim") as a friend (online/offline status will not currently show up)
2007-11-13 10:47:39 +00:00
Teravus Ovares d9d35f9fd7 * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
* All thanks to unimplemented packet listing :D
2007-11-12 23:46:26 +00:00
Jeff Ames ad002835d3 enable typing animation for chat, maybe 2007-11-12 20:25:59 +00:00
Dalien Talbot 8039c31e88 Patch from Mathias Soeken (thanks Mathias!) to take care of the color
and alpha argument of the llSetText command.
2007-11-11 22:23:34 +00:00
Brian McBee 46fbcad2aa Fixed bug in assetcache where certain textures were not being packetized correctly 2007-11-11 00:11:34 +00:00
Adam Frisby 3a5ae43d5e * Fixed compile issue. 2007-11-09 02:13:07 +00:00
Adam Frisby c93f7188c7 * Added a mutex to the LoginService allowing only a single login simultaneously. (queues)
* This is a temporary fix to prevent an issue with adjohn reported when attempting to login large numbers of users in a short period of time.
* A rewritten login service is on the cards.
2007-11-09 01:59:18 +00:00
Teravus Ovares 9e9dad1cde * Added Rotational Velocity reporting for Client Interpolation to Terse Updates
* Added Angular Velocity reporting for smooth-ish rotations on object collisions
2007-11-08 00:10:40 +00:00
Sean Dague 65eb1852a3 add SendSunPos function to IClientAPI to let us pull all the sun
calculation logic into a module
2007-11-07 20:29:30 +00:00
lbsa71 ee1fcc729c * Added better logging to AssetCache
* AssetCache now ignores duplicate uploads
* some m_ refactoring
* ignored some bins
2007-11-06 11:10:45 +00:00
lbsa71 f6c8c10d3f * Substituted som 'GenericCall' with Action<>
* OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client
* Fixed SendOwnWearables to always operate on self, as that's what it does
2007-11-05 14:38:58 +00:00
MW 73fbacea1f Started to cleanup/close down childagent connections when a user teleports. As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages).
hopefully fixed the echo bug in chatmodule.
2007-11-05 13:58:44 +00:00
Adam Frisby 7896a0c453 * Temporarily reverted SQL syntax. 2007-11-05 01:35:17 +00:00
Adam Frisby 181dd8d8dc * Changed MySQL Syntax on Region Updates for Grid Server. 2007-11-04 23:31:35 +00:00
MW d56ed8fe9c Some more refactoring 2007-11-04 22:22:53 +00:00
Adam Frisby 9f4ae7230f * Small touchup of console messages 2007-11-04 20:37:55 +00:00
MW 18ae60db37 Deleted Regionloader .csproj files. 2007-11-04 14:40:16 +00:00
Jeff Ames 2d1c255e8c normalized line endings 2007-11-04 14:34:45 +00:00
MW e50a2e2ce2 Applying Teravus patch # 557. Some glue code for the updating of prim's velocity. 2007-11-04 14:06:41 +00:00
MW 19fe9a0208 Do I really have to write a log entry, can't I just hide this commit somewhere so its added but doesn't show up anywhere. As I can't believe I would make such a stupid mistake and not notice. 2007-11-04 10:40:28 +00:00
Tleiades Hax dfc6108f1b removed our own inplementation of UUID's, it wasn't used anywhere. 2007-11-04 06:15:43 +00:00
mingchen b51a900beb *Master Avatar can be specified by a previous UUID in either grid mode or standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified. 2007-11-03 17:49:45 +00:00
lbsa71 5b4e4cb3ac * Removed unused UDPServerBase 2007-11-03 15:51:02 +00:00
mingchen 51488ee7f4 *Moved region loading into its own interface IRegionLoader
*Added ability to load regioninfo remotely from a webserver from a single file. See share/RegionLoading/HOWTO_REMOTE_REGION_LOADING.txt for more info and an example file.
2007-11-03 15:09:21 +00:00
MW 91c2c3c096 testing different rest post method/class for Grid asset client. (possible that I haven't set the post url correctly) 2007-11-03 14:04:59 +00:00
Sean Dague 21e47f8ef0 debug tracing for asset server hangs 2007-11-01 22:01:26 +00:00
Tleiades Hax 317ef312bd Need to clean up resources when creating/updating assets 2007-11-01 21:38:41 +00:00
Tleiades Hax cb2ae6eaed 2007-11-01 21:36:47 +00:00
lbsa71 4fad66f855 * Diuerse beavtificatems 2007-11-01 19:19:05 +00:00
MW 7a66eff8af renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback. 2007-11-01 17:28:38 +00:00
MW 88f04731ca Test on the grid asset problem, don't update to this version unless you just want to test to see if this fixes anything (but it could just as well break grid assets even more). 2007-11-01 15:54:59 +00:00
Charles Krinke 8af272b3ab Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation. 2007-11-01 03:56:54 +00:00
lbsa71 b3aa6e616b * Took a stab at #500 by making sure there is only one place stuff gets added, and that that place is thread-aware.
* Refactored it to TryGetValue instead of Contains
2007-10-31 20:39:52 +00:00
Tleiades Hax 5fb956f75a Improved logging, to identify which asset fetch caused an execption during retrieval of assets from the asset server 2007-10-31 18:49:40 +00:00
Sean Dague 048939fbb5 fix typo in filename 2007-10-31 14:08:12 +00:00
lbsa71 0d528e1d22 * Added a streamhandler that does streams both in and out
* The RestDeserialisehandler now does streams and returns an object instead of string
2007-10-31 12:45:03 +00:00
MW 720065ef9e forgotten file 2007-10-31 09:26:06 +00:00
MW a9ad16b13a some small changes 2007-10-31 09:18:24 +00:00
Jeff Ames f42afe81af added .dat extension to dumped asset files 2007-10-31 08:07:20 +00:00
Jeff Ames 13854d562f fixed filenames in log messages 2007-10-31 07:56:31 +00:00
lbsa71 064404ab40 * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
Jeff Ames 7f0d836d35 made illogical bitwise operations logical 2007-10-31 05:29:51 +00:00
Jeff Ames 98b238cf6b set svn:eol-style 2007-10-31 01:21:04 +00:00
Tleiades Hax 6a8d8f54e8 Step one on the long march towards grid based inventory. Introduction of an InevntoryServer 2007-10-30 22:42:34 +00:00
Jeff Ames ecb2305a04 temporary fix for sitting collisions in ODE 2007-10-30 09:56:29 +00:00
lbsa71 67e12b95ea * Optimized usings
* Shortened type references
* Removed redundant 'this' qualifier
2007-10-30 09:05:31 +00:00
MW 3d8219f6c7 as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29 21:46:25 +00:00
MW f6e8cbbd06 Fixed a bug in SQLAssetServer that only seemed to be a problem when running under the MS .net Runtime, but was fine with mono. 2007-10-29 15:58:52 +00:00
MW 0837f6b78d fixed one bug (where the assets we read and created from the OpenSimAssetSet.xml file, weren't actually getting added to the database). This should make textures/assets work again with db4o, but still seems a problem with sqlite 2007-10-29 14:37:08 +00:00
lbsa71 27b5fad56d * Removed AssetNotFound as it crashes client
* Fixed introduced bugs in ScenePresence
2007-10-29 12:59:04 +00:00