OpenSimMirror/OpenSim/Region/Environment/Scenes
Teravus Ovares b7baa3cd2a * Valid Sculpted prim now collide properly.
* The first time you set the sculpted texture of a prim you might have to futz with it to get it to generate a sculpted physics proxy
* Note that there are already issues in Trunk, (such as the prim scaling issue and prim jumping issue.  Essentially editing is difficult right now)
* This just adds to the experimental nature of trunk. :D
2008-05-09 07:50:00 +00:00
..
Scripting * Rolled back a few changes. 2008-05-01 18:04:42 +00:00
AvatarAnimations.cs * Rolled back a few changes. 2008-05-01 18:04:42 +00:00
AvatarAppearance.cs * Removes references to libsecondlife.Packets from IClientAPI. BAD PROGRAMMERS. NAUGHTY. 2008-05-07 20:31:48 +00:00
EntityBase.cs * Rolled back a few changes. 2008-05-01 18:04:42 +00:00
IScenePresenceBody.cs * Rolled back a few changes. 2008-05-01 18:04:42 +00:00
InnerScene.cs *Added all the permission checks to the sceneexternalchecks and modified permission module to follow this. 2008-05-08 19:37:57 +00:00
Scene.Inventory.cs *Added all the permission checks to the sceneexternalchecks and modified permission module to follow this. 2008-05-08 19:37:57 +00:00
Scene.PacketHandlers.cs *Added all the permission checks to the sceneexternalchecks and modified permission module to follow this. 2008-05-08 19:37:57 +00:00
Scene.cs * Valid Sculpted prim now collide properly. 2008-05-09 07:50:00 +00:00
SceneBase.cs *Added SceneExternalChecks.cs that is used to manage checking the results of multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?' 2008-05-07 17:33:57 +00:00
SceneCommunicationService.cs * Rolled back a few changes. 2008-05-01 18:04:42 +00:00
SceneEvents.cs * Other then the prim update experiments that are going on now, llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D. 2008-05-07 19:41:03 +00:00
SceneExternalChecks.cs *Added all the permission checks to the sceneexternalchecks and modified permission module to follow this. 2008-05-08 19:37:57 +00:00
SceneManager.cs * Refactor: Break out permissions code into a separate region PermissionsModule 2008-05-05 20:14:53 +00:00
SceneObjectGroup.Inventory.cs * Minor: Normalise prim inventory log headers 2008-05-01 21:53:02 +00:00
SceneObjectGroup.cs * Valid Sculpted prim now collide properly. 2008-05-09 07:50:00 +00:00
SceneObjectPart.Inventory.cs * Minor: Normalise prim inventory log headers 2008-05-01 21:53:02 +00:00
SceneObjectPart.cs * Valid Sculpted prim now collide properly. 2008-05-09 07:50:00 +00:00
ScenePresence.cs * Increasing ScenePresences locking to prevent race conditions such as those seen in one of the crashes of mantis 1163 2008-05-07 22:59:30 +00:00
SceneXmlLoader.cs * Rolled back a few changes. 2008-05-01 18:04:42 +00:00
SimStatsReporter.cs * You can haz more spring cleaning. 2008-05-08 05:35:01 +00:00
UndoState.cs * Rolled back a few changes. 2008-05-01 18:04:42 +00:00