OpenSimMirror/OpenSim/Region/Framework/Scenes
John Hurliman 62f1a5e36d Implemented a "FrontBack" prioritizer, using distance plus the plane equation to give double weight to prims/avatars in front of you 2009-10-23 02:38:59 -07:00
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Hypergrid * Fixes http://opensimulator.org/mantis/view.php?id=4225 2009-10-12 17:00:01 -07:00
Scripting Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Serialization Formatting cleanup. 2009-10-01 01:17:47 +09:00
Tests Merge branch 'master' into vehicles 2009-10-15 21:14:13 +01:00
Types Removed an innefficent List.Contains lookup from UpdateQueue 2009-09-30 17:53:32 -07:00
AnimationSet.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
AsyncSceneObjectGroupDeleter.cs Revert "Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed." 2009-10-07 01:45:49 +01:00
AvatarAnimations.cs Formatting cleanup. 2009-10-01 01:17:47 +09:00
BinBVHAnimation.cs Formatting cleanup. 2009-10-01 01:17:47 +09:00
Border.cs Formatting cleanup. 2009-10-01 09:38:36 +09:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
EntityBase.cs Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" 2009-10-02 00:47:01 +01:00
EntityManager.cs * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference 2009-10-19 15:19:09 -07:00
EventManager.cs Formatting cleanup. 2009-10-01 01:17:47 +09:00
RegionStatsHandler.cs Merge branch 'diva-textures-osgrid' 2009-10-04 05:49:16 +01:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs Merge branch 'master' into vehicles 2009-10-22 07:12:10 +01:00
Scene.PacketHandlers.cs * Rewrote ClientManager to remove Lindenisms from OpenSim core, improve performance by removing locks, and replace LLUDPClientCollection 2009-10-13 14:50:03 -07:00
Scene.Permissions.cs Formatting cleanup. 2009-10-01 01:17:47 +09:00
Scene.cs Implemented a "FrontBack" prioritizer, using distance plus the plane equation to give double weight to prims/avatars in front of you 2009-10-23 02:38:59 -07:00
SceneBase.cs * Unregister event handlers in LLUDPServer when a client logs out and disconnects 2009-10-13 12:50:59 -07:00
SceneCommunicationService.cs Neighbours cache working. 2009-09-27 13:43:57 -07:00
SceneGraph.cs Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed 2009-10-23 01:02:36 -07:00
SceneManager.cs Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed 2009-10-23 01:02:36 -07:00
SceneObjectGroup.Inventory.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
SceneObjectGroup.cs Implemented a "FrontBack" prioritizer, using distance plus the plane equation to give double weight to prims/avatars in front of you 2009-10-23 02:38:59 -07:00
SceneObjectPart.cs Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed 2009-10-23 01:02:36 -07:00
SceneObjectPartInventory.cs * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the case where no scripting engine is enabled 2009-10-20 18:19:17 -07:00
ScenePresence.cs Implemented a "FrontBack" prioritizer, using distance plus the plane equation to give double weight to prims/avatars in front of you 2009-10-23 02:38:59 -07:00
SceneViewer.cs Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
SimStatsReporter.cs Formatting cleanup. 2009-10-01 01:17:47 +09:00
TerrainChannel.cs * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 2009-10-02 18:31:08 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right. 2009-06-24 09:49:49 +00:00
UuidGatherer.cs Formatting cleanup. 2009-10-01 01:17:47 +09:00