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Animation
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* Bugfix mantis 4441, "Use of Autopilot isn't playing any animations."
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2009-12-12 02:41:59 -05:00 |
Hypergrid
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refactor: move most animation methods from ScenePresence into a new ScenePresenceAnimator class
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2009-11-17 15:05:40 +00:00 |
Scripting
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
Serialization
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
Tests
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Formatting cleanup.
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2009-11-23 11:26:06 +09:00 |
Types
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Removed an innefficent List.Contains lookup from UpdateQueue
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2009-09-30 17:53:32 -07:00 |
AsyncSceneObjectGroupDeleter.cs
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Remove the old (Remoting) region crossing code. Fix the new code to
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2009-11-26 17:03:09 +00:00 |
Border.cs
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Formatting cleanup.
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2009-10-01 09:38:36 +09:00 |
Cardinals.cs
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Add copyright headers. Formatting cleanup.
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2009-09-03 02:04:17 +09:00 |
EntityBase.cs
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Removing EntityBase.Rotation
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2009-11-04 16:08:10 -08:00 |
EntityManager.cs
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* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
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2009-10-19 15:19:09 -07:00 |
EventManager.cs
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
RegionStatsHandler.cs
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Merge branch 'diva-textures-osgrid'
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2009-10-04 05:49:16 +01:00 |
ReturnInfo.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
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Allow terrain heightmaps to be loaded directly from URIs via the remote admin plugin
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2009-12-04 18:26:58 +00:00 |
Scene.PacketHandlers.cs
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Backport the fixes to WebFetchInventoryDescendents to the UDP
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2009-11-04 01:56:19 +00:00 |
Scene.Permissions.cs
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* Commented out two noisy debug lines in the LLUDP server
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2009-10-29 15:24:31 -07:00 |
Scene.cs
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Fix a case where an idle sim can eat 100% of a core
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2009-12-20 16:44:31 +00:00 |
SceneBase.cs
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Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking
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2009-10-27 16:24:43 -07:00 |
SceneCommunicationService.cs
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Getting rid of SimpleRegionInfo and SerializableRegionInfo per Mel
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2009-12-12 04:44:32 +00:00 |
SceneGraph.cs
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Experimental: Remove explicit property sends
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2009-12-06 02:54:19 +00:00 |
SceneManager.cs
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pass all command parameters to load/save oar, not just the filename
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2009-11-24 17:28:38 +00:00 |
SceneObjectGroup.Inventory.cs
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Remove the old (Remoting) region crossing code. Fix the new code to
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2009-11-26 17:03:09 +00:00 |
SceneObjectGroup.cs
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Glue code for a couple of new LSL function implementations
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2009-12-22 00:26:12 +00:00 |
SceneObjectPart.cs
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Glue code for a couple of new LSL function implementations
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2009-12-22 00:26:12 +00:00 |
SceneObjectPartInventory.cs
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When a script has been loaded, remove it's state entry, so recompiling
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2009-12-21 22:05:43 +00:00 |
ScenePresence.cs
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minor: remove some mono compiler warnings
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2009-12-15 16:42:42 +00:00 |
SceneViewer.cs
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
SimStatsReporter.cs
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* Test Autoconvert line ending on my repo..
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2009-12-01 11:35:32 -05:00 |
TerrainChannel.cs
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* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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2009-10-02 18:31:08 -07:00 |
TerrainUtil.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
UndoState.cs
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Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right.
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2009-06-24 09:49:49 +00:00 |
UuidGatherer.cs
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Stop iar save failing on corrupt assets
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2009-11-12 18:26:22 +00:00 |