OpenSimMirror/OpenSim/Region/Framework/Scenes
Melanie e530180c1e Glue code for a couple of new LSL function implementations 2009-12-22 00:26:12 +00:00
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Animation * Bugfix mantis 4441, "Use of Autopilot isn't playing any animations." 2009-12-12 02:41:59 -05:00
Hypergrid refactor: move most animation methods from ScenePresence into a new ScenePresenceAnimator class 2009-11-17 15:05:40 +00:00
Scripting Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Serialization Formatting cleanup. 2009-10-01 01:17:47 +09:00
Tests Formatting cleanup. 2009-11-23 11:26:06 +09:00
Types Removed an innefficent List.Contains lookup from UpdateQueue 2009-09-30 17:53:32 -07:00
AsyncSceneObjectGroupDeleter.cs Remove the old (Remoting) region crossing code. Fix the new code to 2009-11-26 17:03:09 +00:00
Border.cs Formatting cleanup. 2009-10-01 09:38:36 +09:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
EntityBase.cs Removing EntityBase.Rotation 2009-11-04 16:08:10 -08:00
EntityManager.cs * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference 2009-10-19 15:19:09 -07:00
EventManager.cs Formatting cleanup. 2009-10-01 01:17:47 +09:00
RegionStatsHandler.cs Merge branch 'diva-textures-osgrid' 2009-10-04 05:49:16 +01:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs Allow terrain heightmaps to be loaded directly from URIs via the remote admin plugin 2009-12-04 18:26:58 +00:00
Scene.PacketHandlers.cs Backport the fixes to WebFetchInventoryDescendents to the UDP 2009-11-04 01:56:19 +00:00
Scene.Permissions.cs * Commented out two noisy debug lines in the LLUDP server 2009-10-29 15:24:31 -07:00
Scene.cs Fix a case where an idle sim can eat 100% of a core 2009-12-20 16:44:31 +00:00
SceneBase.cs Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking 2009-10-27 16:24:43 -07:00
SceneCommunicationService.cs Getting rid of SimpleRegionInfo and SerializableRegionInfo per Mel 2009-12-12 04:44:32 +00:00
SceneGraph.cs Experimental: Remove explicit property sends 2009-12-06 02:54:19 +00:00
SceneManager.cs pass all command parameters to load/save oar, not just the filename 2009-11-24 17:28:38 +00:00
SceneObjectGroup.Inventory.cs Remove the old (Remoting) region crossing code. Fix the new code to 2009-11-26 17:03:09 +00:00
SceneObjectGroup.cs Glue code for a couple of new LSL function implementations 2009-12-22 00:26:12 +00:00
SceneObjectPart.cs Glue code for a couple of new LSL function implementations 2009-12-22 00:26:12 +00:00
SceneObjectPartInventory.cs When a script has been loaded, remove it's state entry, so recompiling 2009-12-21 22:05:43 +00:00
ScenePresence.cs minor: remove some mono compiler warnings 2009-12-15 16:42:42 +00:00
SceneViewer.cs Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
SimStatsReporter.cs * Test Autoconvert line ending on my repo.. 2009-12-01 11:35:32 -05:00
TerrainChannel.cs * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 2009-10-02 18:31:08 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right. 2009-06-24 09:49:49 +00:00
UuidGatherer.cs Stop iar save failing on corrupt assets 2009-11-12 18:26:22 +00:00