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Assets
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Temporary fix for the object taking bug
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2007-04-03 13:37:11 +00:00 |
CAPS
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Temporary fix for the object taking bug
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2007-04-03 13:37:11 +00:00 |
types
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brought zircon branch into trunk
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2007-03-22 10:11:15 +00:00 |
world
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Limited (hacked) object linking. Note: once you have linked a set of prims together (in one go), then don't try to link anymore prims to those objects.
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2007-04-03 16:10:00 +00:00 |
AgentAssetUpload.cs
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Can now Rez and DeRez objects (take to and from inventory).
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2007-03-31 15:54:16 +00:00 |
ConsoleCmds.cs
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* Now there's one Console class, and instead the apps responds to cmd's and show's
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2007-03-27 08:10:15 +00:00 |
Grid.cs
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After hours of searching for a bug, it works - User accounts in sandbox mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout).
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2007-03-28 18:10:52 +00:00 |
OpenSim.RegionServer.csproj
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OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig).
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2007-04-02 15:48:01 +00:00 |
OpenSim.RegionServer.dll.build
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OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig).
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2007-04-02 15:48:01 +00:00 |
OpenSim.csproj
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Fixed it so that a Avatar update shouldn't be sent every frame and none should be sent when not moving.
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2007-03-23 16:05:32 +00:00 |
OpenSim.exe.build
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You want large textures, you shall have! - Xfer system now working for large asset uploads
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2007-03-25 17:34:58 +00:00 |
OpenSimMain.cs
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Temporary fix for the object taking bug
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2007-04-03 13:37:11 +00:00 |
OpenSimNetworkHandler.cs
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More refactoring
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2007-04-01 20:42:42 +00:00 |
PacketServer.cs
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Temporary fix for the object taking bug
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2007-04-03 13:37:11 +00:00 |
QueItem.cs
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brought zircon branch into trunk
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2007-03-22 10:11:15 +00:00 |
RegionInfo.cs
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Temporary fix for the object taking bug
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2007-04-03 13:37:11 +00:00 |
SimClient.cs
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Limited (hacked) object linking. Note: once you have linked a set of prims together (in one go), then don't try to link anymore prims to those objects.
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2007-04-03 16:10:00 +00:00 |
SimConsole.cs
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* Now there's one Console class, and instead the apps responds to cmd's and show's
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2007-03-27 08:10:15 +00:00 |
VersionInfo.cs
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brought zircon branch into trunk
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2007-03-22 10:11:15 +00:00 |