OpenSimMirror/OpenSim/Region/Examples/SimpleApp
MW 8e3b2392d1 Start of trying to make Region/Scene more modular.
Added preliminary IRegionModule interface.
Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way.
Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. 
Moved most of the code from  Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. 
Stopped Child agents showing up as part of the "show users" command.
2007-08-28 14:21:17 +00:00
..
Properties changed to native line ending encoding 2007-07-16 15:40:11 +00:00
ComplexObject.cs Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict with Rotation in entitybase (couldn't override as they are different types (LL vs Axiom) and didn't want to add new). 2007-08-16 18:22:08 +00:00
CpuCounterObject.cs * Exploring Group/Part from an app perspective. 2007-08-15 16:57:47 +00:00
FileSystemObject.cs Deleted a few old files that are no longer used. 2007-08-27 15:34:21 +00:00
MyNpcCharacter.cs Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a script in a primitive is deleted. 2007-08-22 18:36:47 +00:00
MyWorld.cs Start of trying to make Region/Scene more modular. 2007-08-28 14:21:17 +00:00
Program.cs Start of trying to make Region/Scene more modular. 2007-08-28 14:21:17 +00:00