OpenSimMirror/OpenSim/Region/Framework/Scenes
Robert Adams b55076990c fix duplication of physical objects for physics engines that care about the initial value of localID 2011-07-15 11:37:34 -07:00
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Animation This seems to get rid of the stuck PREJUMP animation, as reported by Justin in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others. 2010-12-13 21:35:40 -08:00
Scripting Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Serialization minor: code tidy and inserted log lines for future use. 2011-07-09 00:35:30 +01:00
Tests Rename SceneSetupHelpers.AddRootAgent to AddClient() to better represent its effects and return object 2011-07-09 02:25:40 +01:00
Types remove unused BasicQuadTreeNode 2010-07-30 21:06:45 +01:00
AsyncInventorySender.cs minor: remove mono compiler warning 2011-07-11 02:11:37 +01:00
AsyncSceneObjectGroupDeleter.cs refactor: rename DeleteToInventory() to CopyToInventory() 2011-04-18 21:34:26 +01:00
Border.cs Formatting cleanup. 2009-10-01 09:38:36 +09:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
CoalescedSceneObjects.cs refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 2011-04-13 21:48:16 +01:00
EntityBase.cs Fix deletion persistence when freshly delinked prims are removed 2010-09-07 01:43:20 +01:00
EntityManager.cs remove mono compiler warnings 2010-12-17 22:35:08 +00:00
EventManager.cs Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so that they know when the scene's objects have been loaded from the DB. 2011-06-08 15:18:14 -07:00
Prioritizer.cs Add back the high prioritization for other avatars in the 2011-04-26 08:54:05 -07:00
RegionStatsHandler.cs OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. 2010-01-11 07:51:33 -08:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs Add an async inventory details sender to respond to FetchInventory packets. 2011-07-01 21:25:40 +01:00
Scene.PacketHandlers.cs Add an async inventory details sender to respond to FetchInventory packets. 2011-07-01 21:25:40 +01:00
Scene.Permissions.cs Add permissions hooks for object transfers 2011-01-03 19:42:58 +00:00
Scene.cs When a mesh object is added to a scene, delay adding the physics actor until the sculpt data has been added to the shape (possibly via an async asset service request) 2011-07-12 02:33:09 +01:00
SceneBase.cs Remove unused Datastore parameter from RegionInfo (legacy from early 2008) 2011-03-31 22:16:09 +01:00
SceneCommunicationService.cs Change UpdateAgent (for changes in agent position) to be sent 2011-02-03 12:43:46 -08:00
SceneGraph.cs refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readable 2011-07-11 02:29:19 +01:00
SceneManager.cs Make console backup command do a forced backup rather than non-forced 2010-09-06 23:12:03 +01:00
SceneObjectGroup.Inventory.cs minor: small amount of method doc and some commented out odds and ends 2011-04-21 18:45:05 +01:00
SceneObjectGroup.cs fix duplication of physical objects for physics engines that care about the initial value of localID 2011-07-15 11:37:34 -07:00
SceneObjectPart.cs When a mesh object is added to a scene, delay adding the physics actor until the sculpt data has been added to the shape (possibly via an async asset service request) 2011-07-12 02:33:09 +01:00
SceneObjectPartInventory.cs Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim. 2011-04-28 22:59:12 +01:00
ScenePresence.cs Hack around with the NPC module to get osNpcCreate() partially working again. 2011-06-29 00:28:22 +01:00
SceneViewer.cs New command: show pending-objects 2011-02-06 19:39:29 -08:00
SimStatsReporter.cs Make SImStatsReporter pick ObjectCapacity striaght out of region info 2010-10-22 18:27:49 -04:00
TerrainChannel.cs * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 2009-10-02 18:31:08 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Revolution is on the roll again! :) 2010-02-14 22:18:46 +00:00
UuidGatherer.cs Alter uuid gather so that it properly analyzes coalesced objects. 2011-04-21 18:12:29 +01:00