.. |
Properties
|
Bump version and assembly version numbers from 0.7.5 to 0.7.6
|
2013-02-05 00:23:17 +00:00 |
Tests
|
BulletSim: fix physics repositioning when under ground to only happen
|
2013-01-29 17:04:28 -08:00 |
BSAPIUnman.cs
|
BulletSim: fix logic for enabling unmanaged code debug messages.
|
2013-01-15 02:21:38 -08:00 |
BSAPIXNA.cs
|
BulletSim: rework some parameter setting implementation moving functionality that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block.
|
2013-02-05 16:56:23 -08:00 |
BSApiTemplate.cs
|
BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simulator to update info.
|
2013-02-12 15:52:08 -08:00 |
BSCharacter.cs
|
BulletSim: fix density since the simulator/viewer track density in a
|
2013-02-12 15:52:10 -08:00 |
BSConstraint.cs
|
BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ...
|
2012-12-31 19:57:22 -08:00 |
BSConstraint6Dof.cs
|
BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ...
|
2012-12-31 19:57:22 -08:00 |
BSConstraintCollection.cs
|
BulletSim: Rename some of the interface structures (BulletWorld, ...)
|
2012-12-24 20:18:06 -08:00 |
BSConstraintHinge.cs
|
BulletSim: another round of conversion: dynamics world and collision object functions.
|
2012-12-31 19:57:22 -08:00 |
BSDynamics.cs
|
BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets.
|
2013-02-08 16:29:29 -08:00 |
BSLinkset.cs
|
BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simulator to update info.
|
2013-02-12 15:52:08 -08:00 |
BSLinksetCompound.cs
|
BulletSim: fix density since the simulator/viewer track density in a
|
2013-02-12 15:52:10 -08:00 |
BSLinksetConstraints.cs
|
BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets.
|
2013-02-08 16:29:29 -08:00 |
BSMaterials.cs
|
BulletSim: Default avatar density changed to 3.5 which is WAY closer
|
2012-12-24 20:16:10 -08:00 |
BSMotors.cs
|
BulletSim: More aggressive as setting character velocity to zero
|
2013-01-20 23:09:54 -08:00 |
BSParam.cs
|
BulletSim: fix density since the simulator/viewer track density in a
|
2013-02-12 15:52:10 -08:00 |
BSPhysObject.cs
|
BulletSim: fix density since the simulator/viewer track density in a
|
2013-02-12 15:52:10 -08:00 |
BSPlugin.cs
|
BulletSim: add osGetPhysicsEngineType() LSL function and update
|
2013-01-11 16:47:35 -08:00 |
BSPrim.cs
|
BulletSim: fix density since the simulator/viewer track density in a
|
2013-02-12 15:52:10 -08:00 |
BSPrimDisplaced.cs
|
BulletSim: fix density since the simulator/viewer track density in a
|
2013-02-12 15:52:10 -08:00 |
BSPrimLinkable.cs
|
BulletSim: fix density since the simulator/viewer track density in a
|
2013-02-12 15:52:10 -08:00 |
BSScene.cs
|
BulletSim: fix avatar bobbing or jiggling while stationary flying.
|
2013-02-08 16:29:40 -08:00 |
BSShapeCollection.cs
|
Merge branch 'master' into careminster
|
2013-02-07 01:40:11 +00:00 |
BSShapes.cs
|
BulletSim: comments and removing small compile errors introduced in last commit.
|
2013-01-06 22:56:16 -08:00 |
BSTerrainHeightmap.cs
|
BulletSim: move over and port the interface for BulletXNA.
|
2013-01-01 17:27:33 -08:00 |
BSTerrainManager.cs
|
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. Only initialization and debug fuctions left.
|
2012-12-31 19:57:23 -08:00 |
BSTerrainMesh.cs
|
BulletSim: rework some parameter setting implementation moving functionality that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block.
|
2013-02-05 16:56:23 -08:00 |
BulletSimData.cs
|
BulletSim: add debugging looking for doorway sculpty problems
|
2013-02-05 16:56:28 -08:00 |
BulletSimTODO.txt
|
BulletSim: remove degenerate triangles from meshes. This fixes the
|
2013-02-05 16:56:33 -08:00 |