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Animation
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Stop explicitly closing and nulling out Animator in order to prevent NREs in various places due to race conditions.
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2012-07-19 22:59:28 +01:00 |
Scripting
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
Serialization
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Change attachment handling to remove object from the scene first as per
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2012-07-23 21:39:26 +01:00 |
Tests
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Add TestCreateDuplicateRootScenePresence() regression test.
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2012-07-19 21:54:50 +01:00 |
Types
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remove unused BasicQuadTreeNode
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2010-07-30 21:06:45 +01:00 |
AsyncInventorySender.cs
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OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
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2012-06-12 02:43:33 +01:00 |
AsyncSceneObjectGroupDeleter.cs
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Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene.
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2012-05-23 01:58:10 +01:00 |
Border.cs
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Formatting cleanup.
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2009-10-01 09:38:36 +09:00 |
Cardinals.cs
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Add copyright headers. Formatting cleanup.
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2009-09-03 02:04:17 +09:00 |
CoalescedSceneObjects.cs
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refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
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2011-04-13 21:48:16 +01:00 |
EntityBase.cs
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Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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2011-11-16 23:01:59 +00:00 |
EntityManager.cs
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Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup
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2011-11-16 02:33:56 -08:00 |
EventManager.cs
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Make SceneManager.OnRegionsReadyStatusChange event available.
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2012-07-25 21:00:59 +01:00 |
Prioritizer.cs
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Remove pointless cluttering SOP.ParentGroup != null checks.
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2011-09-01 01:22:28 +01:00 |
RegionStatsHandler.cs
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Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.
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2012-07-25 23:11:50 +01:00 |
ReturnInfo.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
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Revert "Fix script "Running" behavior"
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2012-07-16 23:31:55 +01:00 |
Scene.PacketHandlers.cs
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Mantis 5977 Corrections to llRegionSayTo
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2012-04-23 07:16:33 -04:00 |
Scene.Permissions.cs
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If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region.
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2012-04-27 20:22:35 +01:00 |
Scene.cs
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Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring with other monitoring code from OpenSim.Framework
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2012-07-25 23:27:00 +01:00 |
SceneBase.cs
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Make SceneManager.OnRegionsReadyStatusChange event available.
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2012-07-25 21:00:59 +01:00 |
SceneCommunicationService.cs
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Missing parameter in log error message was throwing exception
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2012-07-18 13:05:48 -07:00 |
SceneGraph.cs
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Committing Avination's memleak fix-a-thon, installment #3
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2012-07-23 19:53:26 +01:00 |
SceneManager.cs
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Make SceneManager.OnRegionsReadyStatusChange event available.
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2012-07-25 21:00:59 +01:00 |
SceneObjectGroup.Inventory.cs
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When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts.
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2012-07-10 22:41:11 +01:00 |
SceneObjectGroup.cs
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Many explanitory comments added to the link and delink code in
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2012-07-11 16:12:38 -07:00 |
SceneObjectPart.cs
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Many explanitory comments added to the link and delink code in
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2012-07-11 16:12:38 -07:00 |
SceneObjectPartInventory.cs
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Add regression TestDetachScriptedAttachmentToInventory()
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2012-07-11 21:43:35 +01:00 |
ScenePresence.cs
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Stop explicitly closing and nulling out Animator in order to prevent NREs in various places due to race conditions.
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2012-07-19 22:59:28 +01:00 |
SimStatsReporter.cs
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Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.
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2012-07-25 23:11:50 +01:00 |
TerrainChannel.cs
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Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
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2012-03-16 13:08:05 -07:00 |
TerrainUtil.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
UndoState.cs
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Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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2011-11-02 14:59:00 -07:00 |
UuidGatherer.cs
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Comment out the uuid gatherer lines that I accidentally left in.
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2011-10-23 03:14:32 +01:00 |