OpenSimMirror/OpenSim.RegionServer/world
MW 5ad6d5a939 First basic test script now works in the jvm scripting engine.
For it to work you need to have a java sdk installed and the javac.exe somewhere in the environment Path variable.
Then To test, copy the text from bin/script1.text into a note card and then add that note to a prim.
2007-04-11 12:13:21 +00:00
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scripting * The world can not contain ScriptFactories that creates unique instances of scripts for entities. 2007-04-03 20:08:30 +00:00
Avatar.cs Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED** 2007-04-11 05:19:27 +00:00
AvatarAnimations.cs Split Avatar class into three partial classes (hopefully will make it easier to work on) 2007-04-04 16:31:35 +00:00
AvatarClient.cs very very few changes, but just commiting so that svn it upto date with my local version. And also to keep robl^ happy that a commit has been made. 2007-04-06 13:04:46 +00:00
AvatarUpdate.cs 2007-04-10 10:45:46 +00:00
Entity.cs Documentation! 2007-04-07 17:37:04 +00:00
Primitive.cs * Extended Script API with GetRandomAvatar 2007-04-03 19:12:07 +00:00
Primitive2.cs very very few changes, but just commiting so that svn it upto date with my local version. And also to keep robl^ happy that a commit has been made. 2007-04-06 13:04:46 +00:00
ScriptEngine.cs brought zircon branch into trunk 2007-03-22 10:11:15 +00:00
SurfacePatch.cs brought zircon branch into trunk 2007-03-22 10:11:15 +00:00
World.cs First basic test script now works in the jvm scripting engine. 2007-04-11 12:13:21 +00:00
WorldPacketHandlers.cs **BREAKING CHANGE** Changing the way terrain is stored and used internally. 2007-04-06 18:48:23 +00:00
WorldScripting.cs First basic test script now works in the jvm scripting engine. 2007-04-11 12:13:21 +00:00