OpenSimMirror/OpenSim/Region/Physics/BulletSPlugin
Justin Clark-Casey (justincc) df75f14bca Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether avatars collide. This is true by default.
This is implemented with a new collision type (PhantomToOthersAvatar) to potentially allow colliding and non-colliding avatars to be present in the same scene.
So there is no provision yet for giving avatars different collision types.
This commit replaces the temporary change in commit f3eaa6d8 where avatars would never collide when using BulletSim
This is equivalent to the av_av_collisions_off option in ODE.
2014-11-20 21:28:12 +00:00
..
Properties Change assembly versions to 0.8.1 2014-06-17 18:37:15 +01:00
Tests Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."" 2013-07-23 08:13:29 -07:00
BSAPIUnman.cs BulletSim: add ClearCollisionProxyCache function to API. 2013-09-11 09:12:24 -07:00
BSAPIXNA.cs Eliminated many warnings 2014-04-23 16:37:36 +03:00
BSActorAvatarMove.cs Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL has. Before this falling from really high caused the avatar to fall faster then the veiwer can handle and cause camera issues. 2014-06-27 23:34:34 +01:00
BSActorHover.cs BulletSim: remove friction calcuation from BSMotor and move linear and 2013-05-06 13:32:26 -07:00
BSActorLockAxis.cs BulletSim: fix problem where axis constraints were also constraining 2014-03-23 13:08:31 -07:00
BSActorMoveToTarget.cs BulletSim: a better version of llMoveToTarget that doesn't go crazy. 2013-06-30 17:07:49 -07:00
BSActorSetForce.cs BulletSim: remove friction calcuation from BSMotor and move linear and 2013-05-06 13:32:26 -07:00
BSActorSetTorque.cs BulletSim: remove friction calcuation from BSMotor and move linear and 2013-05-06 13:32:26 -07:00
BSActors.cs Revert "Revert "BulletSim: Add logic to linksets to change physical properties for"" 2013-07-23 08:14:20 -07:00
BSApiTemplate.cs BulletSim: update collision flags to make sure they fit in the shorts provided. 2013-10-26 21:20:19 -07:00
BSCharacter.cs Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether avatars collide. This is true by default. 2014-11-20 21:28:12 +00:00
BSConstraint.cs BulletSim: add LSL function and plumbing for setting a spring 2013-09-11 09:12:19 -07:00
BSConstraint6Dof.cs BulletSim: implementation of setting spring specific physical parameters. Add setting of linkset type to physChangeLinkParams. Lots of detail logging for setting of linkset constraint parameters. 2013-09-11 09:12:12 -07:00
BSConstraintCollection.cs BulletSim: add calls for creating all the different Bullet constraint types. 2013-02-17 20:13:49 -08:00
BSConstraintConeTwist.cs BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings). 2013-09-11 09:11:52 -07:00
BSConstraintHinge.cs BulletSim: remove trailing white space to make git happier. No functional changes. 2013-04-29 07:54:50 -07:00
BSConstraintSlider.cs BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings). 2013-09-11 09:11:52 -07:00
BSConstraintSpring.cs BulletSim: add LSL function and plumbing for setting a spring 2013-09-11 09:12:19 -07:00
BSDynamics.cs BulletSim: Modify first and default vehicle vertical attractor to be feature complete with use of the Limit Roll Only Flag. 2014-07-18 19:07:00 -07:00
BSLinkset.cs BulletSim: add extended physics function physGetLinkType(linkNum). Add implementation of physChangeLinkParams() in BSLinksetConstraint. 2013-09-11 09:11:58 -07:00
BSLinksetCompound.cs BulletSim: rearrange code for sensing whether shapes have been 2014-07-26 16:03:43 -07:00
BSLinksetConstraints.cs BulletSim: add LSL function and plumbing for setting a spring 2013-09-11 09:12:19 -07:00
BSMaterials.cs BulletSim: fix race condition when creating very large mega-regions. 2013-03-28 10:59:18 -07:00
BSMotors.cs BulletSim: non-functional updates. Comments and formatting. 2013-07-06 08:25:13 -07:00
BSParam.cs Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether avatars collide. This is true by default. 2014-11-20 21:28:12 +00:00
BSPhysObject.cs BulletSim: rearrange code for sensing whether shapes have been 2014-07-26 16:03:43 -07:00
BSPlugin.cs BulletSim: add osGetPhysicsEngineType() LSL function and update 2013-01-11 16:47:35 -08:00
BSPrim.cs varregion: remove uses of region size constant. In particular, update scene 2013-11-04 22:09:52 -08:00
BSPrimDisplaced.cs BulletSim: fix jumping up and down of linksets when center-of-mass 2013-07-07 05:47:41 -07:00
BSPrimLinkable.cs Eliminated many warnings 2014-04-23 16:37:36 +03:00
BSScene.cs If Bullet is running on its own thread, use a reset event to control timing rather than a sleep. 2014-09-26 20:56:22 +01:00
BSShapeCollection.cs Eliminated many warnings 2014-04-23 16:37:36 +03:00
BSShapes.cs BulletSim: rearrange code for sensing whether shapes have been 2014-07-26 16:03:43 -07:00
BSTerrainHeightmap.cs varregion: add plumbing to pass region size from Scene down to the 2013-11-04 22:10:54 -08:00
BSTerrainManager.cs BulletSim: non-functional changes to debugging statements and formatting. 2014-04-28 18:36:50 -07:00
BSTerrainMesh.cs BulletSim: remove trailing white space to make git happier. No functional changes. 2013-04-29 07:54:50 -07:00
BulletSimData.cs Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether avatars collide. This is true by default. 2014-11-20 21:28:12 +00:00
BulletSimTODO.txt BulletSim: non-functional updates. Comments and formatting. 2013-07-06 08:25:13 -07:00