OpenSimMirror/OpenSim/Region/Framework/Scenes
Talun 92fde6ed26 Mantis 60004 problems with damage and llSetDamage. In damage enabled areas this patch - Deletes any objects that have damage set > 0 that deliver that damage to an avatar Stops Gods receiving damage, Stops volume detect objects causing damage Deletes NPCS when their helth reduces to zero Gradually "heals" damage to an avatar Resets health on going to a non damage area 2012-05-04 21:01:09 +01:00
..
Animation Fixed: custom walking animations didn't stop when the avatar stopped walking. 2012-04-27 20:47:02 +01:00
Scripting Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Serialization If shape properties fail SOP parsing (e.g. due to commas instead of decimal points) print out one short message listing the failing node names rather than lots of exceptions. 2012-02-16 02:58:00 +00:00
Tests Add regression test for teleporting between neighbouring regions on the same simulator 2012-05-01 23:14:12 +01:00
Types remove unused BasicQuadTreeNode 2010-07-30 21:06:45 +01:00
AsyncInventorySender.cs minor: remove mono compiler warning 2011-07-11 02:11:37 +01:00
AsyncSceneObjectGroupDeleter.cs Comment out debug [ASYNC DELETER] messages for now. 2012-04-28 00:39:40 +01:00
Border.cs Formatting cleanup. 2009-10-01 09:38:36 +09:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
CoalescedSceneObjects.cs refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 2011-04-13 21:48:16 +01:00
EntityBase.cs Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 2011-11-16 23:01:59 +00:00
EntityManager.cs Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup 2011-11-16 02:33:56 -08:00
EventManager.cs Moved the inventory manipulation from HGEntityTransferModule to HGInventoryAccessModule where it belongs. They need to exchange some events, so added those to EventManager. Those events (TeleportStart and TeleportFail) are nice to have anyway. 2012-04-06 20:34:31 -07:00
Prioritizer.cs Remove pointless cluttering SOP.ParentGroup != null checks. 2011-09-01 01:22:28 +01:00
RegionStatsHandler.cs Implement optional name and description on http stream handlers so that we can relate a slow request to what the handler actually does and the agent it serves, if applicable. 2012-05-03 01:45:49 +01:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs Add a configuration switch to turn on/off the use of the trash 2012-04-25 11:54:57 -07:00
Scene.PacketHandlers.cs Mantis 5977 Corrections to llRegionSayTo 2012-04-23 07:16:33 -04:00
Scene.Permissions.cs If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. 2012-04-27 20:22:35 +01:00
Scene.cs Add regression test for teleporting an agent between separated regions on the same simulator. 2012-04-27 00:58:54 +01:00
SceneBase.cs Move frame loop entirely within Scene.Update() for better future performance analysis and stat accuracy. 2012-03-20 23:12:21 +00:00
SceneCommunicationService.cs Addresses mantis #5846 2012-04-08 17:54:59 -07:00
SceneGraph.cs minor: Add some method doc. Add warnings since calling SOG link/delink methods directly rather than through Scene may allow race conditions. 2012-04-17 23:54:51 +01:00
SceneManager.cs Remove unused SceneManager.TryGetAvatarsScene() 2011-12-07 21:17:13 +00:00
SceneObjectGroup.Inventory.cs refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the 'root' part. 2012-03-31 01:52:06 +01:00
SceneObjectGroup.cs Port Avination link order to make OpenSim behave like SL. Make Primstar scripts work. Fixes Mantis #5990 2012-04-25 19:09:22 +01:00
SceneObjectPart.cs Fix bug where setting phantom on a prim would result in a server log message rather than setting phantom. 2012-04-22 19:51:51 +01:00
SceneObjectPartInventory.cs Mantis 55025 Implement script time. 2012-04-12 18:44:00 -07:00
ScenePresence.cs Mantis 60004 problems with damage and llSetDamage. In damage enabled areas this patch - Deletes any objects that have damage set > 0 that deliver that damage to an avatar Stops Gods receiving damage, Stops volume detect objects causing damage Deletes NPCS when their helth reduces to zero Gradually "heals" damage to an avatar Resets health on going to a non damage area 2012-05-04 21:01:09 +01:00
SimStatsReporter.cs Remove unnecessary explicit ElapsedEventHandler in SimReporter 2012-03-06 22:31:25 +00:00
TerrainChannel.cs Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. 2012-03-16 13:08:05 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 2011-11-02 14:59:00 -07:00
UuidGatherer.cs Comment out the uuid gatherer lines that I accidentally left in. 2011-10-23 03:14:32 +01:00