..
Scripting
* Rolled back a few changes.
2008-05-01 18:04:42 +00:00
AvatarAnimations.cs
* Rolled back a few changes.
2008-05-01 18:04:42 +00:00
AvatarAppearance.cs
* Removes references to libsecondlife.Packets from IClientAPI. BAD PROGRAMMERS. NAUGHTY.
2008-05-07 20:31:48 +00:00
EntityBase.cs
* Rolled back a few changes.
2008-05-01 18:04:42 +00:00
IScenePresenceBody.cs
* Rolled back a few changes.
2008-05-01 18:04:42 +00:00
InnerScene.cs
*Added all the permission checks to the sceneexternalchecks and modified permission module to follow this.
2008-05-08 19:37:57 +00:00
Scene.Inventory.cs
*Added all the permission checks to the sceneexternalchecks and modified permission module to follow this.
2008-05-08 19:37:57 +00:00
Scene.PacketHandlers.cs
*Added all the permission checks to the sceneexternalchecks and modified permission module to follow this.
2008-05-08 19:37:57 +00:00
Scene.cs
* Valid Sculpted prim now collide properly.
2008-05-09 07:50:00 +00:00
SceneBase.cs
*Added SceneExternalChecks.cs that is used to manage checking the results of multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?'
2008-05-07 17:33:57 +00:00
SceneCommunicationService.cs
* Rolled back a few changes.
2008-05-01 18:04:42 +00:00
SceneEvents.cs
* Other then the prim update experiments that are going on now, llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D.
2008-05-07 19:41:03 +00:00
SceneExternalChecks.cs
*Added all the permission checks to the sceneexternalchecks and modified permission module to follow this.
2008-05-08 19:37:57 +00:00
SceneManager.cs
* Refactor: Break out permissions code into a separate region PermissionsModule
2008-05-05 20:14:53 +00:00
SceneObjectGroup.Inventory.cs
* Minor: Normalise prim inventory log headers
2008-05-01 21:53:02 +00:00
SceneObjectGroup.cs
* Valid Sculpted prim now collide properly.
2008-05-09 07:50:00 +00:00
SceneObjectPart.Inventory.cs
* Minor: Normalise prim inventory log headers
2008-05-01 21:53:02 +00:00
SceneObjectPart.cs
* Valid Sculpted prim now collide properly.
2008-05-09 07:50:00 +00:00
ScenePresence.cs
* Increasing ScenePresences locking to prevent race conditions such as those seen in one of the crashes of mantis 1163
2008-05-07 22:59:30 +00:00
SceneXmlLoader.cs
* Rolled back a few changes.
2008-05-01 18:04:42 +00:00
SimStatsReporter.cs
* You can haz more spring cleaning.
2008-05-08 05:35:01 +00:00
UndoState.cs
* Rolled back a few changes.
2008-05-01 18:04:42 +00:00