OpenSimMirror/OpenSim/Region/Framework/Scenes
Justin Clark-Casey (justincc) dd803b4f0c minor: Add comments which explain what's going on wrt avatar movements at various points in the main scene loop and associated methods 2010-09-13 21:53:25 +01:00
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Animation Correct some script constants. 2010-08-06 15:11:18 +01:00
Scripting Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Serialization First pass at cleaning up thread safety in EntityManager and SceneGraph 2010-09-10 12:04:12 -07:00
Tests Merged 2010-09-12 14:21:51 -07:00
Types remove unused BasicQuadTreeNode 2010-07-30 21:06:45 +01:00
AsyncSceneObjectGroupDeleter.cs Fix deletion persistence when freshly delinked prims are removed 2010-09-07 01:43:20 +01:00
Border.cs Formatting cleanup. 2009-10-01 09:38:36 +09:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
EntityBase.cs Fix deletion persistence when freshly delinked prims are removed 2010-09-07 01:43:20 +01:00
EntityManager.cs Second pass at cleaning up thread safety in EntityManager and SceneGraph 2010-09-10 12:41:36 -07:00
EventManager.cs Merged 2010-09-12 14:21:51 -07:00
Prioritizer.cs Formatting cleanup. 2010-09-12 13:43:49 -04:00
RegionStatsHandler.cs OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. 2010-01-11 07:51:33 -08:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs Formatting cleanup. 2010-09-12 13:43:49 -04:00
Scene.PacketHandlers.cs Formatting cleanup. 2010-09-12 13:43:49 -04:00
Scene.Permissions.cs Formatting cleanup. 2010-09-12 13:43:49 -04:00
Scene.cs minor: Add comments which explain what's going on wrt avatar movements at various points in the main scene loop and associated methods 2010-09-13 21:53:25 +01:00
SceneBase.cs Formatting cleanup. 2010-09-12 13:43:49 -04:00
SceneCommunicationService.cs Remove mono compiler warnings 2010-08-26 16:27:41 +01:00
SceneGraph.cs Remove SceneGraph.DetachObject() which was accidentally left around after being migrated to AttachmentsModule 2010-09-13 21:20:31 +01:00
SceneManager.cs Make console backup command do a forced backup rather than non-forced 2010-09-06 23:12:03 +01:00
SceneObjectGroup.Inventory.cs Fix a permissions issue 2010-07-14 16:12:44 +01:00
SceneObjectGroup.cs Merged 2010-09-12 14:21:51 -07:00
SceneObjectPart.cs Formatting cleanup. 2010-09-12 13:43:49 -04:00
SceneObjectPartInventory.cs Merged 2010-09-12 14:21:51 -07:00
ScenePresence.cs minor: Add comments which explain what's going on wrt avatar movements at various points in the main scene loop and associated methods 2010-09-13 21:53:25 +01:00
SceneViewer.cs Formatting cleanup. 2010-09-12 13:43:49 -04:00
SimStatsReporter.cs Formatting cleanup. Add copyright headers. 2010-01-04 06:17:30 +09:00
TerrainChannel.cs * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 2009-10-02 18:31:08 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Revolution is on the roll again! :) 2010-02-14 22:18:46 +00:00
UuidGatherer.cs add prim item and test asset save in save oar unit test 2010-05-21 19:36:39 +01:00