OpenSimMirror/OpenSim/Data
Melanie 8e6bc55470 Check database for root prim IDs only to try and get a handle on prim loss
once and for all.
2012-12-09 23:25:07 +01:00
..
MSSQL Merge branch 'master' into careminster 2012-11-17 02:03:24 +00:00
MySQL Check database for root prim IDs only to try and get a handle on prim loss 2012-12-09 23:25:07 +01:00
Null Merge branch 'master' into careminster 2012-11-15 00:43:26 +00:00
Properties Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't have an AssemblyInfo file. 2012-11-13 19:26:43 -08:00
Resources Removed a few obsolete mono addin references. Mantis #4854 2010-07-14 14:47:01 -07:00
SQLite Merge branch 'master' into careminster 2012-11-17 02:03:24 +00:00
Tests minor: remove some recent mono compiler warnings 2012-07-07 00:36:01 +01:00
AssetDataBase.cs Provide the interface for StoreAsset to report success or failure 2010-06-28 04:02:33 -07:00
DBGuids.cs Formatting cleanup. 2010-09-12 13:43:49 -04:00
IAssetData.cs Merge branch 'master' into careminster-presence-refactor 2010-09-13 16:17:38 +01:00
IAuthenticationData.cs Fully implement unencrypted auth token operations 2009-09-04 07:48:09 +01:00
IAvatarData.cs AvatarStore. Untested, but complete 2010-01-04 02:52:43 +00:00
IFriendsData.cs More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back. 2011-05-22 16:51:03 -07:00
IGridUserData.cs GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. 2010-05-07 21:29:56 -07:00
IInventoryData.cs First pass at cleaning up thread safety in EntityManager and SceneGraph 2010-09-10 12:04:12 -07:00
IPresenceData.cs GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. 2010-05-07 21:29:56 -07:00
IRegionData.cs Move OpenSim.Data.RegionFlags -> OpenSim.Framework.RegionFlags to make it easier for other code to use (e.g. LSL_Api) without having to reference OpenSim.Data just for this. 2012-10-09 01:35:27 +01:00
IUserAccountData.cs Add the ability for gods to impersonate users. For this, bit 6 needs to be 2010-11-25 20:34:55 +01:00
IXAssetDataPlugin.cs Fix configuration problems where XAssetDatabasePlugin was picked up accidentally. 2012-03-19 00:18:04 +00:00
IXInventoryData.cs minor: Adjust method doc on IXInventoryData MoveItem() and MoveFolder() to make it clear we're moving to an existing folder. 2012-11-09 01:18:11 +00:00
IniConfig.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Migration.cs Formatting cleanup. 2010-10-04 21:28:17 -04:00