This website requires JavaScript.
Explore
Help
Sign In
OpenSim
/
OpenSimMirror
Watch
1
Star
0
Fork
You've already forked OpenSimMirror
0
Code
Issues
Pull Requests
Releases
Wiki
Activity
b9b483151f
OpenSimMirror
/
OpenSim
/
Region
/
Framework
/
Scenes
History
Justin Clark-Casey (justincc)
b9b483151f
Eliminate a few unnecessary calculations in the maintenance loop.
...
Also uses wait event instead of sleep for periodicity control.
2014-11-25 23:18:38 +00:00
..
Animation
Close streams immediately when we finish using them
2014-07-21 08:30:03 +01:00
Scripting
…
Serialization
Ignore whitespace when reading serialized XML objects.
2014-08-29 19:08:23 +01:00
Tests
Temporarily disable new regression test TestLifecycle() until I have a chance to fix it
2014-07-03 00:30:42 +01:00
Types
…
AsyncInventorySender.cs
…
AsyncSceneObjectGroupDeleter.cs
…
Border.cs
…
Cardinals.cs
…
CoalescedSceneObjects.cs
…
EntityBase.cs
…
EntityManager.cs
…
EventManager.cs
…
KeyframeMotion.cs
Close streams immediately when we finish using them
2014-07-21 08:30:03 +01:00
Prioritizer.cs
…
RegionStatsHandler.cs
…
ReturnInfo.cs
…
Scene.Inventory.cs
Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state
2014-11-11 17:59:56 +00:00
Scene.PacketHandlers.cs
Changes to be committed: modified: OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs modified: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs This solves mantis bug# 5005: llRegionSay script does not trigger ChatFromWorld event. This was solved by adding World.SimChat() command to the llRegionSay() function (per suggestion of DrCuriosity). Additionally this fixes llRegionSayTo() which was also not functioning by adding a World.SimChat() command and adding a new SimChatToAgent() overrided function to Scene.PacketHandlers.cs This is the second patch revision. Corrections made to the position of World.SimChat() and removal of tabs per suggestion by justincc.
2014-09-17 23:37:18 +01:00
Scene.Permissions.cs
…
Scene.cs
Eliminate a few unnecessary calculations in the maintenance loop.
2014-11-25 23:18:38 +00:00
SceneBase.cs
Implement experimental non-default mechanism to update scene via a timer rather than a persistent thread with sleep.
2014-08-26 18:13:38 +01:00
SceneCommunicationService.cs
Add a "debug scene set child-repri <double>" command that allows child reprioritization distance to be changed on the fly.
2014-07-29 00:13:29 +01:00
SceneGraph.cs
Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB
2014-08-29 23:40:21 +01:00
SceneManager.cs
…
SceneObjectGroup.Inventory.cs
…
SceneObjectGroup.cs
refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance with code guidelines and the rest of the methods.
2014-11-19 20:12:28 +00:00
SceneObjectPart.cs
refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance with code guidelines and the rest of the methods.
2014-11-19 20:12:28 +00:00
SceneObjectPartInventory.cs
Call RemoveScriptInstance when removing from inventory
2014-07-14 18:06:24 +01:00
ScenePresence.cs
Temporarily add root agent rez attachments work to job engine if it is running rather than as a fire and forget.
2014-11-25 23:18:38 +00:00
ScenePresenceStateMachine.cs
…
SimStatsReporter.cs
Improve frame time stability by taking a few unnecessary repeated calculations out of the main scene loop.
2014-11-25 23:18:38 +00:00
TerrainChannel.cs
…
TerrainCompressor.cs
Send multiple terrain patches per terrain update packet if terrain
2014-06-01 19:23:49 -07:00
TerrainUtil.cs
…
UndoState.cs
…
UuidGatherer.cs
Close streams immediately when we finish using them
2014-07-21 08:30:03 +01:00