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Animation
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Correct some script constants.
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2010-08-06 15:11:18 +01:00 |
Scripting
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
Serialization
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Added inner exception handling in Shape deserialization processing, so that the whole Shape processing returns a valid Shape object.
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2010-10-23 20:39:41 -07:00 |
Tests
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Plumb the path for multiple object deletes
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2010-10-06 20:00:51 +01:00 |
Types
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remove unused BasicQuadTreeNode
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2010-07-30 21:06:45 +01:00 |
AsyncSceneObjectGroupDeleter.cs
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rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve code readability
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2010-09-15 22:29:58 +01:00 |
Border.cs
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Formatting cleanup.
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2009-10-01 09:38:36 +09:00 |
Cardinals.cs
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Add copyright headers. Formatting cleanup.
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2009-09-03 02:04:17 +09:00 |
EntityBase.cs
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Fix deletion persistence when freshly delinked prims are removed
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2010-09-07 01:43:20 +01:00 |
EntityManager.cs
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Second pass at cleaning up thread safety in EntityManager and SceneGraph
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2010-09-10 12:41:36 -07:00 |
EventManager.cs
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Allow region modules to know which agents actually receive chat
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2010-10-22 18:33:19 -04:00 |
Prioritizer.cs
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Formatting cleanup.
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2010-09-12 13:43:49 -04:00 |
RegionStatsHandler.cs
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OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
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2010-01-11 07:51:33 -08:00 |
ReturnInfo.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
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Plumb the path for multiple object deletes
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2010-10-06 20:00:51 +01:00 |
Scene.PacketHandlers.cs
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Fix an inventory fetch issue
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2010-09-30 02:52:35 +01:00 |
Scene.Permissions.cs
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Formatting cleanup.
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2010-09-12 13:43:49 -04:00 |
Scene.cs
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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2010-10-22 23:56:58 +01:00 |
SceneBase.cs
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Formatting cleanup.
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2010-09-12 13:43:49 -04:00 |
SceneCommunicationService.cs
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Remove mono compiler warnings
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2010-08-26 16:27:41 +01:00 |
SceneGraph.cs
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I really have to say it again and again: e.Message is NOT enough data for
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2010-10-03 22:36:27 +01:00 |
SceneManager.cs
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Make console backup command do a forced backup rather than non-forced
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2010-09-06 23:12:03 +01:00 |
SceneObjectGroup.Inventory.cs
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Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection
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2010-09-16 17:30:46 -07:00 |
SceneObjectGroup.cs
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Fix autoreturn to not return zero objects
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2010-10-07 02:16:36 +01:00 |
SceneObjectPart.cs
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Deleted all [XmlIgnore] from SOP, since those are meaningless now.
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2010-10-17 10:41:38 -07:00 |
SceneObjectPartInventory.cs
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Fix build break
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2010-09-27 01:40:29 +01:00 |
ScenePresence.cs
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Revert "Merge remote branch 'otakup0pe/mantis5110'"
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2010-10-22 23:52:07 +01:00 |
SceneViewer.cs
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Guard against locking a nullref to avoid build break
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2010-10-08 19:19:07 +01:00 |
SimStatsReporter.cs
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Make SImStatsReporter pick ObjectCapacity striaght out of region info
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2010-10-22 18:27:49 -04:00 |
TerrainChannel.cs
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* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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2009-10-02 18:31:08 -07:00 |
TerrainUtil.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
UndoState.cs
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Revolution is on the roll again! :)
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2010-02-14 22:18:46 +00:00 |
UuidGatherer.cs
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If the uuid gatherer fails to find the asset containing gesture metadata, then simply return rather than generating an exception
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2010-09-24 23:58:37 +01:00 |