OpenSimMirror/OpenSim/Region/Framework/Scenes
Diva Canto 627d1a42fe Added inner exception handling in Shape deserialization processing, so that the whole Shape processing returns a valid Shape object. 2010-10-23 20:39:41 -07:00
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Animation Correct some script constants. 2010-08-06 15:11:18 +01:00
Scripting Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Serialization Added inner exception handling in Shape deserialization processing, so that the whole Shape processing returns a valid Shape object. 2010-10-23 20:39:41 -07:00
Tests Plumb the path for multiple object deletes 2010-10-06 20:00:51 +01:00
Types remove unused BasicQuadTreeNode 2010-07-30 21:06:45 +01:00
AsyncSceneObjectGroupDeleter.cs rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve code readability 2010-09-15 22:29:58 +01:00
Border.cs Formatting cleanup. 2009-10-01 09:38:36 +09:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
EntityBase.cs Fix deletion persistence when freshly delinked prims are removed 2010-09-07 01:43:20 +01:00
EntityManager.cs Second pass at cleaning up thread safety in EntityManager and SceneGraph 2010-09-10 12:41:36 -07:00
EventManager.cs Allow region modules to know which agents actually receive chat 2010-10-22 18:33:19 -04:00
Prioritizer.cs Formatting cleanup. 2010-09-12 13:43:49 -04:00
RegionStatsHandler.cs OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. 2010-01-11 07:51:33 -08:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs Plumb the path for multiple object deletes 2010-10-06 20:00:51 +01:00
Scene.PacketHandlers.cs Fix an inventory fetch issue 2010-09-30 02:52:35 +01:00
Scene.Permissions.cs Formatting cleanup. 2010-09-12 13:43:49 -04:00
Scene.cs Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-10-22 23:56:58 +01:00
SceneBase.cs Formatting cleanup. 2010-09-12 13:43:49 -04:00
SceneCommunicationService.cs Remove mono compiler warnings 2010-08-26 16:27:41 +01:00
SceneGraph.cs I really have to say it again and again: e.Message is NOT enough data for 2010-10-03 22:36:27 +01:00
SceneManager.cs Make console backup command do a forced backup rather than non-forced 2010-09-06 23:12:03 +01:00
SceneObjectGroup.Inventory.cs Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection 2010-09-16 17:30:46 -07:00
SceneObjectGroup.cs Fix autoreturn to not return zero objects 2010-10-07 02:16:36 +01:00
SceneObjectPart.cs Deleted all [XmlIgnore] from SOP, since those are meaningless now. 2010-10-17 10:41:38 -07:00
SceneObjectPartInventory.cs Fix build break 2010-09-27 01:40:29 +01:00
ScenePresence.cs Revert "Merge remote branch 'otakup0pe/mantis5110'" 2010-10-22 23:52:07 +01:00
SceneViewer.cs Guard against locking a nullref to avoid build break 2010-10-08 19:19:07 +01:00
SimStatsReporter.cs Make SImStatsReporter pick ObjectCapacity striaght out of region info 2010-10-22 18:27:49 -04:00
TerrainChannel.cs * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 2009-10-02 18:31:08 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Revolution is on the roll again! :) 2010-02-14 22:18:46 +00:00
UuidGatherer.cs If the uuid gatherer fails to find the asset containing gesture metadata, then simply return rather than generating an exception 2010-09-24 23:58:37 +01:00